mirror of
https://github.com/APercy/automobiles_pck
synced 2025-06-16 05:48:02 +02:00
495 lines
19 KiB
Lua
Executable File
495 lines
19 KiB
Lua
Executable File
--
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-- entity
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--
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minetest.register_entity('automobiles_motorcycle:lights',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 0,
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visual = "mesh",
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mesh = "automobiles_motorcycle_lights.b3d",
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textures = {"automobiles_grey.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_motorcycle:r_lights',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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glow = 0,
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visual = "mesh",
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mesh = "automobiles_motorcycle_r_lights.b3d",
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textures = {"automobiles_red.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_motorcycle:pivot_mesh',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_pivot_mesh.b3d",
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textures = {"automobiles_black.png",},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity('automobiles_motorcycle:pointer',{
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initial_properties = {
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physical = false,
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collide_with_objects=false,
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pointable=false,
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visual = "mesh",
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mesh = "automobiles_pointer.b3d",
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visual_size = {x = 0.8, y = 0.8, z = 0.8},
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textures = {"automobiles_white.png"},
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},
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on_activate = function(self,std)
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self.sdata = minetest.deserialize(std) or {}
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if self.sdata.remove then self.object:remove() end
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end,
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get_staticdata=function(self)
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self.sdata.remove=true
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return minetest.serialize(self.sdata)
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end,
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})
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minetest.register_entity("automobiles_motorcycle:motorcycle", {
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initial_properties = {
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physical = true,
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collide_with_objects = true,
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collisionbox = {-0.1, -0.4, -0.1, 0.1, 1, 0.1},
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selectionbox = {-1, 1, -1, 1, -1, 1},
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stepheight = 0.8,
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visual = "mesh",
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mesh = "automobiles_motorcycle_body.b3d",
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--use_texture_alpha = true,
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backface_culling = false,
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textures = {
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"automobiles_black.png", --bancos
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"automobiles_black.png", --chassis
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"automobiles_black.png", --suspensao traseira
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"automobiles_metal.png", --metais
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"automobiles_painting.png", --paralamas
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"automobiles_black.png", --preto
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"automobiles_motorcycle_wheel.png", --rodas
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"automobiles_metal.png", --escapamento
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"automobiles_black.png", --saida escape
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"automobiles_metal.png", --motor
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"automobiles_painting.png", --paralamas 2
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"automobiles_painting.png", --carenagens
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"automobiles_blue.png", --frontlights
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"automobiles_red.png", --ref
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},
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},
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textures = {},
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driver_name = nil,
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sound_handle = nil,
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owner = "",
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static_save = true,
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infotext = "A very nice motorcycle!",
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hp = 50,
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buoyancy = 2,
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physics = automobiles_lib.physics,
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lastvelocity = vector.new(),
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time_total = 0,
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_passenger = nil,
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_color = "#444444",
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_steering_angle = 0,
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_engine_running = false,
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_last_checkpoint = "",
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_total_laps = -1,
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_race_id = "",
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_energy = 1,
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_last_time_collision_snd = 0,
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_last_time_drift_snd = 0,
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_last_time_command = 0,
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_roll = math.rad(0),
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_pitch = 0,
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_longit_speed = 0,
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_show_lights = false,
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_light_old_pos = nil,
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_last_ground_check = 0,
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_last_light_move = 0,
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_last_engine_sound_update = 0,
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_inv = nil,
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_inv_id = "",
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_change_color = automobiles_lib.paint,
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_intensity = 2,
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_base_pitch = 0.5,
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_trunk_slots = 0,
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_engine_sound = "motorcycle_engine",
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_max_fuel = 5,
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_formspec_function = motorcycle.driver_formspec,
