worldeditadditions/worldeditadditions_commands/commands/selectors/scol.lua

47 lines
1.7 KiB
Lua

-- ███████ ██████ ██████ ██
-- ██ ██ ██ ██ ██
-- ███████ ██ ██ ██ ██
-- ██ ██ ██ ██ ██
-- ███████ ██████ ██████ ███████
local wea = worldeditadditions
worldeditadditions_core.register_command("scol", {
params = "[<axis1>] <length>",
description = "Set WorldEdit region position 2 at a set distance along 1 axis.",
privs = {worldedit=true},
require_pos = 1,
parse = function(params_text)
local vec, tmp = vector.new(0, 0, 0), {}
local find = wea.split(params_text, "%s", false)
local ax1, sn1, len = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), wea.getsign(find[1]), find[table.maxn(find)]
tmp.len = tonumber(len)
-- If len == nil cancel the operation
if not tmp.len then return false, "No length specified." end
-- If ax1 is bad send "get" order
if ax1 == "g" then tmp.get = true
else vec[ax1] = sn1 * tmp.len end
return true, vec, tmp
-- tmp carries:
-- The length (len) arguement to the main function for use if "get" is invoked there
-- The bool value "get" to tell the main function if it needs to populate missing information in vec
end,
func = function(name, vec, tmp)
if tmp.get then
local ax, dir = wea.player_axis2d(name)
vec[ax] = tmp.len * dir
end
local p2 = vector.add(vec,worldedit.pos1[name])
worldedit.pos2[name] = p2
worldedit.mark_pos2(name)
return true, "position 2 set to " .. minetest.pos_to_string(p2)
end,
})
-- Tests
-- /multi //fp set1 -63 19 -20 //scol 5
-- lua print(worldedit.player_axis(myname))
-- tonumber(('y1'):gsub('[xyz]',''):sub(1,2))