added new vehicle
@ -147,6 +147,7 @@ function motorcycle.attach_pax_stand(self, player)
|
||||
end
|
||||
|
||||
function motorcycle.dettach_pax_stand(self, player)
|
||||
if not player then return end
|
||||
local name = player:get_player_name() --self._passenger
|
||||
|
||||
-- passenger clicked the object => driver gets off the vehicle
|
||||
|
7
automobiles_vespa/README.md
Executable file
@ -0,0 +1,7 @@
|
||||
## Motorcycle
|
||||
|
||||
This mod adds a motorcycle to Minetest.
|
||||
|
||||
## Licenses
|
||||
- Code: see [LICENSE](/LICENSE)
|
||||
- Media: see [license_media.txt](/license_media.txt)
|
26
automobiles_vespa/init.lua
Executable file
@ -0,0 +1,26 @@
|
||||
--
|
||||
-- constants
|
||||
--
|
||||
vespa={}
|
||||
vespa.LONGIT_DRAG_FACTOR = 0.15*0.15
|
||||
vespa.LATER_DRAG_FACTOR = 30.0
|
||||
vespa.gravity = automobiles_lib.gravity
|
||||
vespa.max_speed = 20
|
||||
vespa.max_acc_factor = 6
|
||||
vespa.max_fuel = 3
|
||||
vespa.trunk_slots = 0
|
||||
|
||||
vespa.front_wheel_xpos = 0
|
||||
vespa.rear_wheel_xpos = 0
|
||||
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
|
||||
dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_player.lua")
|
||||
dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_utilities.lua")
|
||||
dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_entities.lua")
|
||||
dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_forms.lua")
|
||||
dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_crafts.lua")
|
||||
|
||||
|
6
automobiles_vespa/locale/automobiles_vespa.eo.tr
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: automobiles_vespa
|
||||
|
||||
### motorcycle_crafts.lua ###
|
||||
Vespa Body=Vespa Korpo
|
||||
Vespa Wheel=Vespa Rado
|
||||
Vespa=Vespa
|
6
automobiles_vespa/locale/template.txt
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: automobiles_vespa
|
||||
|
||||
### motorcycle_crafts.lua ###
|
||||
Vespa Body=
|
||||
Vespa Wheel=
|
||||
Vespa=
|
5
automobiles_vespa/mod.conf
Executable file
@ -0,0 +1,5 @@
|
||||
name=automobiles_vespa
|
||||
title=Vespa
|
||||
description=A Vespa motorcycle
|
||||
author=apercy
|
||||
depends=biofuel,automobiles_lib
|
BIN
automobiles_vespa/models/automobiles_vespa_body.b3d
Executable file
BIN
automobiles_vespa/models/automobiles_vespa_lights.b3d
Executable file
BIN
automobiles_vespa/models/automobiles_vespa_r_lights.b3d
Executable file
BIN
automobiles_vespa/sounds/vespa_engine.ogg
Normal file
BIN
automobiles_vespa/textures/automobiles_vespa.png
Executable file
After Width: | Height: | Size: 10 KiB |
BIN
automobiles_vespa/textures/automobiles_vespa_body.png
Executable file
After Width: | Height: | Size: 9.3 KiB |
BIN
automobiles_vespa/textures/automobiles_vespa_lights.png
Executable file
After Width: | Height: | Size: 5.1 KiB |
BIN
automobiles_vespa/textures/automobiles_vespa_rear_lights.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 5.2 KiB |
BIN
automobiles_vespa/textures/automobiles_vespa_rear_lights_off.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
automobiles_vespa/textures/automobiles_vespa_wheel_icon.png
Executable file
After Width: | Height: | Size: 23 KiB |
75
automobiles_vespa/vespa_crafts.lua
Normal file
@ -0,0 +1,75 @@
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--
|
||||
-- items
|
||||
--
|
||||
|
||||
-- body
|
||||
minetest.register_craftitem("automobiles_vespa:body",{
|
||||
description = S("Vespa Body"),
|
||||
inventory_image = "automobiles_vespa_body.png",
|
||||
})
|
||||
-- wheel
|
||||
minetest.register_craftitem("automobiles_vespa:wheel",{
|
||||
description = S("Vespa Wheel"),
|
||||
inventory_image = "automobiles_vespa_wheel_icon.png",
|
||||
})
|
||||
|
||||
-- vespa
|
||||
minetest.register_craftitem("automobiles_vespa:vespa", {
|
||||
description = S("Vespa"),
|
||||
inventory_image = "automobiles_vespa.png",
|
||||
liquids_pointable = false,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
local pointed_pos = pointed_thing.above
|
||||
--pointed_pos.y=pointed_pos.y+0.2
|
||||
local car = minetest.add_entity(pointed_pos, "automobiles_vespa:vespa")
|
||||
if car and placer then
|
||||
local ent = car:get_luaentity()
|
||||
local owner = placer:get_player_name()
|
||||
if ent then
|
||||
ent.owner = owner
|
||||
car:set_yaw(placer:get_look_horizontal())
|
||||
itemstack:take_item()
|
||||
ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
|
||||
automobiles_lib.setText(ent, "vespa")
|
||||
automobiles_lib.create_inventory(ent, vespa.trunk_slots, owner)
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
--
|
||||
-- crafting
|
||||
--
|
||||
if minetest.get_modpath("default") then
|
||||
