improved motorcycles

This commit is contained in:
Alexsandro Percy 2023-09-12 15:35:08 -03:00
parent 352d0e6a70
commit a6c20e86f6
15 changed files with 68 additions and 324 deletions

View File

@ -1,7 +1,7 @@
function automobiles_lib.on_rightclick (self, clicker)
if not clicker or not clicker:is_player() then
return
--return
end
local name = clicker:get_player_name()
@ -23,10 +23,14 @@ function automobiles_lib.on_rightclick (self, clicker)
automobiles_lib.show_vehicle_trunk_formspec(self, clicker, self._trunk_slots)
else
--is the owner, okay, lets attach
automobiles_lib.attach_driver(self, clicker)
local attach_driver_f = automobiles_lib.attach_driver
if self._attach then attach_driver_f = self._attach end
attach_driver_f(self, clicker)
-- sound
local base_pitch = 1
if self._base_pitch then base_pitch = self._base_pitch end
self.sound_handle = minetest.sound_play({name = self._engine_sound},
{object = self.object, gain = 1.5, pitch = 1, max_hear_distance = 30, loop = true,})
{object = self.object, gain = 1, pitch = base_pitch, max_hear_distance = 30, loop = true,})
end
else
--minetest.chat_send_all("clicou")
@ -34,13 +38,17 @@ function automobiles_lib.on_rightclick (self, clicker)
if self._passenger == nil then
--there is no passenger, so lets attach
if self.driver_name then
automobiles_lib.attach_pax(self, clicker, true)
local attach_pax_f = automobiles_lib.attach_pax
if self._attach_pax then attach_pax_f = self._attach_pax end
attach_pax_f(self, clicker, true)
end
else
--there is a passeger
if self._passenger == name then
--if you are the psenger, so deattach
automobiles_lib.dettach_pax(self, clicker)
local dettach_pax_f = automobiles_lib.dettach_pax
if self._dettach_pax then dettach_pax_f = self._dettach_pax end
dettach_pax_f(self, clicker)
end
end
end

View File

@ -46,10 +46,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.go_out then
if ent._passenger then --any pax?
local pax_obj = minetest.get_player_by_name(ent._passenger)
automobiles_lib.dettach_pax(ent, pax_obj)
local dettach_pax_f = automobiles_lib.dettach_pax
if ent._dettach_pax then attach_driver_f = ent._dettach_pax end
dettach_pax_f(ent, pax_obj)
end
ent._is_flying = 0
automobiles_lib.dettach_driver(ent, player)
local dettach_f = automobiles_lib.dettach_driver
if ent._dettach then dettach_f = ent._dettach end
dettach_f(ent, player)
end
if fields.lights then
if ent._show_lights == true then

View File

@ -421,7 +421,10 @@ function automobiles_lib.engineSoundPlay(self)
--sound
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
if self.object then
local snd_pitch = 1 + ((self._longit_speed/10)/2)
local base_pitch = 1
if self._base_pitch then base_pitch = self._base_pitch end
local snd_pitch = base_pitch + ((self._longit_speed/10)/2)
if self._transmission_state == 1 then
snd_pitch = 1 + (self._longit_speed/10)
end
@ -541,6 +544,7 @@ dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "painter.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "inventory_management.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "formspecs.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "entities.lua")
-- engine
minetest.register_craftitem("automobiles_lib:engine",{

View File

@ -7,8 +7,6 @@ motorcycle.LATER_DRAG_FACTOR = 25.0
motorcycle.gravity = automobiles_lib.gravity
motorcycle.max_speed = 20
motorcycle.max_acc_factor = 8
motorcycle.max_fuel = 5
motorcycle.trunk_slots = 0
motorcycle.front_wheel_xpos = 0
motorcycle.rear_wheel_xpos = 0
@ -17,10 +15,11 @@ dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.l
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "entities.lua")
dofile(minetest.get_modpath("automobiles_motorcycle") .. DIR_DELIM .. "motorcycle_forms.lua")
dofile(minetest.get_modpath("automobiles_motorcycle") .. DIR_DELIM .. "motorcycle_player.lua")
dofile(minetest.get_modpath("automobiles_motorcycle") .. DIR_DELIM .. "motorcycle_utilities.lua")
dofile(minetest.get_modpath("automobiles_motorcycle") .. DIR_DELIM .. "motorcycle_entities.lua")
dofile(minetest.get_modpath("automobiles_motorcycle") .. DIR_DELIM .. "motorcycle_forms.lua")
dofile(minetest.get_modpath("automobiles_motorcycle") .. DIR_DELIM .. "motorcycle_crafts.lua")

