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https://github.com/APercy/automobiles_pck
synced 2025-08-31 00:56:24 +02:00
improved drift smoke
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@ -558,7 +558,7 @@ function automobiles_lib.on_step(self, dtime)
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local min_later_speed = self._min_later_speed or 3
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if (later_speed > min_later_speed or later_speed < -min_later_speed) then
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automobiles_lib.add_smoke(curr_pos)
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automobiles_lib.add_smoke(curr_pos, yaw, self._rear_wheel_xpos)
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if automobiles_lib.extra_drift == false then --disables the sound when playing drift game.. it's annoying
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if self._last_time_drift_snd >= 2.0 then
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self._last_time_drift_snd = 0
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@ -88,7 +88,7 @@ function automobiles_lib.properties_copy(origin_table)
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return tablecopy
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end
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function automobiles_lib.add_smoke(pos)
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local function smoke_particle(pos)
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minetest.add_particle({
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pos = pos,
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velocity = {x = 0, y = 0, z = 0},
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@ -102,6 +102,26 @@ function automobiles_lib.add_smoke(pos)
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})
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end
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function automobiles_lib.add_smoke(pos, yaw, rear_wheel_xpos)
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local direction = yaw
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--right
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local move = rear_wheel_xpos/10
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local smk_pos = vector.new(pos)
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smk_pos.x = smk_pos.x + move * math.cos(direction)
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smk_pos.z = smk_pos.z + move * math.sin(direction)
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smoke_particle(smk_pos)
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--left
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direction = direction - math.rad(180)
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smk_pos = vector.new(pos)
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smk_pos.x = smk_pos.x + move * math.cos(direction)
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smk_pos.z = smk_pos.z + move * math.sin(direction)
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smoke_particle(smk_pos)
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end
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--returns 0 for old, 1 for new
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function automobiles_lib.detect_player_api(player)
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local player_proterties = player:get_properties()
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