minetest.register_craft({
|
||||
output = "automobiles_vespa:vespa",
|
||||
recipe = {
|
||||
{"automobiles_vespa:wheel", "automobiles_vespa:body", "automobiles_vespa:wheel"},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "automobiles_vespa:body",
|
||||
recipe = {
|
||||
{"default:glass" ,"","default:steel_ingot"},
|
||||
{"default:steel_ingot","","default:steel_ingot"},
|
||||
{"default:steel_ingot","automobiles_lib:engine", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "automobiles_vespa:wheel",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:tin_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot","default:steelblock", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:tin_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
end
|
591
automobiles_vespa/vespa_entities.lua
Executable file
@ -0,0 +1,591 @@
|
||||
--
|
||||
-- entity
|
||||
--
|
||||
|
||||
minetest.register_entity('automobiles_vespa:lights',{
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collide_with_objects=false,
|
||||
pointable=false,
|
||||
glow = 0,
|
||||
visual = "mesh",
|
||||
mesh = "automobiles_vespa_lights.b3d",
|
||||
textures = {"automobiles_grey.png",},
|
||||
},
|
||||
|
||||
on_activate = function(self,std)
|
||||
self.sdata = minetest.deserialize(std) or {}
|
||||
if self.sdata.remove then self.object:remove() end
|
||||
end,
|
||||
|
||||
get_staticdata=function(self)
|
||||
self.sdata.remove=true
|
||||
return minetest.serialize(self.sdata)
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
minetest.register_entity('automobiles_vespa:r_lights',{
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collide_with_objects=false,
|
||||
pointable=false,
|
||||
glow = 0,
|
||||
visual = "mesh",
|
||||
mesh = "automobiles_vespa_r_lights.b3d",
|
||||
textures = {"automobiles_red.png",},
|
||||
},
|
||||
|
||||
on_activate = function(self,std)
|
||||
self.sdata = minetest.deserialize(std) or {}
|
||||
if self.sdata.remove then self.object:remove() end
|
||||
end,
|
||||
|
||||
get_staticdata=function(self)
|
||||
self.sdata.remove=true
|
||||
return minetest.serialize(self.sdata)
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
minetest.register_entity('automobiles_vespa:pivot_mesh',{
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collide_with_objects=false,
|
||||
pointable=false,
|
||||
visual = "mesh",
|
||||
mesh = "automobiles_pivot_mesh.b3d",
|
||||
textures = {"automobiles_black.png",},
|
||||
},
|
||||
|
||||
on_activate = function(self,std)
|
||||
self.sdata = minetest.deserialize(std) or {}
|
||||
if self.sdata.remove then self.object:remove() end
|
||||
end,
|
||||
|
||||
get_staticdata=function(self)
|
||||
self.sdata.remove=true
|
||||
return minetest.serialize(self.sdata)
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
minetest.register_entity('automobiles_vespa:pointer',{
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collide_with_objects=false,
|
||||
pointable=false,
|
||||
visual = "mesh",
|
||||
mesh = "automobiles_pointer.b3d",
|
||||
visual_size = {x = 0.8, y = 0.8, z = 0.8},
|
||||
textures = {"automobiles_white.png"},
|
||||
},
|
||||
|
||||
on_activate = function(self,std)
|
||||
self.sdata = minetest.deserialize(std) or {}
|
||||
if self.sdata.remove then self.object:remove() end
|
||||
end,
|
||||
|
||||
get_staticdata=function(self)
|
||||
self.sdata.remove=true
|
||||
return minetest.serialize(self.sdata)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("automobiles_vespa:vespa", {
|
||||
initial_properties = {
|
||||
physical = true,
|
||||
collide_with_objects = true,
|
||||
collisionbox = {-0.1, -0.24, -0.1, 0.1, 1, 0.1},
|
||||
selectionbox = {-1, 1, -1, 1, -1, 1},
|
||||
stepheight = 0.8,
|
||||
visual = "mesh",
|
||||
mesh = "automobiles_vespa_body.b3d",
|
||||
--use_texture_alpha = true,
|
||||
backface_culling = false,
|
||||
textures = {
|
||||
"automobiles_black.png", --bancos
|
||||
"automobiles_black.png", --escapamento
|
||||
"automobiles_metal.png", --eixo motor
|
||||
"automobiles_black.png", --motor
|
||||
"automobiles_painting.png", --pintura guidão e paralama
|
||||
"automobiles_black.png", --pneus
|
||||
"automobiles_metal.png", --rodas e aros
|
||||
"automobiles_painting.png", --pintura
|
||||
"automobiles_metal.png", --cromo
|
||||
},
|
||||
},
|
||||
textures = {},
|
||||
driver_name = nil,
|
||||
sound_handle = nil,
|
||||
owner = "",
|
||||
static_save = true,
|
||||
infotext = "A very nice vespa!",
|
||||
hp = 50,
|
||||
buoyancy = 2,
|
||||
physics = automobiles_lib.physics,
|
||||
lastvelocity = vector.new(),
|
||||
time_total = 0,
|
||||
_passenger = nil,
|
||||
_color = "#dc1818",
|
||||