View File

@ -38,7 +38,7 @@ minetest.register_craftitem("automobiles_motorcycle:motorcycle", {
itemstack:take_item()
ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
automobiles_lib.setText(ent, "motorcycle")
automobiles_lib.create_inventory(ent, motorcycle.trunk_slots, owner)
automobiles_lib.create_inventory(ent, ent._trunk_slots, owner)
end
end

View File

@ -154,6 +154,16 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
_inv_id = "",
_change_color = automobiles_lib.paint,
_intensity = 2,
_base_pitch = 0.5,
_trunk_slots = 0,
_engine_sound = "motorcycle_engine",
_max_fuel = 5,
_formspec_function = motorcycle.driver_formspec,
_destroy_function = motorcycle.destroy,
_attach = motorcycle.attach_driver_stand,
_dettach = motorcycle.dettach_driver_stand,
_attach_pax = motorcycle.attach_pax_stand,
_dettach_pax = motorcycle.dettach_pax_stand,
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
@ -225,7 +235,7 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
-- if the game was closed the inventories have to be made anew, instead of just reattached
if not inv then
automobiles_lib.create_inventory(self, motorcycle.trunk_slots)
automobiles_lib.create_inventory(self, self._trunk_slots)
else
self.inv = inv
end
@ -342,7 +352,7 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
--self.damage = self.damage + impact --sum the impact value directly to damage meter
if self._last_time_collision_snd > 0.3 then
self._last_time_collision_snd = 0
minetest.sound_play("collision", {
minetest.sound_play("automobiles_collision", {
to_player = self.driver_name,
--pos = curr_pos,
--max_hear_distance = 5,
@ -430,7 +440,7 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
self._last_engine_sound_update = self._last_engine_sound_update + dtime
if self._last_engine_sound_update > 0.300 then
self._last_engine_sound_update = 0
motorcycle.engine_set_sound_and_animation(self, longit_speed)
automobiles_lib.engine_set_sound_and_animation(self, longit_speed)
end
end
@ -447,7 +457,7 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
if stop == true then
self.object:set_acceleration({x=0,y=0,z=0})
self.object:set_velocity({x=0,y=0,z=0})
if self._longit_speed > 0 then motorcycle.engineSoundPlay(self) end
if self._longit_speed > 0 then automobiles_lib.engineSoundPlay(self) end
end
end
@ -477,121 +487,8 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
end,
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
if not puncher or not puncher:is_player() then
return
end
local name = puncher:get_player_name()
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
if self.owner == nil then
self.owner = name
end
if self.driver_name and self.driver_name ~= name then
-- do not allow other players to remove the object while there is a driver
return
end
local is_attached = false
if puncher:get_attach() == self.driver_seat then is_attached = true end
local itmstck=puncher:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
--refuel procedure
--[[
refuel works it car is stopped and engine is off
]]--
local velocity = self.object:get_velocity()
local speed = automobiles_lib.get_hipotenuse_value(vector.new(), velocity)
if math.abs(speed) <= 0.1 then
if automobiles_lib.loadFuel(self, puncher:get_player_name(), false, motorcycle.max_fuel) then return end
end
-- end refuel
if is_attached == false then
-- deal with painting or destroying
if itmstck then
--race status restart
if item_name == "checkpoints:status_restarter" and self._engine_running == false then
--restart race current status
self._last_checkpoint = ""
self._total_laps = -1
self._race_id = ""
return
end
if automobiles_lib.set_paint(self, puncher, itmstck) == false then
local is_admin = false
is_admin = minetest.check_player_privs(puncher, {server=true})
--minetest.chat_send_all('owner '.. self.owner ..' - name '.. name)
if not self.driver and (self.owner == name or is_admin == true) and toolcaps and
toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
self.hp = self.hp - 10
minetest.sound_play("collision", {
object = self.object,
max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
end
end
end
if self.hp <= 0 then
motorcycle.destroy(self)
end
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
if self.owner == "" then
self.owner = name
end
if name == self.driver_name then
motorcycle.driver_formspec(name)
else
if name == self.owner then
if clicker:get_player_control().aux1 == true then
automobiles_lib.show_vehicle_trunk_formspec(self, clicker, motorcycle.trunk_slots)
else
--is the owner, okay, lets attach
motorcycle.attach_driver_stand(self, clicker)
-- sound
self.sound_handle = minetest.sound_play({name = "motorcycle_engine"},
{object = self.object, gain = 1, pitch = 0.5, max_hear_distance = 30, loop = true,})
end
else
--minetest.chat_send_all("clicou")
--a passenger
if self._passenger == nil then
--there is no passenger, so lets attach
if self.driver_name then
motorcycle.attach_pax_stand(self, clicker)
end
else
--there is a passeger
if self._passenger == name then
--if you are the psenger, so deattach
motorcycle.dettach_pax_stand(self, clicker)
end
end
end
end
end,
on_punch = automobiles_lib.on_punch,
on_rightclick = automobiles_lib.on_rightclick,
})

