diff --git a/automobiles_motorcycle/motorcycle_player.lua b/automobiles_motorcycle/motorcycle_player.lua index 79043b9..5936b17 100644 --- a/automobiles_motorcycle/motorcycle_player.lua +++ b/automobiles_motorcycle/motorcycle_player.lua @@ -147,6 +147,7 @@ function motorcycle.attach_pax_stand(self, player) end function motorcycle.dettach_pax_stand(self, player) + if not player then return end local name = player:get_player_name() --self._passenger -- passenger clicked the object => driver gets off the vehicle diff --git a/automobiles_vespa/README.md b/automobiles_vespa/README.md new file mode 100755 index 0000000..3761188 --- /dev/null +++ b/automobiles_vespa/README.md @@ -0,0 +1,7 @@ +## Motorcycle + +This mod adds a motorcycle to Minetest. + +## Licenses +- Code: see [LICENSE](/LICENSE) +- Media: see [license_media.txt](/license_media.txt) diff --git a/automobiles_vespa/init.lua b/automobiles_vespa/init.lua new file mode 100755 index 0000000..154257e --- /dev/null +++ b/automobiles_vespa/init.lua @@ -0,0 +1,26 @@ +-- +-- constants +-- +vespa={} +vespa.LONGIT_DRAG_FACTOR = 0.15*0.15 +vespa.LATER_DRAG_FACTOR = 30.0 +vespa.gravity = automobiles_lib.gravity +vespa.max_speed = 20 +vespa.max_acc_factor = 6 +vespa.max_fuel = 3 +vespa.trunk_slots = 0 + +vespa.front_wheel_xpos = 0 +vespa.rear_wheel_xpos = 0 + +dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.lua") +dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua") +dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua") +dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua") +dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_player.lua") +dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_utilities.lua") +dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_entities.lua") +dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_forms.lua") +dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_crafts.lua") + + diff --git a/automobiles_vespa/locale/automobiles_vespa.eo.tr b/automobiles_vespa/locale/automobiles_vespa.eo.tr new file mode 100644 index 0000000..fab7a54 --- /dev/null +++ b/automobiles_vespa/locale/automobiles_vespa.eo.tr @@ -0,0 +1,6 @@ +# textdomain: automobiles_vespa + +### motorcycle_crafts.lua ### +Vespa Body=Vespa Korpo +Vespa Wheel=Vespa Rado +Vespa=Vespa diff --git a/automobiles_vespa/locale/template.txt b/automobiles_vespa/locale/template.txt new file mode 100644 index 0000000..d0ed6fa --- /dev/null +++ b/automobiles_vespa/locale/template.txt @@ -0,0 +1,6 @@ +# textdomain: automobiles_vespa + +### motorcycle_crafts.lua ### +Vespa Body= +Vespa Wheel= +Vespa= diff --git a/automobiles_vespa/mod.conf b/automobiles_vespa/mod.conf new file mode 100755 index 0000000..2206f50 --- /dev/null +++ b/automobiles_vespa/mod.conf @@ -0,0 +1,5 @@ +name=automobiles_vespa +title=Vespa +description=A Vespa motorcycle +author=apercy +depends=biofuel,automobiles_lib diff --git a/automobiles_vespa/models/automobiles_vespa_body.b3d b/automobiles_vespa/models/automobiles_vespa_body.b3d new file mode 100755 index 0000000..cb4d180 Binary files /dev/null and b/automobiles_vespa/models/automobiles_vespa_body.b3d differ diff --git a/automobiles_vespa/models/automobiles_vespa_lights.b3d b/automobiles_vespa/models/automobiles_vespa_lights.b3d new file mode 100755 index 0000000..d73a364 Binary files /dev/null and b/automobiles_vespa/models/automobiles_vespa_lights.b3d differ diff --git a/automobiles_vespa/models/automobiles_vespa_r_lights.b3d b/automobiles_vespa/models/automobiles_vespa_r_lights.b3d new file mode 100755 index 0000000..6599478 Binary files /dev/null and b/automobiles_vespa/models/automobiles_vespa_r_lights.b3d differ diff --git a/automobiles_vespa/sounds/vespa_engine.ogg b/automobiles_vespa/sounds/vespa_engine.ogg new file mode 100644 index 0000000..e2d63ca Binary files /dev/null and b/automobiles_vespa/sounds/vespa_engine.ogg differ diff --git a/automobiles_vespa/textures/automobiles_vespa.png b/automobiles_vespa/textures/automobiles_vespa.png new file mode 100755 index 0000000..945b400 Binary files /dev/null and b/automobiles_vespa/textures/automobiles_vespa.png differ diff --git a/automobiles_vespa/textures/automobiles_vespa_body.png b/automobiles_vespa/textures/automobiles_vespa_body.png new file mode 100755 index 0000000..d818bd6 Binary files /dev/null and b/automobiles_vespa/textures/automobiles_vespa_body.png differ diff --git a/automobiles_vespa/textures/automobiles_vespa_lights.png b/automobiles_vespa/textures/automobiles_vespa_lights.png new file mode 100755 index 0000000..299f2c9 Binary files /dev/null and