_steering_angle = 0,
|
||||
_engine_running = false,
|
||||
_last_checkpoint = "",
|
||||
_total_laps = -1,
|
||||
_race_id = "",
|
||||
_energy = 1,
|
||||
_last_time_collision_snd = 0,
|
||||
_last_time_drift_snd = 0,
|
||||
_last_time_command = 0,
|
||||
_roll = math.rad(0),
|
||||
_pitch = 0,
|
||||
_longit_speed = 0,
|
||||
_show_lights = false,
|
||||
_light_old_pos = nil,
|
||||
_last_ground_check = 0,
|
||||
_last_light_move = 0,
|
||||
_last_engine_sound_update = 0,
|
||||
_inv = nil,
|
||||
_inv_id = "",
|
||||
_change_color = automobiles_lib.paint,
|
||||
_intensity = 2,
|
||||
|
||||
get_staticdata = function(self) -- unloaded/unloads ... is now saved
|
||||
return minetest.serialize({
|
||||
stored_owner = self.owner,
|
||||
stored_hp = self.hp,
|
||||
stored_color = self._color,
|
||||
stored_steering = self._steering_angle,
|
||||
stored_energy = self._energy,
|
||||
--race data
|
||||
stored_last_checkpoint = self._last_checkpoint,
|
||||
stored_total_laps = self._total_laps,
|
||||
stored_race_id = self._race_id,
|
||||
stored_rag = self._show_rag,
|
||||
stored_pitch = self._pitch,
|
||||
stored_light_old_pos = self._light_old_pos,
|
||||
stored_inv_id = self._inv_id,
|
||||
})
|
||||
end,
|
||||
|
||||
on_deactivate = function(self)
|
||||
automobiles_lib.save_inventory(self)
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
if staticdata ~= "" and staticdata ~= nil then
|
||||
local data = minetest.deserialize(staticdata) or {}
|
||||
self.owner = data.stored_owner
|
||||
self.hp = data.stored_hp
|
||||
self._color = data.stored_color
|
||||
self._steering_angle = data.stored_steering
|
||||
self._energy = data.stored_energy
|
||||
--minetest.debug("loaded: ", self.energy)
|
||||
--race data
|
||||
self._last_checkpoint = data.stored_last_checkpoint
|
||||
self._total_laps = data.stored_total_laps
|
||||
self._race_id = data.stored_race_id
|
||||
self._show_rag = data.stored_rag
|
||||
self._pitch = data.stored_pitch
|
||||
self._light_old_pos = data.stored_light_old_pos
|
||||
self._inv_id = data.stored_inv_id
|
||||
automobiles_lib.setText(self, "vespa")
|
||||
end
|
||||
|
||||
self.object:set_animation({x = 1, y = 41}, 0, 0, true)
|
||||
|
||||
automobiles_lib.paint(self, self._color)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local lights = minetest.add_entity(pos,'automobiles_vespa:lights')
|
||||
lights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
|
||||
self.lights = lights
|
||||
self.lights:set_properties({is_visible=true})
|
||||
|
||||
local rlights = minetest.add_entity(pos,'automobiles_vespa:r_lights')
|
||||
rlights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
|
||||
self.rlights = rlights
|
||||
self.rlights:set_properties({is_visible=true})
|
||||
|
||||
local driver_seat=minetest.add_entity(pos,'automobiles_vespa:pivot_mesh')
|
||||
driver_seat:set_attach(self.object,'',{x=0.0,y=-1.1,z=5.5},{x=0,y=0,z=0})
|
||||
self.driver_seat = driver_seat
|
||||
|
||||
local passenger_seat=minetest.add_entity(pos,'automobiles_vespa:pivot_mesh')
|
||||
passenger_seat:set_attach(self.object,'',{x=0.0,y=1,z=0.09},{x=0,y=0,z=0})
|
||||
self.passenger_seat = passenger_seat
|
||||
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
|
||||
local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
|
||||
-- if the game was closed the inventories have to be made anew, instead of just reattached
|
||||
if not inv then
|
||||
automobiles_lib.create_inventory(self, vespa.trunk_slots)
|
||||
else
|
||||
self.inv = inv
|
||||
end
|
||||
|
||||
self.object:set_bone_position("guidao", {x=0, y=0, z=14}, {x=22, y=180, z=0})
|
||||
self.lights:set_bone_position("guidao", {x=0, y=0, z=14}, {x=22, y=180, z=0})
|
||||
|
||||
automobiles_lib.actfunc(self, staticdata, dtime_s)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
automobiles_lib.stepfunc(self, dtime)
|
||||
--[[sound play control]]--
|
||||
self._last_time_collision_snd = self._last_time_collision_snd + dtime
|
||||
if self._last_time_collision_snd > 1 then self._last_time_collision_snd = 1 end
|
||||
--[[end sound control]]--
|
||||
|
||||
local rotation = self.object:get_rotation()
|
||||
local yaw = rotation.y
|
||||
local newyaw=yaw
|
||||
local pitch = rotation.x
|
||||
|
||||
local hull_direction = minetest.yaw_to_dir(yaw)
|
||||
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
local longit_speed = automobiles_lib.dot(velocity,hull_direction)
|
||||
local fuel_weight_factor = (5 - self._energy)/5000
|
||||
local longit_drag = vector.multiply(hull_direction,(longit_speed*longit_speed) *
|
||||
(vespa.LONGIT_DRAG_FACTOR - fuel_weight_factor) * -1 * automobiles_lib.sign(longit_speed))