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_destroy_function = motorcycle.destroy,
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_attach = motorcycle.attach_driver_stand,
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_dettach = motorcycle.dettach_driver_stand,
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_attach_pax = motorcycle.attach_pax_stand,
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_dettach_pax = motorcycle.dettach_pax_stand,
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get_staticdata = function(self) -- unloaded/unloads ... is now saved
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return minetest.serialize({
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stored_owner = self.owner,
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stored_hp = self.hp,
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stored_color = self._color,
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stored_steering = self._steering_angle,
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stored_energy = self._energy,
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--race data
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stored_last_checkpoint = self._last_checkpoint,
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stored_total_laps = self._total_laps,
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stored_race_id = self._race_id,
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stored_rag = self._show_rag,
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stored_pitch = self._pitch,
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stored_light_old_pos = self._light_old_pos,
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stored_inv_id = self._inv_id,
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})
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end,
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on_deactivate = function(self)
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automobiles_lib.save_inventory(self)
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end,
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on_activate = function(self, staticdata, dtime_s)
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if staticdata ~= "" and staticdata ~= nil then
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local data = minetest.deserialize(staticdata) or {}
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self.owner = data.stored_owner
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self.hp = data.stored_hp
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self._color = data.stored_color
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self._steering_angle = data.stored_steering
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self._energy = data.stored_energy
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--minetest.debug("loaded: ", self.energy)
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--race data
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self._last_checkpoint = data.stored_last_checkpoint
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self._total_laps = data.stored_total_laps
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self._race_id = data.stored_race_id
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self._show_rag = data.stored_rag
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self._pitch = data.stored_pitch
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self._light_old_pos = data.stored_light_old_pos
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self._inv_id = data.stored_inv_id
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automobiles_lib.setText(self, "Motorcycle")
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end
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self.object:set_animation({x = 1, y = 41}, 0, 0, true)
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automobiles_lib.paint(self, self._color)
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local pos = self.object:get_pos()
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local lights = minetest.add_entity(pos,'automobiles_motorcycle:lights')
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lights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.lights = lights
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self.lights:set_properties({is_visible=true})
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local rlights = minetest.add_entity(pos,'automobiles_motorcycle:r_lights')
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rlights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
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self.rlights = rlights
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self.rlights:set_properties({is_visible=true})
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local driver_seat=minetest.add_entity(pos,'automobiles_motorcycle:pivot_mesh')
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driver_seat:set_attach(self.object,'',{x=0.0,y=-1.1,z=5.5},{x=0,y=0,z=0})
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self.driver_seat = driver_seat
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local passenger_seat=minetest.add_entity(pos,'automobiles_motorcycle:pivot_mesh')
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passenger_seat:set_attach(self.object,'',{x=0.0,y=-0.3,z=0.09},{x=0,y=0,z=0})
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self.passenger_seat = passenger_seat
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self.object:set_armor_groups({immortal=1})
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local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
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-- if the game was closed the inventories have to be made anew, instead of just reattached
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if not inv then
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automobiles_lib.create_inventory(self, self._trunk_slots)
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else
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self.inv = inv
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end
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self.object:set_bone_position("guidao", {x=0, y=0, z=17.5}, {x=30, y=180, z=0})
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self.lights:set_bone_position("guidao", {x=0, y=0, z=17.5}, {x=30, y=180, z=0})
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automobiles_lib.actfunc(self, staticdata, dtime_s)
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end,
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on_step = function(self, dtime)
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automobiles_lib.stepfunc(self, dtime)
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--[[sound play control]]--
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self._last_time_collision_snd = self._last_time_collision_snd + dtime
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if self._last_time_collision_snd > 1 then self._last_time_collision_snd = 1 end
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--[[end sound control]]--
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local rotation = self.object:get_rotation()
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local yaw = rotation.y
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local newyaw=yaw
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local pitch = rotation.x
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local hull_direction = minetest.yaw_to_dir(yaw)
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local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
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local velocity = self.object:get_velocity()
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local longit_speed = automobiles_lib.dot(velocity,hull_direction)
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local fuel_weight_factor = (5 - self._energy)/5000