b/automobiles_vespa/textures/automobiles_vespa_lights.png differ diff --git a/automobiles_vespa/textures/automobiles_vespa_rear_lights.png b/automobiles_vespa/textures/automobiles_vespa_rear_lights.png new file mode 100644 index 0000000..d78b416 Binary files /dev/null and b/automobiles_vespa/textures/automobiles_vespa_rear_lights.png differ diff --git a/automobiles_vespa/textures/automobiles_vespa_rear_lights_full.png b/automobiles_vespa/textures/automobiles_vespa_rear_lights_full.png new file mode 100644 index 0000000..4b47e67 Binary files /dev/null and b/automobiles_vespa/textures/automobiles_vespa_rear_lights_full.png differ diff --git a/automobiles_vespa/textures/automobiles_vespa_rear_lights_off.png b/automobiles_vespa/textures/automobiles_vespa_rear_lights_off.png new file mode 100644 index 0000000..68ab0e3 Binary files /dev/null and b/automobiles_vespa/textures/automobiles_vespa_rear_lights_off.png differ diff --git a/automobiles_vespa/textures/automobiles_vespa_wheel_icon.png b/automobiles_vespa/textures/automobiles_vespa_wheel_icon.png new file mode 100755 index 0000000..9b7e8ef Binary files /dev/null and b/automobiles_vespa/textures/automobiles_vespa_wheel_icon.png differ diff --git a/automobiles_vespa/vespa_crafts.lua b/automobiles_vespa/vespa_crafts.lua new file mode 100644 index 0000000..b5903e9 --- /dev/null +++ b/automobiles_vespa/vespa_crafts.lua @@ -0,0 +1,75 @@ +local S = minetest.get_translator(minetest.get_current_modname()) + +-- +-- items +-- + +-- body +minetest.register_craftitem("automobiles_vespa:body",{ + description = S("Vespa Body"), + inventory_image = "automobiles_vespa_body.png", +}) +-- wheel +minetest.register_craftitem("automobiles_vespa:wheel",{ + description = S("Vespa Wheel"), + inventory_image = "automobiles_vespa_wheel_icon.png", +}) + +-- vespa +minetest.register_craftitem("automobiles_vespa:vespa", { + description = S("Vespa"), + inventory_image = "automobiles_vespa.png", + liquids_pointable = false, + + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return + end + + local pointed_pos = pointed_thing.above + --pointed_pos.y=pointed_pos.y+0.2 + local car = minetest.add_entity(pointed_pos, "automobiles_vespa:vespa") + if car and placer then + local ent = car:get_luaentity() + local owner = placer:get_player_name() + if ent then + ent.owner = owner + car:set_yaw(placer:get_look_horizontal()) + itemstack:take_item() + ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0}) + automobiles_lib.setText(ent, "vespa") + automobiles_lib.create_inventory(ent, vespa.trunk_slots, owner) + end + end + + return itemstack + end, +}) + +-- +-- crafting +-- +if minetest.get_modpath("default") then + minetest.register_craft({ + output = "automobiles_vespa:vespa", + recipe = { + {"automobiles_vespa:wheel", "automobiles_vespa:body", "automobiles_vespa:wheel"}, + } + }) + minetest.register_craft({ + output = "automobiles_vespa:body", + recipe = { + {"default:glass" ,"","default:steel_ingot"}, + {"default:steel_ingot","","default:steel_ingot"}, + {"default:steel_ingot","automobiles_lib:engine", "default:steel_ingot"}, + } + }) + minetest.register_craft({ + output = "automobiles_vespa:wheel", + recipe = { + {"default:steel_ingot", "default:tin_ingot", "default:steel_ingot"}, + {"default:steel_ingot","default:steelblock", "default:steel_ingot"}, + {"default:steel_ingot", "default:tin_ingot", "default:steel_ingot"}, + } + }) +end diff --git a/automobiles_vespa/vespa_entities.lua b/automobiles_vespa/vespa_entities.lua new file mode 100755 index 0000000..bc84b39 --- /dev/null +++ b/automobiles_vespa/vespa_entities.lua @@ -0,0 +1,591 @@ +-- +-- entity +-- + +minetest.register_entity('automobiles_vespa:lights',{ +initial_properties = { + physical = false, + collide_with_objects=false, + pointable=false, + glow = 0, + visual = "mesh", + mesh = "automobiles_vespa_lights.b3d", + textures = {"automobiles_grey.png",}, + }, + + on_activate = function(self,std) + self.sdata = minetest.deserialize(std) or {} + if self.sdata.remove then self.object:remove() end + end, + + get_staticdata=function(self) + self.sdata.remove=true + return minetest.serialize(self.sdata) + end, + +}) + +minetest.register_entity('automobiles_vespa:r_lights',{ +initial_properties = { + physical = false, + collide_with_objects=false, + pointable=false, + glow = 0, + visual = "mesh", + mesh = "automobiles_vespa_r_lights.b3d", + textures = {"automobiles_red.png",}, + }, + + on_activate = function(self,std) + self.sdata = minetest.deserialize(std) or {} + if self.sdata.remove then self.object:remove() end + end, + + get_staticdata=function(self) + self.sdata.remove=true + return minetest.serialize(self.sdata) + end, + +}) + +minetest.register_entity('automobiles_vespa:pivot_mesh',{ +initial_properties = { + physical = false, + collide_with_objects=false, + pointable=false, + visual = "mesh", + mesh = "automobiles_pivot_mesh.b3d", + textures = {"automobiles_black.png",}, + }, + + on_activate = function(self,std) + self.sdata = minetest.deserialize(std) or {} + if self.sdata.remove then self.object:remove() end + end, + + get_staticdata=function(self) + self.sdata.remove=true + return minetest.serialize(self.sdata) + end, + +}) + +minetest.register_entity('automobiles_vespa:pointer',{ +initial_properties = { + physical = false, + collide_with_objects=false, + pointable=false, + visual = "mesh", + mesh = "automobiles_pointer.b3d", + visual_size = {x = 0.8, y = 0.8, z = 0.8}, + textures = {"automobiles_white.png"}, + }, + + on_activate = function(self,std) + self.sdata = minetest.deserialize(std) or {} + if self.sdata.remove then self.object:remove() end + end, + + get_staticdata=function(self) + self.sdata.remove=true + return minetest.serialize(self.sdata) + end, +}) + +minetest.register_entity("automobiles_vespa:vespa", { + initial_properties = { + physical = true, + collide_with_objects = true, + collisionbox = {-0.1, -0.24, -0.1, 0.1, 1, 0.1}, + selectionbox = {-1, 1, -1, 1, -1, 1}, + stepheight = 0.8, + visual = "mesh", + mesh = "automobiles_vespa_body.b3d", + --use_texture_alpha = true, + backface_culling = false, + textures = { + "automobiles_black.png", --bancos + "automobiles_black.png", --escapamento + "automobiles_metal.png", --eixo motor + "automobiles_black.png", --motor + "automobiles_painting.png", --pintura guidão e paralama + "automobiles_black.png", --pneus + "automobiles_metal.png", --rodas e aros + "automobiles_painting.png", --pintura + "automobiles_metal.png", --cromo + }, + }, + textures = {}, + driver_name = nil, + sound_handle = nil, + owner = "", + static_save = true, + infotext = "A very nice vespa!", + hp = 50, + buoyancy = 2, + physics = automobiles_lib.physics, + lastvelocity = vector.new(), + time_total = 0, + _passenger = nil, + _color = "#dc1818", + _steering_angle = 0, + _engine_running = false, + _last_checkpoint = "", + _total_laps = -1, + _race_id = "", + _energy = 1, + _last_time_collision_snd = 0, + _last_time_drift_snd = 0, + _last_time_command = 0, + _roll = math.rad(0), + _pitch = 0, + _longit_speed = 0, + _show_lights = false, + _light_old_pos = nil, + _last_ground_check = 0, + _last_light_move = 0, + _last_engine_sound_update = 0, + _inv = nil, + _inv_id = "", + _change_color = automobiles_lib.paint, + _intensity = 2, + + get_staticdata = function(self) -- unloaded/unloads ... is now saved + return minetest.serialize({ + stored_owner = self.owner, + stored_hp = self.hp, + stored_color = self._color, + stored_steering = self._steering_angle, + stored_energy = self._energy, + --race data + stored_last_checkpoint = self._last_checkpoint, + stored_total_laps = self._total_laps, + stored_race_id = self._race_id, + stored_rag = self._show_rag, + stored_pitch = self._pitch, + stored_light_old_pos = self._light_old_pos, + stored_inv_id = self._inv_id, + }) + end, + + on_deactivate = function(self) + automobiles_lib.save_inventory(self) + end, + + on_activate = function(self, staticdata, dtime_s) + if staticdata ~= "" and staticdata ~= nil then + local data = minetest.deserialize(staticdata) or {} + self.owner = data.stored_owner + self.hp = data.stored_hp + self._color = data.stored_color + self._steering_angle = data.stored_steering + self._energy = data.stored_energy + --minetest.debug("loaded: ", self.energy) + --race data + self._last_checkpoint = data.stored_last_checkpoint + self._total_laps = data.stored_total_laps + self._race_id = data.stored_race_id + self._show_rag = data.stored_rag + self._pitch = data.stored_pitch + self._light_old_pos = data.stored_light_old_pos + self._inv_id = data.stored_inv_id + automobiles_lib.setText(self, "vespa") + end + + self.object:set_animation({x = 1, y = 41}, 0, 0, true) + + automobiles_lib.paint(self, self._color) + local pos = self.object:get_pos() + + local lights = minetest.add_entity(pos,'automobiles_vespa:lights') + lights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0}) + self.lights = lights + self.lights:set_properties({is_visible=true}) + + local rlights = minetest.add_entity(pos,'automobiles_vespa:r_lights') + rlights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0}) + self.rlights = rlights + self.rlights:set_properties({is_visible=true}) + + local