|
||||
|
||||
local later_speed = automobiles_lib.dot(velocity,nhdir)
|
||||
local later_drag = vector.multiply(nhdir,later_speed*
|
||||
later_speed*vespa.LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
|
||||
|
||||
local accel = vector.add(longit_drag,later_drag)
|
||||
local stop = nil
|
||||
|
||||
local player = nil
|
||||
local is_attached = false
|
||||
if self.driver_name then
|
||||
player = minetest.get_player_by_name(self.driver_name)
|
||||
|
||||
if player then
|
||||
local player_attach = player:get_attach()
|
||||
if player_attach then
|
||||
if self.driver_seat then
|
||||
if player_attach == self.driver_seat then is_attached = true end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local is_breaking = false
|
||||
if is_attached then
|
||||
local ctrl = player:get_player_control()
|
||||
if ctrl.aux1 then
|
||||
--sets the engine running - but sets a delay also, cause keypress
|
||||
if self._last_time_command > 0.8 then
|
||||
self._last_time_command = 0
|
||||
--[[minetest.sound_play({name = "automobiles_horn"},
|
||||
{object = self.object, gain = 0.6, pitch = 1.0, max_hear_distance = 32, loop = false,})]]--
|
||||
end
|
||||
end
|
||||
if ctrl.down then
|
||||
is_breaking = true
|
||||
self.lights:set_properties({textures={"automobiles_vespa_lights.png",}, glow=32})
|
||||
self.rlights:set_properties({textures={"automobiles_vespa_rear_lights_full.png",}, glow=32})
|
||||
end
|
||||
|
||||
else
|
||||
--desligado
|
||||
self.lights:set_properties({textures={"automobiles_grey.png",}, glow=0})
|
||||
self.rlights:set_properties({textures={"automobiles_rear_lights_off.png",}, glow=0})
|
||||
end
|
||||
|
||||
self._last_light_move = self._last_light_move + dtime
|
||||
if self._last_light_move > 0.15 then
|
||||
self._last_light_move = 0
|
||||
if self._show_lights == true then
|
||||
--self.lights:set_properties({is_visible=true})
|
||||
self.lights:set_properties({textures={"automobiles_vespa_lights.png",}, glow=32})
|
||||
self.rlights:set_properties({textures={"automobiles_vespa_rear_lights_full.png",}, glow=32})
|
||||
if is_breaking == false then
|
||||
self.lights:set_properties({textures={"automobiles_vespa_lights.png",}, glow=32})
|
||||
self.rlights:set_properties({textures={"automobiles_vespa_rear_lights_full.png",}, glow=10})
|
||||
end
|
||||
|
||||
--turn the light on just when needed to avoid lag
|
||||
local target_pos = self.object:get_pos()
|
||||
target_pos.y = target_pos.y + 2
|
||||
local light_now = minetest.get_node_light(target_pos)
|
||||
if light_now < 12 then
|
||||
automobiles_lib.put_light(self)
|
||||
end
|
||||
else
|
||||
if is_breaking == false then
|
||||
--desligado
|
||||
self.lights:set_properties({textures={"automobiles_grey.png",}, glow=0})
|
||||
self.rlights:set_properties({textures={"automobiles_rear_lights_off.png",}, glow=0})
|
||||
end
|
||||
automobiles_lib.remove_light(self)
|
||||
end
|
||||
end
|
||||
|
||||
local curr_pos = self.object:get_pos()
|
||||
local steering_angle_max = 30
|
||||
self.object:move_to(curr_pos)
|
||||
if is_attached then --and self.driver_name == self.owner then
|
||||
self._show_lights = true
|
||||
if self.driver_mesh then self.driver_mesh:set_properties({is_visible=true}) end
|
||||
local impact = automobiles_lib.get_hipotenuse_value(velocity, self.lastvelocity)
|
||||
if impact > 1 then
|
||||
--self.damage = self.damage + impact --sum the impact value directly to damage meter
|
||||
if self._last_time_collision_snd > 0.3 then
|
||||
self._last_time_collision_snd = 0
|
||||
minetest.sound_play("collision", {
|
||||
to_player = self.driver_name,
|
||||
--pos = curr_pos,
|
||||
--max_hear_distance = 5,
|
||||
gain = 1.0,
|
||||
fade = 0.0,
|
||||
pitch = 1.0,
|
||||
})
|
||||
end
|
||||
--[[if self.damage > 100 then --if acumulated damage is greater than 100, adieu
|
||||
automobiles_lib.destroy(self)
|
||||
end]]--
|
||||
end
|
||||
|
||||
--control
|
||||
local steering_speed = 80
|
||||
if math.abs(longit_speed) > 3 then
|
||||
local mid_speed = (steering_speed/2)
|
||||
steering_speed = mid_speed + mid_speed / math.abs(longit_speed*0.25)
|
||||
end
|
||||
accel, stop = automobiles_lib.control(self, dtime, hull_direction, longit_speed, longit_drag, later_drag, accel, vespa.max_acc_factor, vespa.max_speed, steering_angle_max, steering_speed)
|
||||
else
|
||||
if self.driver_mesh then self.driver_mesh:set_properties({is_visible=false}) end
|
||||
self._show_lights = false
|
||||
if self.sound_handle ~= nil then
|
||||
minetest.sound_stop(self.sound_handle)
|
||||
self.sound_handle = nil
|
||||
end
|
||||
end
|
||||
|
||||
local angle_factor = self._steering_angle / 10
