worldeditadditions/worldeditadditions_commands/commands/copy.lua

67 lines
2.4 KiB
Lua

local wea = worldeditadditions
local Vector3 = wea.Vector3
local function parse_stage2(name, parts)
local success, vpos1, vpos2 = wea.parse.axes(
parts,
wea.player_dir(name)
)
if not success then return success, vpos1 end
-- In this case, we aren't interested in keeping the multidirectional shape changing information insomuch as an offset to which we should shift the region's contents to.
local offset = vpos1 + vpos2
if offset == Vector3.new() then
return false, "Refusing to copy region a distance of 0 nodes"
end
return true, offset:floor()
end
-- ██████ ██████ ██████ ██ ██
-- ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██ ██████ ████
-- ██ ██ ██ ██ ██
-- ██████ ██████ ██ ██
worldeditadditions_core.register_command("copy+", { -- TODO: Make this an override
params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]",
description = "Copies the defined region to another location - potentially across multiple axes at once.",
privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
if not params_text then params_text = "" end
local parts = wea.split_shell(params_text)
return true, parts
end,
nodes_needed = function(name)
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
end,
func = function(name, parts)
local start_time = wea.get_ms_time()
local success_a, copy_offset = parse_stage2(name, parts)
if not success_a then return success_a, copy_offset end
local source_pos1 = Vector3.clone(worldedit.pos1[name])
local source_pos2 = Vector3.clone(worldedit.pos2[name])
local target_pos1 = source_pos1 + copy_offset
local target_pos2 = source_pos2 + copy_offset
local success_b, nodes_modified = wea.copy(
source_pos1, source_pos2,
target_pos1, target_pos2
)
if not success_b then return success_b, nodes_modified end
local time_taken = wea.get_ms_time() - start_time
minetest.log("action", name.." used //copy from "..source_pos1.." - "..source_pos2.." to "..target_pos1.." - "..target_pos2..", modifying "..nodes_modified.." nodes in "..wea.format.human_time(time_taken))
return true, nodes_modified.." nodes copied using offset "..copy_offset.." in "..wea.format.human_time(time_taken)
end
})