View File

@ -1,20 +1,8 @@
--------------
-- Manual --
--------------
function motorcycle.getCarFromPlayer(player)
local seat = player:get_attach()
if seat then
local car = seat:get_attach()
return car
end
return nil
end
function motorcycle.driver_formspec(name)
local player = minetest.get_player_by_name(name)
local vehicle_obj = motorcycle.getCarFromPlayer(player)
local vehicle_obj = automobiles_lib.getCarFromPlayer(player)
if vehicle_obj == nil then
return
end
@ -37,7 +25,7 @@ end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "motorcycle:driver_main" then
local name = player:get_player_name()
local car_obj = motorcycle.getCarFromPlayer(player)
local car_obj = automobiles_lib.getCarFromPlayer(player)
if car_obj then
local ent = car_obj:get_luaentity()
if ent then

View File

@ -43,24 +43,3 @@ function motorcycle.destroy(self, puncher)
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_motorcycle:wheel')
end
function motorcycle.engine_set_sound_and_animation(self, _longit_speed)
--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
if self.sound_handle then
if (math.abs(self._longit_speed) > math.abs(_longit_speed) + 0.06) or (math.abs(self._longit_speed) + 0.06 < math.abs(_longit_speed)) then
--minetest.chat_send_all('test2')
motorcycle.engineSoundPlay(self)
end
end
end
function motorcycle.engineSoundPlay(self)
--sound
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
if self.object then
self.sound_handle = minetest.sound_play({name = "motorcycle_engine"},
{object = self.object, gain = 1,
pitch = 0.5 + ((self._longit_speed/10)/2),
max_hear_distance = 30,
loop = true,})
end
end

View File

@ -7,8 +7,6 @@ vespa.LATER_DRAG_FACTOR = 30.0
vespa.gravity = automobiles_lib.gravity
vespa.max_speed = 20
vespa.max_acc_factor = 6
vespa.max_fuel = 3
vespa.trunk_slots = 0
vespa.front_wheel_xpos = 0
vespa.rear_wheel_xpos = 0
@ -17,10 +15,11 @@ dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.l
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "entities.lua")
dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_forms.lua")
dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_player.lua")
dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_utilities.lua")
dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_entities.lua")
dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_forms.lua")
dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_crafts.lua")

View File

@ -38,7 +38,7 @@ minetest.register_craftitem("automobiles_vespa:vespa", {
itemstack:take_item()
ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
automobiles_lib.setText(ent, "vespa")
automobiles_lib.create_inventory(ent, vespa.trunk_slots, owner)
automobiles_lib.create_inventory(ent, ent._trunk_slots, owner)
end
end