|
||||
self.object:set_animation_frame_speed(longit_speed * (15 - angle_factor))
|
||||
|
||||
--whell turn
|
||||
self.object:set_bone_position("eixo_direcao", {x=0, y=0, z=0}, {x=0, y=-self._steering_angle-angle_factor, z=0})
|
||||
self.lights:set_bone_position("eixo_direcao", {x=0, y=0, z=0}, {x=0, y=-self._steering_angle-angle_factor, z=0})
|
||||
|
||||
if player then
|
||||
-- -30 direita -> steering_angle_max
|
||||
-- +30 esquerda
|
||||
local arm_range = 2
|
||||
local range = steering_angle_max * 2
|
||||
local armZ = -((self._steering_angle+steering_angle_max) * arm_range) / 60
|
||||
|
||||
--player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-arm_range-armZ}, {x=240-(self._steering_angle/2), y=0, z=0})
|
||||
--player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=240+(self._steering_angle/2), y=0, z=0})
|
||||
if self.driver_mesh then
|
||||
self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-0.5}, {x=65-(self._steering_angle/2), y=0, z=0})
|
||||
self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ+1.5}, {x=65+(self._steering_angle/2), y=0, z=0})
|
||||
end
|
||||
end
|
||||
|
||||
if math.abs(self._steering_angle)>5 then
|
||||
local turn_rate = math.rad(40)
|
||||
newyaw = yaw + dtime*(1 - 1 / (math.abs(longit_speed) + 1)) *
|
||||
self._steering_angle / 20 * turn_rate * automobiles_lib.sign(longit_speed)
|
||||
end
|
||||
|
||||
--[[
|
||||
accell correction
|
||||
under some circunstances the acceleration exceeds the max value accepted by set_acceleration and
|
||||
the game crashes with an overflow, so limiting the max acceleration in each axis prevents the crash
|
||||
]]--
|
||||
local max_factor = 25
|
||||
local acc_adjusted = 10
|
||||
if accel.x > max_factor then accel.x = acc_adjusted end
|
||||
if accel.x < -max_factor then accel.x = -acc_adjusted end
|
||||
if accel.z > max_factor then accel.z = acc_adjusted end
|
||||
if accel.z < -max_factor then accel.z = -acc_adjusted end
|
||||
-- end correction
|
||||
|
||||
-- calculate energy consumption --
|
||||
----------------------------------
|
||||
if self._energy > 0 then
|
||||
local zero_reference = vector.new()
|
||||
local acceleration = automobiles_lib.get_hipotenuse_value(accel, zero_reference)
|
||||
--minetest.chat_send_all(acceleration)
|
||||
local consumed_power = acceleration/150000
|
||||
self._energy = self._energy - consumed_power;
|
||||
end
|
||||
if self._energy <= 0 then
|
||||
self._engine_running = false
|
||||
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
|
||||
minetest.chat_send_player(self.driver_name, "Out of fuel")
|
||||
else
|
||||
self._last_engine_sound_update = self._last_engine_sound_update + dtime
|
||||
if self._last_engine_sound_update > 0.300 then
|
||||
self._last_engine_sound_update = 0
|
||||
vespa.engine_set_sound_and_animation(self, longit_speed)
|
||||
end
|
||||
end
|
||||
|
||||
local energy_indicator_angle = automobiles_lib.get_gauge_angle(self._energy)
|
||||
----------------------------
|
||||
-- end energy consumption --
|
||||
|
||||
accel.y = -automobiles_lib.gravity
|
||||
|
||||
if stop ~= true then
|
||||
--self.object:set_velocity(velocity)
|
||||
self.object:set_acceleration(accel)
|
||||
else
|
||||
if stop == true then
|
||||
self.object:set_acceleration({x=0,y=0,z=0})
|
||||
self.object:set_velocity({x=0,y=0,z=0})
|
||||
if self._longit_speed > 0 then vespa.engineSoundPlay(self) end
|
||||
end
|
||||
end
|
||||
|
||||
self._last_ground_check = self._last_ground_check + dtime
|
||||
if self._last_ground_check > 0.18 then
|
||||
self._last_ground_check = 0
|
||||
automobiles_lib.ground_get_distances(self, 0.6, 1.63)
|
||||
end
|
||||
local newpitch = self._pitch --velocity.y * math.rad(6)
|
||||
|
||||
local turn_effect_speed = longit_speed
|
||||
if turn_effect_speed > 10 then turn_effect_speed = 10 end
|
||||
local newroll = (-self._steering_angle/100)*(turn_effect_speed/10)
|
||||
|
||||
if is_attached == false then
|
||||
self.object:set_bone_position("descanso", {x=0, y=-0.4, z=6.2}, {x=-90, y=0, z=0})
|
||||
else
|
||||
self.object:set_bone_position("descanso", {x=0, y=-0.4, z=6.2}, {x=0, y=0, z=0})
|
||||
end
|
||||
|
||||
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
|
||||
|
||||
--saves last velocity for collision detection (abrupt stop)
|
||||
self.lastvelocity = self.object:get_velocity()
|
||||
self._longit_speed = longit_speed
|
||||
|
||||
end,
|
||||
|
||||
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
|
||||
if not puncher or not puncher:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
local name = puncher:get_player_name()
|
||||
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
