improved player dettachment

This commit is contained in:
Alexsandro Percy 2024-11-02 19:39:12 -03:00
parent 3668a32c6c
commit 075c1b0278
2 changed files with 20 additions and 22 deletions

View File

@ -98,12 +98,12 @@ function motorcycle.dettach_driver_stand(self, player)
player:set_properties({mesh = self.driver_properties.mesh})
self.driver_properties = nil
end
end
--player:set_properties({visual_size = {x=1, y=1}})
if self.driver_mesh then
self.driver_mesh:set_properties({is_visible=false})
self.driver_mesh:remove()
end
--player:set_properties({visual_size = {x=1, y=1}})
if self.driver_mesh then
self.driver_mesh:set_properties({is_visible=false})
self.driver_mesh:remove()
end
self.driver = nil
end
@ -174,12 +174,11 @@ function motorcycle.dettach_pax_stand(self, player)
player:set_properties({mesh = self.pax_properties.mesh})
self.pax_properties = nil
end
--player:set_properties({visual_size = {x=1, y=1}})
if self.pax_mesh then
self.pax_mesh:set_properties({is_visible=false})
self.pax_mesh:remove()
end
end
--player:set_properties({visual_size = {x=1, y=1}})
if self.pax_mesh then
self.pax_mesh:set_properties({is_visible=false})
self.pax_mesh:remove()
end
end

View File

@ -98,12 +98,12 @@ function vespa.dettach_driver_stand(self, player)
player:set_properties({mesh = self.driver_properties.mesh})
self.driver_properties = nil
end
end
--player:set_properties({visual_size = {x=1, y=1}})
if self.driver_mesh then
self.driver_mesh:set_properties({is_visible=false})
self.driver_mesh:remove()
end
--player:set_properties({visual_size = {x=1, y=1}})
if self.driver_mesh then
self.driver_mesh:set_properties({is_visible=false})
self.driver_mesh:remove()
end
self.driver = nil
end
@ -178,12 +178,11 @@ function vespa.dettach_pax_stand(self, player)
player:set_properties({mesh = self.pax_properties.mesh})
self.pax_properties = nil
end
--player:set_properties({visual_size = {x=1, y=1}})
if self.pax_mesh then
self.pax_mesh:set_properties({is_visible=false})
self.pax_mesh:remove()
end
end
--player:set_properties({visual_size = {x=1, y=1}})
if self.pax_mesh then
self.pax_mesh:set_properties({is_visible=false})
self.pax_mesh:remove()
end
end