animalia/settingtypes.txt

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# How many chunks can generate before adding another to spawn queue
chunk_spawn_add_int (Chunk Spawning Addition Interval) float 6
# How often (in seconds) the spawn queue is executed and cleared
chunk_spawn_queue_int (Chunk Spawning Queue Execution Interval) float 16
# If true, mobs will spawn in the wild
spawn_mobs (Spawn Mobs) bool true
# If true, items from mobs_redo and mobs_animal will be converted to Animalia items
convert_redo_items(Convert Mobs Redo Items) bool false
# If true, Guano will accumulate under resting bats
guano_accumulation (Guano Accumulation) bool true
# If true, Guano can be used as fertilizer
guano_fertilization (Guano Fertilization) bool true
# Chance for Common Mobs to spawn (1 in x nodes will spawn a mob every minute)
animalia_common_chance (Common Mob Spawn Chance) int 40000 20000 60000
# Chance for Ambient Mobs to spawn (1 in x nodes will spawn a mob every minute)
animalia_ambient_chance (Ambient Mob Spawn Chance) int 15000 5000 25000
# Chance for Pest Mobs to spawn (1 in x nodes will spawn a mob every minute)
animalia_pest_chance (Pest Mob Spawn Chance) int 5000 100 15000
# Chance for Common Mobs to spawn (1 in x nodes will spawn a mob every minute)
animalia_predator_chance (Predator Mob Spawn Chance) int 40000 20000 50000