driver_seat=minetest.add_entity(pos,'automobiles_vespa:pivot_mesh') + driver_seat:set_attach(self.object,'',{x=0.0,y=-1.1,z=5.5},{x=0,y=0,z=0}) + self.driver_seat = driver_seat + + local passenger_seat=minetest.add_entity(pos,'automobiles_vespa:pivot_mesh') + passenger_seat:set_attach(self.object,'',{x=0.0,y=1,z=0.09},{x=0,y=0,z=0}) + self.passenger_seat = passenger_seat + + self.object:set_armor_groups({immortal=1}) + + local inv = minetest.get_inventory({type = "detached", name = self._inv_id}) + -- if the game was closed the inventories have to be made anew, instead of just reattached + if not inv then + automobiles_lib.create_inventory(self, vespa.trunk_slots) + else + self.inv = inv + end + + self.object:set_bone_position("guidao", {x=0, y=0, z=14}, {x=22, y=180, z=0}) + self.lights:set_bone_position("guidao", {x=0, y=0, z=14}, {x=22, y=180, z=0}) + + automobiles_lib.actfunc(self, staticdata, dtime_s) + end, + + on_step = function(self, dtime) + automobiles_lib.stepfunc(self, dtime) + --[[sound play control]]-- + self._last_time_collision_snd = self._last_time_collision_snd + dtime + if self._last_time_collision_snd > 1 then self._last_time_collision_snd = 1 end + --[[end sound control]]-- + + local rotation = self.object:get_rotation() + local yaw = rotation.y + local newyaw=yaw + local pitch = rotation.x + + local hull_direction = minetest.yaw_to_dir(yaw) + local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector + local velocity = self.object:get_velocity() + + local longit_speed = automobiles_lib.dot(velocity,hull_direction) + local fuel_weight_factor = (5 - self._energy)/5000 + local longit_drag = vector.multiply(hull_direction,(longit_speed*longit_speed) * + (vespa.LONGIT_DRAG_FACTOR - fuel_weight_factor) * -1 * automobiles_lib.sign(longit_speed)) + + local later_speed = automobiles_lib.dot(velocity,nhdir) + local later_drag = vector.multiply(nhdir,later_speed* + later_speed*vespa.LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed)) + + local accel = vector.add(longit_drag,later_drag) + local stop = nil + + local player = nil + local is_attached = false + if self.driver_name then + player = minetest.get_player_by_name(self.driver_name) + + if player then + local player_attach = player:get_attach() + if player_attach then + if self.driver_seat then + if player_attach == self.driver_seat then is_attached = true end + end + end + end + end + + local is_breaking = false + if is_attached then + local ctrl = player:get_player_control() + if ctrl.aux1 then + --sets the engine running - but sets a delay also, cause keypress + if self._last_time_command > 0.8 then + self._last_time_command = 0 + --[[minetest.sound_play({name = "automobiles_horn"}, + {object = self.object, gain = 0.6, pitch = 1.0, max_hear_distance = 32, loop = false,})]]-- + end + end + if ctrl.down then + is_breaking = true + self.lights:set_properties({textures={"automobiles_vespa_lights.png",}, glow=32}) + self.rlights:set_properties({textures={"automobiles_vespa_rear_lights_full.png",}, glow=32}) + end + + else + --desligado + self.lights:set_properties({textures={"automobiles_grey.png",}, glow=0}) + self.rlights:set_properties({textures={"automobiles_rear_lights_off.png",}, glow=0}) + end + + self._last_light_move = self._last_light_move + dtime + if self._last_light_move > 0.15 then + self._last_light_move = 0 + if self._show_lights == true then + --self.lights:set_properties({is_visible=true}) + self.lights:set_properties({textures={"automobiles_vespa_lights.png",}, glow=32}) + self.rlights:set_properties({textures={"automobiles_vespa_rear_lights_full.png",}, glow=32}) + if is_breaking == false then + self.lights:set_properties({textures={"automobiles_vespa_lights.png",}, glow=32}) + self.rlights:set_properties({textures={"automobiles_vespa_rear_lights_full.png",}, glow=10}) + end + + --turn the light on just when needed to avoid lag + local target_pos = self.object:get_pos() + target_pos.y = target_pos.y + 2 + local light_now = minetest.get_node_light(target_pos) + if light_now < 12 then + automobiles_lib.put_light(self) + end + else + if is_breaking == false then + --desligado + self.lights:set_properties({textures={"automobiles_grey.png",}, glow=0}) + self.rlights:set_properties({textures={"automobiles_rear_lights_off.png",}, glow=0}) + end + automobiles_lib.remove_light(self) + end + end + + local curr_pos = self.object:get_pos() + local steering_angle_max = 30 + self.object:move_to(curr_pos) + if is_attached then --and self.driver_name == self.owner then + self._show_lights = true + if self.driver_mesh then self.driver_mesh:set_properties({is_visible=true}) end + local