|
||||
if self.owner == nil then
|
||||
self.owner = name
|
||||
end
|
||||
|
||||
if self.driver_name and self.driver_name ~= name then
|
||||
-- do not allow other players to remove the object while there is a driver
|
||||
return
|
||||
end
|
||||
|
||||
local is_attached = false
|
||||
if puncher:get_attach() == self.driver_seat then is_attached = true end
|
||||
|
||||
local itmstck=puncher:get_wielded_item()
|
||||
local item_name = ""
|
||||
if itmstck then item_name = itmstck:get_name() end
|
||||
|
||||
--refuel procedure
|
||||
--[[
|
||||
refuel works it car is stopped and engine is off
|
||||
]]--
|
||||
local velocity = self.object:get_velocity()
|
||||
local speed = automobiles_lib.get_hipotenuse_value(vector.new(), velocity)
|
||||
if math.abs(speed) <= 0.1 then
|
||||
if automobiles_lib.loadFuel(self, puncher:get_player_name(), false, vespa.max_fuel) then return end
|
||||
end
|
||||
-- end refuel
|
||||
|
||||
if is_attached == false then
|
||||
|
||||
-- deal with painting or destroying
|
||||
if itmstck then
|
||||
--race status restart
|
||||
if item_name == "checkpoints:status_restarter" and self._engine_running == false then
|
||||
--restart race current status
|
||||
self._last_checkpoint = ""
|
||||
self._total_laps = -1
|
||||
self._race_id = ""
|
||||
return
|
||||
end
|
||||
|
||||
if automobiles_lib.set_paint(self, puncher, itmstck) == false then
|
||||
local is_admin = false
|
||||
is_admin = minetest.check_player_privs(puncher, {server=true})
|
||||
--minetest.chat_send_all('owner '.. self.owner ..' - name '.. name)
|
||||
if not self.driver and (self.owner == name or is_admin == true) and toolcaps and
|
||||
toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
|
||||
self.hp = self.hp - 10
|
||||
minetest.sound_play("collision", {
|
||||
object = self.object,
|
||||
max_hear_distance = 5,
|
||||
gain = 1.0,
|
||||
fade = 0.0,
|
||||
pitch = 1.0,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.hp <= 0 then
|
||||
vespa.destroy(self)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
local name = clicker:get_player_name()
|
||||
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
|
||||
if self.owner == "" then
|
||||
self.owner = name
|
||||
end
|
||||
|
||||
if name == self.driver_name then
|
||||
vespa.driver_formspec(name)
|
||||
else
|
||||
if name == self.owner then
|
||||
if clicker:get_player_control().aux1 == true then
|
||||
automobiles_lib.show_vehicle_trunk_formspec(self, clicker, vespa.trunk_slots)
|
||||
else
|
||||
--is the owner, okay, lets attach
|
||||
vespa.attach_driver_stand(self, clicker)
|
||||
-- sound
|
||||
self.sound_handle = minetest.sound_play({name = "vespa_engine"},
|
||||
{object = self.object, gain = 0.3, pitch = 0.7, max_hear_distance = 30, loop = true,})
|
||||
end
|
||||
else
|
||||
--minetest.chat_send_all("clicou")
|
||||
--a passenger
|
||||
if self._passenger == nil then
|
||||
--there is no passenger, so lets attach
|
||||
if self.driver_name then
|
||||
vespa.attach_pax_stand(self, clicker)
|
||||
end
|
||||
else
|
||||
--there is a passeger
|
||||
if self._passenger == name then
|
||||
--if you are the psenger, so deattach
|
||||
vespa.dettach_pax_stand(self, clicker)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
64
automobiles_vespa/vespa_forms.lua
Normal file
@ -0,0 +1,64 @@
|
||||
|
||||
--------------
|
||||
-- Manual --
|
||||
--------------
|
||||
|
||||
function vespa.getCarFromPlayer(player)
|
||||
local seat = player:get_attach()
|
||||
if seat then
|
||||
local car = seat:get_attach()
|
||||
return car
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function vespa.driver_formspec(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local vehicle_obj = vespa.getCarFromPlayer(player)
|
||||
if vehicle_obj == nil then
|
||||
return
|
||||
end
|
||||
local ent = vehicle_obj:get_luaentity()
|
||||
|
||||
local basic_form = table.concat({
|
||||
"formspec_version[3]",
|
||||
"size[6,6]",
|
||||
}, "")
|
||||
|
||||
local yaw = "false"
|
||||
if ent._yaw_by_mouse then yaw = "true" end
|
||||
|
||||
basic_form = basic_form.."button[1,1.0;4,1;go_out;Go Offboard]"
|
||||
basic_form = basic_form.."checkbox[1,3.0;yaw;Direction by mouse;"..yaw.."]"
|
||||
|
||||
minetest.show_formspec(name, "vespa:driver_main", basic_form)
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname == "vespa:driver_main" then
|
||||
local name = player:get_player_name()
|
||||
local car_obj = vespa.getCarFromPlayer(player)
|
||||
if car_obj then
|
||||
local ent = car_obj:get_luaentity()
|
||||
if ent then
|
||||
if fields.go_out then
|
||||
|
||||
if ent._passenger then --any pax?