View File

@ -149,6 +149,16 @@ minetest.register_entity("automobiles_vespa:vespa", {
_inv_id = "",
_change_color = automobiles_lib.paint,
_intensity = 2,
_base_pitch = 0.7,
_trunk_slots = 0,
_engine_sound = "vespa_engine",
_max_fuel = 3,
_formspec_function = vespa.driver_formspec,
_destroy_function = vespa.destroy,
_attach = vespa.attach_driver_stand,
_dettach = vespa.dettach_driver_stand,
_attach_pax = vespa.attach_pax_stand,
_dettach_pax = vespa.dettach_pax_stand,
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
@ -220,7 +230,7 @@ minetest.register_entity("automobiles_vespa:vespa", {
local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
-- if the game was closed the inventories have to be made anew, instead of just reattached
if not inv then
automobiles_lib.create_inventory(self, vespa.trunk_slots)
automobiles_lib.create_inventory(self, self._trunk_slots)
else
self.inv = inv
end
@ -425,7 +435,7 @@ minetest.register_entity("automobiles_vespa:vespa", {
self._last_engine_sound_update = self._last_engine_sound_update + dtime
if self._last_engine_sound_update > 0.300 then
self._last_engine_sound_update = 0
vespa.engine_set_sound_and_animation(self, longit_speed)
automobiles_lib.engine_set_sound_and_animation(self, longit_speed)
end
end
@ -442,7 +452,7 @@ minetest.register_entity("automobiles_vespa:vespa", {
if stop == true then
self.object:set_acceleration({x=0,y=0,z=0})
self.object:set_velocity({x=0,y=0,z=0})
if self._longit_speed > 0 then vespa.engineSoundPlay(self) end
if self._longit_speed > 0 then automobiles_lib.engineSoundPlay(self) end
end
end
@ -471,121 +481,8 @@ minetest.register_entity("automobiles_vespa:vespa", {
end,
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
if not puncher or not puncher:is_player() then
return
end
local name = puncher:get_player_name()
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
if self.owner == nil then
self.owner = name
end
if self.driver_name and self.driver_name ~= name then
-- do not allow other players to remove the object while there is a driver
return
end
local is_attached = false
if puncher:get_attach() == self.driver_seat then is_attached = true end
local itmstck=puncher:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
--refuel procedure
--[[
refuel works it car is stopped and engine is off
]]--
local velocity = self.object:get_velocity()
local speed = automobiles_lib.get_hipotenuse_value(vector.new(), velocity)
if math.abs(speed) <= 0.1 then
if automobiles_lib.loadFuel(self, puncher:get_player_name(), false, vespa.max_fuel) then return end
end
-- end refuel
if is_attached == false then
-- deal with painting or destroying
if itmstck then
--race status restart
if item_name == "checkpoints:status_restarter" and self._engine_running == false then
--restart race current status
self._last_checkpoint = ""
self._total_laps = -1
self._race_id = ""
return
end
if automobiles_lib.set_paint(self, puncher, itmstck) == false then
local is_admin = false
is_admin = minetest.check_player_privs(puncher, {server=true})
--minetest.chat_send_all('owner '.. self.owner ..' - name '.. name)
if not self.driver and (self.owner == name or is_admin == true) and toolcaps and
toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
self.hp = self.hp - 10
minetest.sound_play("collision", {
object = self.object,
max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
end
end
end
if self.hp <= 0 then
vespa.destroy(self)
end
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
if self.owner == "" then
self.owner = name
end
if name == self.driver_name then
vespa.driver_formspec(name)
else
if name == self.owner then
if clicker:get_player_control().aux1 == true then
automobiles_lib.show_vehicle_trunk_formspec(self, clicker, vespa.trunk_slots)
else
--is the owner, okay, lets attach
vespa.attach_driver_stand(self, clicker)
-- sound
self.sound_handle = minetest.sound_play({name = "vespa_engine"},
{object = self.object, gain = 0.3, pitch = 0.7, max_hear_distance = 30, loop = true,})
end
else
--minetest.chat_send_all("clicou")
--a passenger
if self._passenger == nil then
--there is no passenger, so lets attach
if self.driver_name then
vespa.attach_pax_stand(self, clicker)
end
else
--there is a passeger
if self._passenger == name then
--if you are the psenger, so deattach
vespa.dettach_pax_stand(self, clicker)
end
end
end
end
end,
on_punch = automobiles_lib.on_punch,
on_rightclick = automobiles_lib.on_rightclick,
})

View File

@ -1,20 +1,8 @@
--------------
-- Manual --
--------------
function vespa.getCarFromPlayer(player)
local seat = player:get_attach()
if seat then
local car = seat:get_attach()
return car
end
return nil
end
function vespa.driver_formspec(name)
local player = minetest.get_player_by_name(name)
local vehicle_obj = vespa.getCarFromPlayer(player)
local vehicle_obj = automobiles_lib.getCarFromPlayer(player)
if vehicle_obj == nil then
return
end
@ -37,7 +25,7 @@ end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "vespa:driver_main" then
local name = player:get_player_name()
local car_obj = vespa.getCarFromPlayer(player)
local car_obj = automobiles_lib.getCarFromPlayer(player)
if car_obj then
local ent = car_obj:get_luaentity()
if ent then

View File

@ -43,24 +43,3 @@ function vespa.destroy(self, puncher)
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_vespa:wheel')
end
function vespa.engine_set_sound_and_animation(self, _longit_speed)
--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
if self.sound_handle then
if (math.abs(self._longit_speed) > math.abs(_longit_speed) + 0.03) or (math.abs(self._longit_speed) + 0.03 < math.abs(_longit_speed)) then
--minetest.chat_send_all('test2')
vespa.engineSoundPlay(self)
end
end
end
function vespa.engineSoundPlay(self)
--sound
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
if self.object then
self.sound_handle = minetest.sound_play({name = "vespa_engine"},
{object = self.object, gain = 0.3,
pitch = 0.7 + ((self._longit_speed/10)/2),
max_hear_distance = 30,
loop = true,})
end
end