worldeditadditions/worldeditadditions_commands/commands/selectors/sshift.lua

52 lines
2.0 KiB
Lua

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local wea = worldeditadditions
local v3 = worldeditadditions.Vector3
local function parse_with_name(name,args)
local vec, tmp = v3.new(0, 0, 0), {}
local find, _, i = {}, 0, 0
repeat
_, i, tmp.proc = args:find("([%l%s+-]+%d+)%s*", i)
if tmp.proc:match("[xyz]") then
tmp.ax = tmp.proc:match("[xyz]")
tmp.dir = tonumber(tmp.proc:match("[+-]?%d+")) * (tmp.proc:match("-%l+") and -1 or 1)
else
tmp.ax, _ = wea.dir_to_xyz(name, tmp.proc:match("%l+"))
if not tmp.ax then return false, _ end
tmp.dir = tonumber(tmp.proc:match("[+-]?%d+")) * (tmp.proc:match("-%l+") and -1 or 1) * _
end
vec[tmp.ax] = tmp.dir
until not args:find("([%l%s+-]+%d+)%s*", i)
return true, vec
end
worldeditadditions_core.register_command("sshift", {
params = "<axis1> <distance1> [<axis2> <distance2> [<axis3> <distance3>]]",
description = "Shift the WorldEdit region in 3 dimensions.",
privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
if params_text:match("([%l%s+-]+%d+)") then return true, params_text
else return false, "No acceptable params found" end
end,
func = function(name, params_text)
local _, vec = parse_with_name(name,params_text)
if not _ then return false, vec end
local pos1 = vec:add(worldedit.pos1[name])
worldedit.pos1[name] = pos1
worldedit.mark_pos1(name)
local pos2 = vec:add(worldedit.pos2[name])
worldedit.pos2[name] = pos2
worldedit.mark_pos2(name)
return true, "Region shifted by " .. (vec.x + vec.y + vec.z) .. " nodes."
end,
})
-- Tests
-- //srel front 5 left 3 y 2