impact = automobiles_lib.get_hipotenuse_value(velocity, self.lastvelocity) + if impact > 1 then + --self.damage = self.damage + impact --sum the impact value directly to damage meter + if self._last_time_collision_snd > 0.3 then + self._last_time_collision_snd = 0 + minetest.sound_play("collision", { + to_player = self.driver_name, + --pos = curr_pos, + --max_hear_distance = 5, + gain = 1.0, + fade = 0.0, + pitch = 1.0, + }) + end + --[[if self.damage > 100 then --if acumulated damage is greater than 100, adieu + automobiles_lib.destroy(self) + end]]-- + end + + --control + local steering_speed = 80 + if math.abs(longit_speed) > 3 then + local mid_speed = (steering_speed/2) + steering_speed = mid_speed + mid_speed / math.abs(longit_speed*0.25) + end + accel, stop = automobiles_lib.control(self, dtime, hull_direction, longit_speed, longit_drag, later_drag, accel, vespa.max_acc_factor, vespa.max_speed, steering_angle_max, steering_speed) + else + if self.driver_mesh then self.driver_mesh:set_properties({is_visible=false}) end + self._show_lights = false + if self.sound_handle ~= nil then + minetest.sound_stop(self.sound_handle) + self.sound_handle = nil + end + end + + local angle_factor = self._steering_angle / 10 + self.object:set_animation_frame_speed(longit_speed * (15 - angle_factor)) + + --whell turn + self.object:set_bone_position("eixo_direcao", {x=0, y=0, z=0}, {x=0, y=-self._steering_angle-angle_factor, z=0}) + self.lights:set_bone_position("eixo_direcao", {x=0, y=0, z=0}, {x=0, y=-self._steering_angle-angle_factor, z=0}) + + if player then + -- -30 direita -> steering_angle_max + -- +30 esquerda + local arm_range = 2 + local range = steering_angle_max * 2 + local armZ = -((self._steering_angle+steering_angle_max) * arm_range) / 60 + + --player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-arm_range-armZ}, {x=240-(self._steering_angle/2), y=0, z=0}) + --player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=240+(self._steering_angle/2), y=0, z=0}) + if self.driver_mesh then + self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-0.5}, {x=65-(self._steering_angle/2), y=0, z=0}) + self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ+1.5}, {x=65+(self._steering_angle/2), y=0, z=0}) + end + end + + if math.abs(self._steering_angle)>5 then + local turn_rate = math.rad(40) + newyaw = yaw + dtime*(1 - 1 / (math.abs(longit_speed) + 1)) * + self._steering_angle / 20 * turn_rate * automobiles_lib.sign(longit_speed) + end + + --[[ + accell correction + under some circunstances the acceleration exceeds the max value accepted by set_acceleration and + the game crashes with an overflow, so limiting the max acceleration in each axis prevents the crash + ]]-- + local max_factor = 25 + local acc_adjusted = 10 + if accel.x > max_factor then accel.x = acc_adjusted end + if accel.x < -max_factor then accel.x = -acc_adjusted end + if accel.z > max_factor then accel.z = acc_adjusted end + if accel.z < -max_factor then accel.z = -acc_adjusted end + -- end correction + + -- calculate energy consumption -- + ---------------------------------- + if self._energy > 0 then + local zero_reference = vector.new() + local acceleration = automobiles_lib.get_hipotenuse_value(accel, zero_reference) + --minetest.chat_send_all(acceleration) + local consumed_power = acceleration/150000 + self._energy = self._energy - consumed_power; + end + if self._energy <= 0 then + self._engine_running = false + if self.sound_handle then minetest.sound_stop(self.sound_handle) end + minetest.chat_send_player(self.driver_name, "Out of fuel") + else + self._last_engine_sound_update = self._last_engine_sound_update + dtime + if self._last_engine_sound_update > 0.300 then + self._last_engine_sound_update = 0 + vespa.engine_set_sound_and_animation(self, longit_speed) + end + end + + local energy_indicator_angle = automobiles_lib.get_gauge_angle(self._energy) + ---------------------------- + -- end energy consumption -- + + accel.y = -automobiles_lib.gravity + + if stop ~= true then + --self.object:set_velocity(velocity) + self.object:set_acceleration(accel) + else + if stop == true then + self.object:set_acceleration({x=0,y=0,z=0}) + self.object:set_velocity({x=0,y=0,z=0}) + if self._longit_speed > 0 then vespa.engineSoundPlay(self) end + end + end + + self._last_ground_check = self._last_ground_check + dtime + if self._last_ground_check > 0.18 then + self._last_ground_check = 0 + automobiles_lib.ground_get_distances(self, 0.6, 1.63) + end + local newpitch = self._pitch --velocity.y * math.rad(6) + + local turn_effect_speed = longit_speed + if