added generic plane logic with parameters

This commit is contained in:
Alexsandro Percy 2023-06-11 17:29:08 -03:00
parent 8029d226e3
commit 62a155606e
19 changed files with 1645 additions and 2 deletions

View File

@ -37,6 +37,7 @@ dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "airutils_wind.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "inventory_management.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "light.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "physics_lib.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "init.lua")
if player_api and not minetest.settings:get_bool('airutils.disable_uniforms') then
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "pilot_skin_manager.lua")
@ -269,7 +270,9 @@ function airutils.getLiftAccel(self, velocity, accel, longit_speed, roll, curr_p
if self._wing_configuration then wing_config = self._wing_configuration end --flaps!
local retval = accel
if longit_speed > 1 then
local min_speed = 1;
if self._min_speed then min_speed = self._min_speed end
if longit_speed > min_speed then
local angle_of_attack = math.rad(self._angle_of_attack + wing_config)
--local acc = 0.8
local daoa = deg(angle_of_attack)
@ -374,8 +377,11 @@ function airutils.set_paint(self, puncher, itmstck, texture_name)
--minetest.chat_send_all(color ..' '.. dump(colstr))
if colstr then
airutils.paint(self, colstr, texture_name)
if self._alternate_painting_texture and self._mask_painting_texture then
airutils.paint_with_mask(self, colstr, self._alternate_painting_texture, self._mask_painting_texture)
end
itmstck:set_count(itmstck:get_count()-1)
puncher:set_wielded_item(itmstck)
if puncher ~= nil then puncher:set_wielded_item(itmstck) end
return true
end
-- end painting
@ -386,6 +392,7 @@ end
--painting
function airutils.paint(self, colstr, texture_name)
if not self then return end
if colstr then
self._color = colstr
local l_textures = self.initial_properties.textures
@ -399,6 +406,22 @@ function airutils.paint(self, colstr, texture_name)
end
end
function airutils.paint_with_mask(self, colstr, target_texture, mask_texture)
if colstr then
self._color = colstr
self._det_color = mask_colstr
local l_textures = self.initial_properties.textures
for _, texture in ipairs(l_textures) do
local indx = texture:find(target_texture)
if indx then
--"("..target_texture.."^[mask:"..mask_texture..")"
l_textures[_] = "("..target_texture.."^[multiply:".. colstr..")^("..target_texture.."^[mask:"..mask_texture..")"
end
end
self.object:set_properties({textures=l_textures})
end
end
function airutils.getAngleFromPositions(origin, destiny)
local angle_north = math.deg(math.atan2(destiny.x - origin.x, destiny.z - origin.z))
if angle_north < 0 then angle_north = angle_north + 360 end

252
lib_planes/control.lua Executable file
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@ -0,0 +1,252 @@
--global constants
airutils.ideal_step = 0.02
--[[airutils.rudder_limit = 30
airutils.elevator_limit = 40]]--
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "utilities.lua")
function airutils.powerAdjust(self,dtime,factor,dir,max_power)
local max = max_power or 100
local add_factor = factor/2
add_factor = add_factor * (dtime/airutils.ideal_step) --adjusting the command speed by dtime
local power_index = self._power_lever
if dir == 1 then
if self._power_lever < max then
self._power_lever = self._power_lever + add_factor
end
if self._power_lever > max then
self._power_lever = max
end
end
if dir == -1 then
if self._power_lever > 0 then
self._power_lever = self._power_lever - add_factor
if self._power_lever < 0 then self._power_lever = 0 end
end
if self._power_lever <= 0 then
self._power_lever = 0
end
end
end
function airutils.control(self, dtime, hull_direction, longit_speed, longit_drag,
