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	Update changelog
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				| @ -8,8 +8,8 @@ It's about time I started a changelog! This will serve from now on as the main c | ||||
|  - Add `//hollow` for hollowing out areas (a step towards parity with Minecraft WorldEdit) | ||||
|  - `//subdivide`: Improve performance of initial chunk counting algorithm - it should get started on the job _much_ quicker now (especially on large regions) | ||||
|  - `//subdivide`: Fix a bug where the entire defined region was emerged all at once instead of in chunks | ||||
|  - `//subdivide`: Fix performance & memory usage of metrics over time on large regions | ||||
|      - No more slowdowns over time with a large number of chunks! | ||||
|  - `//subdivide`: Fix performance & memory usage issues | ||||
|      - If you encounter any other issues with it over large areas (particularly 2000x150x2000 and larger), please let me know | ||||
|  - Bugfix: Fix obscure crash in calls to `human_size` ("unknown" will now be returned if passed junk) | ||||
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