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local longit_drag = vector.multiply(hull_direction,(longit_speed*longit_speed) *
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(motorcycle.LONGIT_DRAG_FACTOR - fuel_weight_factor) * -1 * automobiles_lib.sign(longit_speed))
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local later_speed = automobiles_lib.dot(velocity,nhdir)
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local later_drag = vector.multiply(nhdir,later_speed*
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later_speed*motorcycle.LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
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local accel = vector.add(longit_drag,later_drag)
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local stop = nil
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local player = nil
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local is_attached = false
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if self.driver_name then
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player = minetest.get_player_by_name(self.driver_name)
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if player then
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local player_attach = player:get_attach()
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if player_attach then
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if self.driver_seat then
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if player_attach == self.driver_seat then is_attached = true end
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end
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end
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end
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end
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local is_breaking = false
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if is_attached then
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local ctrl = player:get_player_control()
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if ctrl.aux1 then
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--sets the engine running - but sets a delay also, cause keypress
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if self._last_time_command > 0.8 then
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self._last_time_command = 0
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--[[minetest.sound_play({name = "automobiles_horn"},
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{object = self.object, gain = 0.6, pitch = 1.0, max_hear_distance = 32, loop = false,})]]--
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end
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end
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if ctrl.down then
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is_breaking = true
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self.lights:set_properties({textures={"automobiles_motorcycle_lights.png",}, glow=32})
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self.rlights:set_properties({textures={"automobiles_motorcycle_rear_lights_full.png",}, glow=32})
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end
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else
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--desligado
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self.lights:set_properties({textures={"automobiles_grey.png",}, glow=0})
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self.rlights:set_properties({textures={"automobiles_rear_lights_off.png",}, glow=0})
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end
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self._last_light_move = self._last_light_move + dtime
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if self._last_light_move > 0.15 then
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self._last_light_move = 0
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if self._show_lights == true then
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--self.lights:set_properties({is_visible=true})
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self.lights:set_properties({textures={"automobiles_motorcycle_lights.png",}, glow=32})
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self.rlights:set_properties({textures={"automobiles_motorcycle_rear_lights_full.png",}, glow=32})
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if is_breaking == false then
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self.lights:set_properties({textures={"automobiles_motorcycle_lights.png",}, glow=32})
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self.rlights:set_properties({textures={"automobiles_motorcycle_rear_lights_full.png",}, glow=10})
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end
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--turn the light on just when needed to avoid lag
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local target_pos = self.object:get_pos()
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target_pos.y = target_pos.y + 2
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local light_now = minetest.get_node_light(target_pos)
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if light_now < 12 then
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automobiles_lib.put_light(self)
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end
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else
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if is_breaking == false then
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--desligado
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self.lights:set_properties({textures={"automobiles_grey.png",}, glow=0})
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self.rlights:set_properties({textures={"automobiles_rear_lights_off.png",}, glow=0})
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end
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automobiles_lib.remove_light(self)
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end
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end
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local curr_pos = self.object:get_pos()
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local steering_angle_max = 30
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self.object:move_to(curr_pos)
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if is_attached then --and self.driver_name == self.owner then
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self._show_lights = true
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if self.driver_mesh then self.driver_mesh:set_properties({is_visible=true}) end
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local impact = automobiles_lib.get_hipotenuse_value(velocity, self.lastvelocity)
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if impact > 1 then
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--self.damage = self.damage + impact --sum the impact value directly to damage meter
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if self._last_time_collision_snd > 0.3 then
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self._last_time_collision_snd = 0
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minetest.sound_play("automobiles_collision", {
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to_player = self.driver_name,
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--pos = curr_pos,
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--max_hear_distance = 5,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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})
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end
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--[[if self.damage > 100 then --if acumulated damage is greater than 100, adieu
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automobiles_lib.destroy(self)
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end]]--
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end
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--control