later_speed, later_drag, accel, player, is_flying)
--if self.driver_name == nil then return end
local retval_accel = accel
local stop = false
local ctrl = nil
-- player control
if player then
ctrl = player:get_player_control()
--engine and power control
if ctrl.aux1 and self._last_time_command > 0.5 then
self._last_time_command = 0
if self._engine_running then
self._engine_running = false
self._autopilot = false
self._power_lever = 0 --zero power
self._last_applied_power = 0 --zero engine
elseif self._engine_running == false and self._energy > 0 then
self._engine_running = true
self._last_applied_power = -1 --send signal to start
end
end
self._acceleration = 0
if self._engine_running then
--engine acceleration calc
local engineacc = (self._power_lever * self._max_engine_acc) / 100;
local factor = 1
--increase power lever
if ctrl.jump then
airutils.powerAdjust(self, dtime, factor, 1)
end
--decrease power lever
if ctrl.sneak then
airutils.powerAdjust(self, dtime, factor, -1)
if self._power_lever <= 0 and is_flying == false then
--break
if longit_speed > 0 then
engineacc = -1
if (longit_speed + engineacc) < 0 then
engineacc = longit_speed * -1
end
end
if longit_speed < 0 then
engineacc = 1
if (longit_speed + engineacc) > 0 then
engineacc = longit_speed * -1
end
end
if abs(longit_speed) < 0.2 then
stop = true
end
end
end
--do not exceed
local max_speed = 6
if longit_speed > max_speed then
engineacc = engineacc - (longit_speed-max_speed)
if engineacc < 0 then engineacc = 0 end
end
self._acceleration = engineacc
else
local paddleacc = 0
if longit_speed < 1.0 then
if ctrl.jump then paddleacc = 0.5 end
end
if longit_speed > -1.0 then
if ctrl.sneak then paddleacc = -0.5 end
end
self._acceleration = paddleacc
end
local hull_acc = vector.multiply(hull_direction,self._acceleration)
retval_accel=vector.add(retval_accel,hull_acc)
--pitch
local pitch_cmd = 0
if ctrl.up then pitch_cmd = 1 elseif ctrl.down then pitch_cmd = -1 end
airutils.set_pitch(self, pitch_cmd, dtime)
-- yaw
local yaw_cmd = 0
if ctrl.right then yaw_cmd = 1 elseif ctrl.left then yaw_cmd = -1 end
airutils.set_yaw(self, yaw_cmd, dtime)
--I'm desperate, center all!
if ctrl.right and ctrl.left then
self._elevator_angle = 0
self._rudder_angle = 0
end
end
if longit_speed > 0 then
if ctrl then
if ctrl.right or ctrl.left then
else
airutils.rudder_auto_correction(self, longit_speed, dtime)
end
else
airutils.rudder_auto_correction(self, longit_speed, dtime)
end
if airutils.elevator_auto_correction then
self._elevator_angle = airutils.elevator_auto_correction(self, longit_speed, self.dtime, self._max_speed, self._elevator_angle, self._elevator_limit, airutils.ideal_step, 100)
end
end
return retval_accel, stop
end
function airutils.set_pitch(self, dir, dtime)
local pitch_factor = 12
local multiplier = pitch_factor*dtime
if dir == -1 then
--minetest.chat_send_all("cabrando")
if self._elevator_angle > 0 then pitch_factor = pitch_factor * 2 end
self._elevator_angle = math.max(self._elevator_angle-multiplier,-self._elevator_limit)
elseif dir == 1 then
--minetest.chat_send_all("picando")
if self._angle_of_attack < 0 then pitch_factor = 1 end --lets reduce the command power to avoid accidents
self._elevator_angle = math.min(self._elevator_angle+multiplier,self._elevator_limit)
end
end
function airutils.set_yaw(self, dir, dtime)
local yaw_factor = 25
if dir == 1 then
self._rudder_angle = math.max(self._rudder_angle-(yaw_factor*dtime),-self._rudder_limit)
elseif dir == -1 then
self._rudder_angle = math.min(self._rudder_angle+(yaw_factor*dtime),self._rudder_limit)
end
end
function airutils.rudder_auto_correction(self, longit_speed, dtime)
local factor = 1
if self._rudder_angle > 0 then factor = -1 end
local correction = (self._rudder_limit*(longit_speed/1000)) * factor * (dtime/airutils.ideal_step)