turn_effect_speed > 10 then turn_effect_speed = 10 end + local newroll = (-self._steering_angle/100)*(turn_effect_speed/10) + + if is_attached == false then + self.object:set_bone_position("descanso", {x=0, y=-0.4, z=6.2}, {x=-90, y=0, z=0}) + else + self.object:set_bone_position("descanso", {x=0, y=-0.4, z=6.2}, {x=0, y=0, z=0}) + end + + self.object:set_rotation({x=newpitch,y=newyaw,z=newroll}) + + --saves last velocity for collision detection (abrupt stop) + self.lastvelocity = self.object:get_velocity() + self._longit_speed = longit_speed + + end, + + on_punch = function(self, puncher, ttime, toolcaps, dir, damage) + if not puncher or not puncher:is_player() then + return + end + + local name = puncher:get_player_name() + --[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]-- + if self.owner == nil then + self.owner = name + end + + if self.driver_name and self.driver_name ~= name then + -- do not allow other players to remove the object while there is a driver + return + end + + local is_attached = false + if puncher:get_attach() == self.driver_seat then is_attached = true end + + local itmstck=puncher:get_wielded_item() + local item_name = "" + if itmstck then item_name = itmstck:get_name() end + + --refuel procedure + --[[ + refuel works it car is stopped and engine is off + ]]-- + local velocity = self.object:get_velocity() + local speed = automobiles_lib.get_hipotenuse_value(vector.new(), velocity) + if math.abs(speed) <= 0.1 then + if automobiles_lib.loadFuel(self, puncher:get_player_name(), false, vespa.max_fuel) then return end + end + -- end refuel + + if is_attached == false then + + -- deal with painting or destroying + if itmstck then + --race status restart + if item_name == "checkpoints:status_restarter" and self._engine_running == false then + --restart race current status + self._last_checkpoint = "" + self._total_laps = -1 + self._race_id = "" + return + end + + if automobiles_lib.set_paint(self, puncher, itmstck) == false then + local is_admin = false + is_admin = minetest.check_player_privs(puncher, {server=true}) + --minetest.chat_send_all('owner '.. self.owner ..' - name '.. name) + if not self.driver and (self.owner == name or is_admin == true) and toolcaps and + toolcaps.damage_groups and toolcaps.damage_groups.fleshy then + self.hp = self.hp - 10 + minetest.sound_play("collision", { + object = self.object, + max_hear_distance = 5, + gain = 1.0, + fade = 0.0, + pitch = 1.0, + }) + end + end + end + + if self.hp <= 0 then + vespa.destroy(self) + end + + end + + end, + + on_rightclick = function(self, clicker) + if not clicker or not clicker:is_player() then + return + end + + local name = clicker:get_player_name() + --[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]-- + if self.owner == "" then + self.owner = name + end + + if name == self.driver_name then + vespa.driver_formspec(name) + else + if name == self.owner then + if clicker:get_player_control().aux1 == true then + automobiles_lib.show_vehicle_trunk_formspec(self, clicker, vespa.trunk_slots) + else + --is the owner, okay, lets attach + vespa.attach_driver_stand(self, clicker) + -- sound + self.sound_handle = minetest.sound_play({name = "vespa_engine"}, + {object = self.object, gain = 0.3, pitch = 0.7, max_hear_distance = 30, loop = true,}) + end + else + --minetest.chat_send_all("clicou") + --a passenger + if self._passenger == nil then + --there is no passenger, so lets attach + if self.driver_name then + vespa.attach_pax_stand(self, clicker) + end + else + --there is a passeger + if self._passenger == name then + --if you are the psenger, so deattach + vespa.dettach_pax_stand(self, clicker) + end + end + end + end + end, +}) + + diff --git a/automobiles_vespa/vespa_forms.lua b/automobiles_vespa/vespa_forms.lua new file mode 100644 index 0000000..6b55105 --- /dev/null +++ b/automobiles_vespa/vespa_forms.lua @@ -0,0 +1,64 @@ + +-------------- +-- Manual -- +-------------- + +function vespa.getCarFromPlayer(player) + local seat = player:get_attach() + if seat then + local car = seat:get_attach() + return car + end + return nil +end + +function vespa.driver_formspec(name) + local player = minetest.get_player_by_name(name) + local vehicle_obj = vespa.getCarFromPlayer(player) + if vehicle_obj == nil then + return + end + local ent = vehicle_obj:get_luaentity() + + local basic_form = table.concat({ + "formspec_version[3]", + "size[6,6]", + }, "") + + local yaw = "false" + if ent._yaw_by_mouse then yaw = "true" end + + basic_form = basic_form.."button[1,1.0;4,1;go_out;Go Offboard]" + basic_form = basic_form.."checkbox[1,3.0;yaw;Direction by