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local steering_speed = 80
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if math.abs(longit_speed) > 3 then
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local mid_speed = (steering_speed/2)
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steering_speed = mid_speed + mid_speed / math.abs(longit_speed*0.25)
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end
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accel, stop = automobiles_lib.control(self, dtime, hull_direction, longit_speed, longit_drag, later_drag, accel, motorcycle.max_acc_factor, motorcycle.max_speed, steering_angle_max, steering_speed)
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else
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if self.driver_mesh then self.driver_mesh:set_properties({is_visible=false}) end
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self._show_lights = false
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if self.sound_handle ~= nil then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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end
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local angle_factor = self._steering_angle / 10
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self.object:set_animation_frame_speed(longit_speed * (10 - angle_factor))
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--whell turn
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self.object:set_bone_position("eixo_direcao", {x=0, y=0, z=0}, {x=0, y=-self._steering_angle-angle_factor, z=0})
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self.lights:set_bone_position("eixo_direcao", {x=0, y=0, z=0}, {x=0, y=-self._steering_angle-angle_factor, z=0})
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if player then
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-- -30 direita -> steering_angle_max
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-- +30 esquerda
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local arm_range = 2
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local range = steering_angle_max * 2
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local armZ = -((self._steering_angle+steering_angle_max) * arm_range) / 60
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--player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-arm_range-armZ}, {x=240-(self._steering_angle/2), y=0, z=0})
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--player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=240+(self._steering_angle/2), y=0, z=0})
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if self.driver_mesh then
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self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-2}, {x=60-(self._steering_angle/2), y=0, z=0})
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self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=60+(self._steering_angle/2), y=0, z=0})
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end
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end
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if math.abs(self._steering_angle)>5 then
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local turn_rate = math.rad(40)
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newyaw = yaw + dtime*(1 - 1 / (math.abs(longit_speed) + 1)) *
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self._steering_angle / 20 * turn_rate * automobiles_lib.sign(longit_speed)
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end
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--[[
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accell correction
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under some circunstances the acceleration exceeds the max value accepted by set_acceleration and
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the game crashes with an overflow, so limiting the max acceleration in each axis prevents the crash
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]]--
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local max_factor = 25
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local acc_adjusted = 10
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if accel.x > max_factor then accel.x = acc_adjusted end
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if accel.x < -max_factor then accel.x = -acc_adjusted end
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if accel.z > max_factor then accel.z = acc_adjusted end
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if accel.z < -max_factor then accel.z = -acc_adjusted end
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-- end correction
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-- calculate energy consumption --
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----------------------------------
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if self._energy > 0 then
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local zero_reference = vector.new()
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local acceleration = automobiles_lib.get_hipotenuse_value(accel, zero_reference)
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--minetest.chat_send_all(acceleration)
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local consumed_power = acceleration/100000
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self._energy = self._energy - consumed_power;
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end
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if self._energy <= 0 then
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self._engine_running = false
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if self.sound_handle then minetest.sound_stop(self.sound_handle) end
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--minetest.chat_send_player(self.driver_name, "Out of fuel")
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else
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self._last_engine_sound_update = self._last_engine_sound_update + dtime
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if self._last_engine_sound_update > 0.300 then
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self._last_engine_sound_update = 0
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automobiles_lib.engine_set_sound_and_animation(self, longit_speed)
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end
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end
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local energy_indicator_angle = automobiles_lib.get_gauge_angle(self._energy)
|
|
----------------------------
|
|
-- end energy consumption --
|
|
|
|
accel.y = -automobiles_lib.gravity
|
|
|
|
if stop ~= true then
|
|
--self.object:set_velocity(velocity)
|
|
self.object:set_acceleration(accel)
|
|
else
|
|
if stop == true then
|
|
self.object:set_acceleration({x=0,y=0,z=0})
|
|
self.object:set_velocity({x=0,y=0,z=0})
|
|
if self._longit_speed > 0 then automobiles_lib.engineSoundPlay(self) end
|
|
end
|
|
end
|
|
|
|
self._last_ground_check = self._last_ground_check + dtime
|
|
if self._last_ground_check > 0.18 then
|
|
self._last_ground_check = 0
|
|
automobiles_lib.ground_get_distances(self, 0.6, 1.63)
|
|
end
|
|
local newpitch = self._pitch --velocity.y * math.rad(6)
|
|
|
|
local turn_effect_speed = longit_speed
|
|
if turn_effect_speed > 10 then turn_effect_speed = 10 end
|
|
local newroll = (-self._steering_angle/100)*(turn_effect_speed/10)
|
|
|
|
if is_attached == false then
|
|
newroll = math.rad(-12)
|
|
self.object:set_bone_position("descanso", {x=0, y=-2.55, z=5.9}, {x=-90, y=0, z=0})
|
|
else
|
|
self.object:set_bone_position("descanso", {x=0, y=-2.55, z=5.9}, {x=0, y=0, z=0})
|
|
end
|
|
|
|
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
|
|
|
|
--saves last velocity for collision detection (abrupt stop)
|
|
self.lastvelocity = self.object:get_velocity()
|
|
self._longit_speed = longit_speed
|
|
|
|
end,
|
|
|
|
on_punch = automobiles_lib.on_punch,
|
|
on_rightclick = automobiles_lib.on_rightclick,
|
|
})
|
|
|
|
|