local before_correction = self._rudder_angle
local new_rudder_angle = self._rudder_angle + correction
if math.sign(before_correction) ~= math.sign(new_rudder_angle) then
self._rudder_angle = 0
else
self._rudder_angle = new_rudder_angle
end
end
--obsolete, will be removed
function getAdjustFactor(curr_y, desired_y)
local max_difference = 0.1
local adjust_factor = 0.5
local difference = math.abs(curr_y - desired_y)
if difference > max_difference then difference = max_difference end
return (difference * adjust_factor) / max_difference
end
function airutils.autopilot(self, dtime, hull_direction, longit_speed, accel, curr_pos)
local retval_accel = accel
local max_autopilot_power = 85
--climb
local velocity = self.object:get_velocity()
local climb_rate = velocity.y * 1.5
if climb_rate > 5 then climb_rate = 5 end
if climb_rate < -5 then
climb_rate = -5
end
self._acceleration = 0
if self._engine_running then
--engine acceleration calc
local engineacc = (self._power_lever * airutils.max_engine_acc) / 100;
--self.engine:set_animation_frame_speed(60 + self._power_lever)
local factor = math.abs(climb_rate * 0.1) --getAdjustFactor(curr_pos.y, self._auto_pilot_altitude)
--increase power lever
if climb_rate > 0.2 then
airutils.powerAdjust(self, dtime, factor, -1)
end
--decrease power lever
if climb_rate < 0 then
airutils.powerAdjust(self, dtime, factor, 1, max_autopilot_power)
end
--do not exceed
local max_speed = airutils.max_speed
if longit_speed > max_speed then
engineacc = engineacc - (longit_speed-max_speed)
if engineacc < 0 then engineacc = 0 end
end
self._acceleration = engineacc
end
local hull_acc = vector.multiply(hull_direction,self._acceleration)
retval_accel=vector.add(retval_accel,hull_acc)
--pitch
if self._angle_of_attack > self._max_attack_angle then
airutils.set_pitch(self, 1, dtime)
elseif self._angle_of_attack < self._max_attack_angle then
airutils.set_pitch(self, -1, dtime)
end
-- yaw
airutils.set_yaw(self, 0, dtime)
if longit_speed > 0 then
airutils.rudder_auto_correction(self, longit_speed, dtime)
if airutils.elevator_auto_correction then
self._elevator_angle = airutils.elevator_auto_correction(self, longit_speed, self.dtime, airutils.max_speed, self._elevator_angle, airutils.elevator_limit, airutils.ideal_step, 100)
end
end
return retval_accel
end

43
lib_planes/custom_physics.lua Executable file
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@ -0,0 +1,43 @@
local min = math.min
local abs = math.abs
--local deg = math.deg
function airutils.physics(self)
local friction = 0.99
local vel=self.object:get_velocity()
-- dumb friction
if self.isonground and not self.isinliquid then
vel = {x=vel.x*friction,
y=vel.y,
z=vel.z*friction}
self.object:set_velocity(vel)
end
-- bounciness
if self.springiness and self.springiness > 0 then
local vnew = vector.new(vel)
if not self.collided then -- ugly workaround for inconsistent collisions
for _,k in ipairs({'y','z','x'}) do
if vel[k]==0 and abs(self.lastvelocity[k])> 0.1 then
vnew[k]=-self.lastvelocity[k]*self.springiness
end
end
end
if not vector.equals(vel,vnew) then
self.collided = true
else
if self.collided then
vnew = vector.new(self.lastvelocity)
end
self.collided = false
end
self.object:set_velocity(vnew)
end
self.object:set_acceleration({x=0,y=airutils.gravity,z=0})
end

617
lib_planes/entities.lua Normal file
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@ -0,0 +1,617 @@
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "global_definitions.lua")
function lib_change_color(self, colstr)
airutils.paint(self, colstr, self._painting_texture)
end
function airutils.get_staticdata(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
--stored_sound_handle = self.sound_handle,
stored_energy = self._energy,
stored_owner = self.owner,