|
||||
local pax_obj = minetest.get_player_by_name(ent._passenger)
|
||||
vespa.dettach_pax_stand(ent, pax_obj)
|
||||
end
|
||||
|
||||
vespa.dettach_driver_stand(ent, player)
|
||||
end
|
||||
if fields.yaw then
|
||||
if ent._yaw_by_mouse == true then
|
||||
ent._yaw_by_mouse = false
|
||||
else
|
||||
ent._yaw_by_mouse = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.close_formspec(name, "vespa:driver_main")
|
||||
end
|
||||
end)
|
184
automobiles_vespa/vespa_player.lua
Normal file
@ -0,0 +1,184 @@
|
||||
minetest.register_entity('automobiles_vespa:player_mesh',{
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collide_with_objects=false,
|
||||
pointable=false,
|
||||
visual = "mesh",
|
||||
mesh = "character.b3d",
|
||||
textures = {"character.png"},
|
||||
is_visible = false,
|
||||
},
|
||||
|
||||
on_activate = function(self,std)
|
||||
self.sdata = minetest.deserialize(std) or {}
|
||||
if self.sdata.remove then self.object:remove() end
|
||||
end,
|
||||
|
||||
get_staticdata=function(self)
|
||||
self.sdata.remove=true
|
||||
return minetest.serialize(self.sdata)
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
-- attach player
|
||||
function vespa.attach_driver_stand(self, player)
|
||||
local name = player:get_player_name()
|
||||
self.driver_name = name
|
||||
self.driver_properties = player:get_properties()
|
||||
self.driver_properties.selectionbox = nil
|
||||
self.driver_properties.pointable = false
|
||||
self.driver_properties.show_on_minimap = false
|
||||
self.driver_properties.static_save = nil
|
||||
self.driver_properties.makes_footstep_sound = nil
|
||||
--minetest.chat_send_all(dump(self.driver_properties))
|
||||
|
||||
-- attach the driver
|
||||
player:set_attach(self.driver_seat, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_eye_offset({x = 0, y = 0, z = 1.5}, {x = 0, y = 3, z = -30})
|
||||
player_api.player_attached[name] = true
|
||||
|
||||
-- makes it "invisible"
|
||||
player:set_properties({mesh = "automobiles_pivot_mesh.b3d"})
|
||||
|
||||
|
||||
--create the dummy mesh
|
||||
local pos = player:get_pos()
|
||||
local driver_mesh=minetest.add_entity(pos,'automobiles_vespa:player_mesh')
|
||||
driver_mesh:set_attach(player,'',{x=0.0,y=-0.0,z=0.0},{x=0,y=0,z=0})
|
||||
self.driver_mesh = driver_mesh
|
||||
self.driver_mesh:set_properties({is_visible=false})
|
||||
|
||||
--position the dummy arms and legs
|
||||
self.driver_mesh:set_properties(self.driver_properties)
|
||||
self.driver_mesh:set_bone_position("Leg_Left", {x=1.1, y=1, z=0}, {x=12, y=0, z=7})
|
||||
self.driver_mesh:set_bone_position("Leg_Right", {x=-1.1, y=1, z=0}, {x=12, y=0, z=-7})
|
||||
self.driver_mesh:set_properties({
|
||||
is_visible=true,
|
||||
})
|
||||
|
||||
--[[player:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=180+12, y=0, z=10})
|
||||
player:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=180+12, y=0, z=-10})
|
||||
player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-1}, {x=180+70, y=0, z=0})
|
||||
player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=-1}, {x=180+70, y=0, z=0})]]--
|
||||
end
|
||||
|
||||
function vespa.dettach_driver_stand(self, player)
|
||||
local name = self.driver_name
|
||||
|
||||
--self._engine_running = false
|
||||
|
||||
-- driver clicked the object => driver gets off the vehicle
|
||||
self.driver_name = nil
|
||||
|
||||
if self._engine_running then
|
||||
self._engine_running = false
|
||||
end
|
||||
-- sound and animation
|
||||
if self.sound_handle then
|
||||
minetest.sound_stop(self.sound_handle)
|
||||
self.sound_handle = nil
|
||||
end
|
||||
|
||||
-- detach the player
|
||||
if player then
|
||||
--automobiles_lib.remove_hud(player)
|
||||
|
||||
player:set_detach()
|
||||
if player_api.player_attached[name] then
|
||||
player_api.player_attached[name] = nil
|
||||
end
|
||||
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
|
||||
player_api.set_animation(player, "stand")
|
||||
|
||||
if self.driver_properties then
|
||||
player:set_properties({mesh = self.driver_properties.mesh})
|
||||
self.driver_properties = nil
|
||||
end
|
||||
|
||||
--player:set_properties({visual_size = {x=1, y=1}})
|
||||
if self.driver_mesh then
|
||||
self.driver_mesh:set_properties({is_visible=false})
|
||||
self.driver_mesh:remove()
|
||||
end
|
||||
end
|
||||
self.driver = nil
|
||||
end
|
||||
|
||||
-- attach passenger
|
||||
function vespa.attach_pax_stand(self, player)
|
||||
local onside = onside or false
|
||||
local name = player:get_player_name()
|
||||
|
||||
self.pax_properties = player:get_properties()
|
||||
self.pax_properties.selectionbox = nil
|
||||
self.pax_properties.pointable = false
|
||||
self.pax_properties.show_on_minimap = false
|
||||
self.pax_properties.static_save = nil
|
||||
self.pax_properties.makes_footstep_sound = nil
|
||||
|
||||
if self._passenger == nil then
