diff --git a/automobiles_motorcycle/motorcycle_player.lua b/automobiles_motorcycle/motorcycle_player.lua index ebb9d56..4a63204 100644 --- a/automobiles_motorcycle/motorcycle_player.lua +++ b/automobiles_motorcycle/motorcycle_player.lua @@ -98,12 +98,12 @@ function motorcycle.dettach_driver_stand(self, player) player:set_properties({mesh = self.driver_properties.mesh}) self.driver_properties = nil end + end - --player:set_properties({visual_size = {x=1, y=1}}) - if self.driver_mesh then - self.driver_mesh:set_properties({is_visible=false}) - self.driver_mesh:remove() - end + --player:set_properties({visual_size = {x=1, y=1}}) + if self.driver_mesh then + self.driver_mesh:set_properties({is_visible=false}) + self.driver_mesh:remove() end self.driver = nil end @@ -174,12 +174,11 @@ function motorcycle.dettach_pax_stand(self, player) player:set_properties({mesh = self.pax_properties.mesh}) self.pax_properties = nil end - - --player:set_properties({visual_size = {x=1, y=1}}) - if self.pax_mesh then - self.pax_mesh:set_properties({is_visible=false}) - self.pax_mesh:remove() - end + end + --player:set_properties({visual_size = {x=1, y=1}}) + if self.pax_mesh then + self.pax_mesh:set_properties({is_visible=false}) + self.pax_mesh:remove() end end diff --git a/automobiles_vespa/vespa_player.lua b/automobiles_vespa/vespa_player.lua index 48b59c8..b62af2b 100644 --- a/automobiles_vespa/vespa_player.lua +++ b/automobiles_vespa/vespa_player.lua @@ -98,12 +98,12 @@ function vespa.dettach_driver_stand(self, player) player:set_properties({mesh = self.driver_properties.mesh}) self.driver_properties = nil end + end - --player:set_properties({visual_size = {x=1, y=1}}) - if self.driver_mesh then - self.driver_mesh:set_properties({is_visible=false}) - self.driver_mesh:remove() - end + --player:set_properties({visual_size = {x=1, y=1}}) + if self.driver_mesh then + self.driver_mesh:set_properties({is_visible=false}) + self.driver_mesh:remove() end self.driver = nil end @@ -178,12 +178,11 @@ function vespa.dettach_pax_stand(self, player) player:set_properties({mesh = self.pax_properties.mesh}) self.pax_properties = nil end - - --player:set_properties({visual_size = {x=1, y=1}}) - if self.pax_mesh then - self.pax_mesh:set_properties({is_visible=false}) - self.pax_mesh:remove() - end + end + --player:set_properties({visual_size = {x=1, y=1}}) + if self.pax_mesh then + self.pax_mesh:set_properties({is_visible=false}) + self.pax_mesh:remove() end end