stored_hp = self.hp_max,
stored_color = self._color,
stored_power_lever = self._power_lever,
stored_driver_name = self.driver_name,
stored_last_accell = self._last_accell,
stored_engine_running = self._engine_running,
stored_inv_id = self._inv_id,
})
end
function airutils.on_deactivate(self)
airutils.save_inventory(self)
end
function airutils.on_activate(self, staticdata, dtime_s)
airutils.actfunc(self, staticdata, dtime_s)
if staticdata ~= "" and staticdata ~= nil then
local data = minetest.deserialize(staticdata) or {}
self._energy = data.stored_energy
self.owner = data.stored_owner
self.hp_max = data.stored_hp
self._color = data.stored_color
self._power_lever = data.stored_power_lever
self.driver_name = data.stored_driver_name
self._last_accell = data.stored_last_accell
self._engine_running = data.stored_engine_running
self._inv_id = data.stored_inv_id
--self.sound_handle = data.stored_sound_handle
--minetest.debug("loaded: ", self._energy)
if self._engine_running then
self._last_applied_power = -1 --signal to start
end
end
if self._register_parts_method then
self._register_parts_method(self)
end
airutils.paint(self, self._color, self._painting_texture)
if self._alternate_painting_texture and self._mask_painting_texture then
airutils.paint_with_mask(self, self._color, self._alternate_painting_texture, self._mask_painting_texture)
end
self.object:set_armor_groups({immortal=1})
self.object:set_animation({x = 1, y = self._anim_frames}, 0, 0, true)
if self.wheels then
self.wheels:set_animation({x = 1, y = self._anim_frames}, 0, 0, true)
end
local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
-- if the game was closed the inventories have to be made anew, instead of just reattached
if not inv then
airutils.create_inventory(self, self._trunk_slots)
else
self.inv = inv
end
end
function airutils.on_step(self,dtime,colinfo)
self.dtime = math.min(dtime,0.2)
self.colinfo = colinfo
self.height = airutils.get_box_height(self)
-- physics comes first
local vel = self.object:get_velocity()
if colinfo then
self.isonground = colinfo.touching_ground
else
if self.lastvelocity.y==0 and vel.y==0 then
self.isonground = true
else
self.isonground = false
end
end
self:physics()
if self.logic then
self:logic()
end
self.lastvelocity = self.object:get_velocity()
self.time_total=self.time_total+self.dtime
end
function airutils.logic(self)
local velocity = self.object:get_velocity()
local curr_pos = self.object:get_pos()
self._last_time_command = self._last_time_command + self.dtime
if self._last_time_command > 1 then self._last_time_command = 1 end
local player = nil
if self.driver_name then player = minetest.get_player_by_name(self.driver_name) end
local passenger = nil
if self._passenger then passenger = minetest.get_player_by_name(self._passenger) end
if player then
local ctrl = player:get_player_control()
---------------------
-- change the driver
---------------------
if passenger and self._last_time_command >= 1 and self._instruction_mode == true then
if self._command_is_given == true then
if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
self._last_time_command = 0
--take the control
airutils.transfer_control(self, false)
end
else
if ctrl.sneak == true and ctrl.jump == true then
self._last_time_command = 0
--trasnfer the control to student
airutils.transfer_control(self, true)
end
end
end
-----------
--autopilot
-----------
if self._instruction_mode == false and self._last_time_command >= 1 then
if self._autopilot == true then
if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
self._last_time_command = 0
self._autopilot = false
minetest.chat_send_player(self.driver_name," >>> Autopilot deactivated")
end
else
if ctrl.sneak == true and ctrl.jump == true then
self._last_time_command = 0
self._autopilot = true