|
||||
self._passenger = name
|
||||
|
||||
-- attach the driver
|
||||
player:set_attach(self.passenger_seat, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_eye_offset({x = 0, y = 3, z = 0}, {x = 0, y = 3, z = -30})
|
||||
player_api.player_attached[name] = true
|
||||
|
||||
-- makes it "invisible"
|
||||
player:set_properties({mesh = "automobiles_pivot_mesh.b3d"})
|
||||
|
||||
--create the dummy mesh
|
||||
local pos = player:get_pos()
|
||||
local pax_mesh=minetest.add_entity(pos,'automobiles_vespa:player_mesh')
|
||||
pax_mesh:set_attach(player,'',{x=0.0,y=-0.0,z=0.0},{x=0,y=0,z=0})
|
||||
self.pax_mesh = pax_mesh
|
||||
self.pax_mesh:set_properties({is_visible=false})
|
||||
|
||||
--position the dummy arms and legs
|
||||
self.pax_mesh:set_properties(self.pax_properties)
|
||||
self.pax_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=12, y=0, z=15})
|
||||
self.pax_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=12, y=0, z=-15})
|
||||
|
||||
self.pax_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=0}, {x=45, y=0, z=0})
|
||||
self.pax_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=0}, {x=45, y=0, z=0})
|
||||
|
||||
self.pax_mesh:set_properties({
|
||||
is_visible=true,
|
||||
})
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function vespa.dettach_pax_stand(self, player)
|
||||
if not player then return end
|
||||
local name = player:get_player_name() --self._passenger
|
||||
|
||||
-- passenger clicked the object => driver gets off the vehicle
|
||||
if self._passenger == name then
|
||||
self._passenger = nil
|
||||
end
|
||||
|
||||
-- detach the player
|
||||
if player then
|
||||
--player:set_properties({physical=true})
|
||||
player:set_detach()
|
||||
player_api.player_attached[name] = nil
|
||||
player_api.set_animation(player, "stand")
|
||||
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
|
||||
--remove_physics_override(player, {speed=1,gravity=1,jump=1})
|
||||
|
||||
if self.pax_properties then
|
||||
player:set_properties({mesh = self.pax_properties.mesh})
|
||||
self.pax_properties = nil
|
||||
end
|
||||
|
||||
--player:set_properties({visual_size = {x=1, y=1}})
|
||||
if self.pax_mesh then
|
||||
self.pax_mesh:set_properties({is_visible=false})
|
||||
self.pax_mesh:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
66
automobiles_vespa/vespa_utilities.lua
Executable file
@ -0,0 +1,66 @@
|
||||
--dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_global_definitions.lua")
|
||||
--dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_hud.lua")
|
||||
|
||||
-- destroy the vespa
|
||||
function vespa.destroy(self, puncher)
|
||||
automobiles_lib.remove_light(self)
|
||||
if self.sound_handle then
|
||||
minetest.sound_stop(self.sound_handle)
|
||||
self.sound_handle = nil
|
||||
end
|
||||
|
||||
if self.driver_name then
|
||||
-- detach the driver first (puncher must be driver)
|
||||
if puncher then
|
||||
puncher:set_detach()
|
||||
puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
if minetest.global_exists("player_api") then
|
||||
player_api.player_attached[self.driver_name] = nil
|
||||
-- player should stand again
|
||||
player_api.set_animation(puncher, "stand")
|
||||
end
|
||||
end
|
||||
self.driver_name = nil
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if self.driver_seat then self.driver_seat:remove() end
|
||||
if self.passenger_seat then self.passenger_seat:remove() end
|
||||
if self.lights then self.lights:remove() end
|
||||
if self.rlights then self.rlights:remove() end
|
||||
if self.driver_mesh then self.driver_mesh:remove() end
|
||||
if self.pax_mesh then self.pax_mesh:remove() end
|
||||
|
||||
automobiles_lib.destroy_inventory(self)
|
||||
self.object:remove()
|
||||
|
||||
pos.y=pos.y+2
|
||||
|
||||
--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_vespa:vespa')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:engine')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_vespa:wheel')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_vespa:wheel')
|
||||
end
|
||||
|
||||
function vespa.engine_set_sound_and_animation(self, _longit_speed)
|
||||
--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
|
||||
if self.sound_handle then
|
||||
if (math.abs(self._longit_speed) > math.abs(_longit_speed) + 0.03) or (math.abs(self._longit_speed) + 0.03 < math.abs(_longit_speed)) then
|
||||
--minetest.chat_send_all('test2')
|
||||
vespa.engineSoundPlay(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function vespa.engineSoundPlay(self)
|
||||
--sound
|
||||
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
|
||||
if self.object then
|
||||
self.sound_handle = minetest.sound_play({name = "vespa_engine"},
|
||||
{object = self.object, gain = 0.3,
|
||||
pitch = 0.7 + ((self._longit_speed/10)/2),
|
||||
max_hear_distance = 30,
|
||||
loop = true,})
|
||||
end
|
||||
end
|