mouse;"..yaw.."]" + + minetest.show_formspec(name, "vespa:driver_main", basic_form) +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname == "vespa:driver_main" then + local name = player:get_player_name() + local car_obj = vespa.getCarFromPlayer(player) + if car_obj then + local ent = car_obj:get_luaentity() + if ent then + if fields.go_out then + + if ent._passenger then --any pax? + local pax_obj = minetest.get_player_by_name(ent._passenger) + vespa.dettach_pax_stand(ent, pax_obj) + end + + vespa.dettach_driver_stand(ent, player) + end + if fields.yaw then + if ent._yaw_by_mouse == true then + ent._yaw_by_mouse = false + else + ent._yaw_by_mouse = true + end + end + end + end + minetest.close_formspec(name, "vespa:driver_main") + end +end) diff --git a/automobiles_vespa/vespa_player.lua b/automobiles_vespa/vespa_player.lua new file mode 100644 index 0000000..4ee6dfe --- /dev/null +++ b/automobiles_vespa/vespa_player.lua @@ -0,0 +1,184 @@ +minetest.register_entity('automobiles_vespa:player_mesh',{ +initial_properties = { + physical = false, + collide_with_objects=false, + pointable=false, + visual = "mesh", + mesh = "character.b3d", + textures = {"character.png"}, + is_visible = false, + }, + + on_activate = function(self,std) + self.sdata = minetest.deserialize(std) or {} + if self.sdata.remove then self.object:remove() end + end, + + get_staticdata=function(self) + self.sdata.remove=true + return minetest.serialize(self.sdata) + end, + +}) + +-- attach player +function vespa.attach_driver_stand(self, player) + local name = player:get_player_name() + self.driver_name = name + self.driver_properties = player:get_properties() + self.driver_properties.selectionbox = nil + self.driver_properties.pointable = false + self.driver_properties.show_on_minimap = false + self.driver_properties.static_save = nil + self.driver_properties.makes_footstep_sound = nil + --minetest.chat_send_all(dump(self.driver_properties)) + + -- attach the driver + player:set_attach(self.driver_seat, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) + player:set_eye_offset({x = 0, y = 0, z = 1.5}, {x = 0, y = 3, z = -30}) + player_api.player_attached[name] = true + + -- makes it "invisible" + player:set_properties({mesh = "automobiles_pivot_mesh.b3d"}) + + + --create the dummy mesh + local pos = player:get_pos() + local driver_mesh=minetest.add_entity(pos,'automobiles_vespa:player_mesh') + driver_mesh:set_attach(player,'',{x=0.0,y=-0.0,z=0.0},{x=0,y=0,z=0}) + self.driver_mesh = driver_mesh + self.driver_mesh:set_properties({is_visible=false}) + + --position the dummy arms and legs + self.driver_mesh:set_properties(self.driver_properties) + self.driver_mesh:set_bone_position("Leg_Left", {x=1.1, y=1, z=0}, {x=12, y=0, z=7}) + self.driver_mesh:set_bone_position("Leg_Right", {x=-1.1, y=1, z=0}, {x=12, y=0, z=-7}) + self.driver_mesh:set_properties({ + is_visible=true, + }) + + --[[player:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=180+12, y=0, z=10}) + player:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=180+12, y=0, z=-10}) + player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-1}, {x=180+70, y=0, z=0}) + player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=-1}, {x=180+70, y=0, z=0})]]-- +end + +function vespa.dettach_driver_stand(self, player) + local name = self.driver_name + + --self._engine_running = false + + -- driver clicked the object => driver gets off the vehicle + self.driver_name = nil + + if self._engine_running then + self._engine_running = false + end + -- sound and animation + if self.sound_handle then + minetest.sound_stop(self.sound_handle) + self.sound_handle = nil + end + + -- detach the player + if player then + --automobiles_lib.remove_hud(player) + + player:set_detach() + if player_api.player_attached[name] then + player_api.player_attached[name] = nil + end + player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0}) + player_api.set_animation(player, "stand") + + if self.driver_properties then + player:set_properties({mesh = self.driver_properties.mesh}) + self.driver_properties = nil + end + + --player:set_properties({visual_size = {x=1, y=1}}) + if self.driver_mesh then + self.driver_mesh:set_properties({is_visible=false}) + self.driver_mesh:remove() + end + end + self.driver = nil +end + +-- attach passenger +function vespa.attach_pax_stand(self, player) + local onside = onside or false + local name = player:get_player_name() + + self.pax_properties = player:get_properties() + self.pax_properties.selectionbox = nil + self.pax_properties.pointable = false + self.pax_properties.show_on_minimap = false + self.pax_properties.static_save = nil + self.pax_properties.makes_footstep_sound = nil + + if self._passenger == nil then + self._passenger = name + + -- attach the driver + player:set_attach(self.passenger_seat, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) + player:set_eye_offset({x = 0, y = 3, z = 0}, {x = 0, y = 3, z = -30}) + player_api.player_attached[name] = true + + -- makes it "invisible" + player:set_properties({mesh = "automobiles_pivot_mesh.b3d"}) + + --create the dummy mesh + local pos = player:get_pos() + local pax_mesh=minetest.add_entity(pos,'automobiles_vespa:player_mesh') + pax_mesh:set_attach(player,'',{x=0.0,y=-0.0,z=0.0},{x=0,y=0,z=0}) + self.pax_mesh = pax_mesh + self.pax_mesh:set_properties({is_visible=false}) + + --position the dummy arms and legs + self.pax_mesh:set_properties(self.pax_properties) + self.pax_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=12, y=0, z=15}) + self.pax_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=12, y=0, z=-15}) + + self.pax_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=0}, {x=45, y=0, z=0}) + self.pax_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=0}, {x=45, y=0, z=0}) + + self.pax_mesh:set_properties({ + is_visible=true, + }) + end + +end + +function vespa.dettach_pax_stand(self, player) + if not player then return end + local name = player:get_player_name() --self._passenger + + -- passenger clicked the object => driver gets off the vehicle + if self._passenger == name then + self._passenger = nil + end + + -- detach the player + if player then + --player:set_properties({physical=true}) + player:set_detach() + player_api.player_attached[name] = nil + player_api.set_animation(player, "stand") + player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0}) + --remove_physics_override(player, {speed=1,gravity=1,jump=1}) + + if self.pax_properties then + player:set_properties({mesh = self.pax_properties.mesh}) + self.pax_properties = nil + end + + --player:set_properties({visual_size = {x=1, y=1}}) + if self.pax_mesh then + self.pax_mesh:set_properties({is_visible=false}) + self.pax_mesh:remove() + end + end +end + + diff --git a/automobiles_vespa/vespa_utilities.lua b/automobiles_vespa/vespa_utilities.lua new file mode 100755 index 0000000..3c483be --- /dev/null +++ b/automobiles_vespa/vespa_utilities.lua @@ -0,0 +1,66 @@ +--dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_global_definitions.lua") +--dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_hud.lua") + +-- destroy the vespa +function vespa.destroy(self, puncher) + automobiles_lib.remove_light(self) + if self.sound_handle then + minetest.sound_stop(self.sound_handle) + self.sound_handle = nil + end + + if self.driver_name then + -- detach the driver first (puncher must be driver) + if puncher then + puncher:set_detach() + puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) + if minetest.global_exists("player_api") then + player_api.player_attached[self.driver_name] = nil + -- player should stand again + player_api.set_animation(puncher, "stand") + end + end + self.driver_name = nil + end + + local pos = self.object:get_pos() + + if self.driver_seat then self.driver_seat:remove() end + if self.passenger_seat then self.passenger_seat:remove() end + if self.lights then self.lights:remove() end + if self.rlights then self.rlights:remove() end + if self.driver_mesh then self.driver_mesh:remove() end + if self.pax_mesh then self.pax_mesh:remove() end + + automobiles_lib.destroy_inventory(self) + self.object:remove() + + pos.y=pos.y+2 + + --minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_vespa:vespa') + minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:engine') + minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_vespa:wheel') + minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_vespa:wheel') +end + +function vespa.engine_set_sound_and_animation(self, _longit_speed) + --minetest.chat_send_all('test1 ' .. dump(self._engine_running) ) + if self.sound_handle then + if (math.abs(self._longit_speed) > math.abs(_longit_speed) + 0.03) or (math.abs(self._longit_speed) + 0.03 < math.abs(_longit_speed)) then + --minetest.chat_send_all('test2') + vespa.engineSoundPlay(self) + end + end +end + +function vespa.engineSoundPlay(self) + --sound + if self.sound_handle then minetest.sound_stop(self.sound_handle) end + if self.object then + self.sound_handle = minetest.sound_play({name = "vespa_engine"}, + {object = self.object, gain = 0.3, + pitch = 0.7 + ((self._longit_speed/10)/2), + max_hear_distance = 30, + loop = true,}) + end +end