self._auto_pilot_altitude = curr_pos.y
minetest.chat_send_player(self.driver_name,core.colorize('#00ff00', " >>> Autopilot on"))
end
end
end
----------------------------------
-- shows the hud for the player
----------------------------------
if ctrl.up == true and ctrl.down == true and self._last_time_command >= 1 then
self._last_time_command = 0
if self._show_hud == true then
self._show_hud = false
else
self._show_hud = true
end
end
end
local accel_y = self.object:get_acceleration().y
local rotation = self.object:get_rotation()
local yaw = rotation.y
local newyaw=yaw
local pitch = rotation.x
local roll = rotation.z
local newroll=roll
newroll = math.floor(newroll/360)
newroll = newroll * 360
local hull_direction = airutils.rot_to_dir(rotation) --minetest.yaw_to_dir(yaw)
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
local longit_speed = vector.dot(velocity,hull_direction)
self._longit_speed = longit_speed
local longit_drag = vector.multiply(hull_direction,longit_speed*
longit_speed*self._longit_drag_factor*-1*airutils.sign(longit_speed))
local later_speed = airutils.dot(velocity,nhdir)
--minetest.chat_send_all('later_speed: '.. later_speed)
local later_drag = vector.multiply(nhdir,later_speed*later_speed*
self._later_drag_factor*-1*airutils.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local stop = false
local node_bellow = airutils.nodeatpos(airutils.pos_shift(curr_pos,{y=-1.3}))
local is_flying = true
if self.colinfo then
is_flying = not self.colinfo.touching_ground
end
--if is_flying then minetest.chat_send_all('is flying') end
local is_attached = airutils.checkAttach(self, player)
if not is_attached then
-- for some engine error the player can be detached from the machine, so lets set him attached again
airutils.checkattachBug(self)
end
if longit_speed == 0 and is_flying == false and is_attached == false and self._engine_running == false then
return
end
--ajustar angulo de ataque
if longit_speed then
local percentage = math.abs(((longit_speed * 100)/(self._min_speed + 5))/100)
if percentage > 1.5 then percentage = 1.5 end
self._angle_of_attack = self._wing_angle_of_attack - ((self._elevator_angle / 20)*percentage)
if self._angle_of_attack < -0.5 then
self._angle_of_attack = -0.1
self._elevator_angle = self._elevator_angle - 0.1
end --limiting the negative angle]]--
if self._angle_of_attack > 20 then
self._angle_of_attack = 20
self._elevator_angle = self._elevator_angle + 0.1
end --limiting the very high climb angle due to strange behavior]]--
--set the plane on level
if airutils.adjust_attack_angle_by_speed then
self._angle_of_attack = airutils.adjust_attack_angle_by_speed(self._angle_of_attack, 1, 6, 40, longit_speed, airutils.ideal_step, self.dtime)
end
end
--minetest.chat_send_all(self._angle_of_attack)
-- pitch
local newpitch = math.rad(0)
if airutils.get_plane_pitch then
newpitch = airutils.get_plane_pitch(velocity, longit_speed, self._min_speed, self._angle_of_attack)
end
-- adjust pitch at ground
local tail_lift_min_speed = 4
local tail_lift_max_speed = 8
if math.abs(longit_speed) > tail_lift_min_speed then
if math.abs(longit_speed) < tail_lift_max_speed then
--minetest.chat_send_all(math.abs(longit_speed))
local speed_range = tail_lift_max_speed - tail_lift_min_speed
percentage = 1-((math.abs(longit_speed) - tail_lift_min_speed)/speed_range)
if percentage > 1 then percentage = 1 end
if percentage < 0 then percentage = 0 end
local angle = self._tail_angle * percentage
local calculated_newpitch = math.rad(angle)
if newpitch < calculated_newpitch then newpitch = calculated_newpitch end --ja aproveita o pitch atual se ja estiver cerrto
if newpitch > math.rad(self._tail_angle) then newpitch = math.rad(self._tail_angle) end --não queremos arrastar o cauda no chão
end
else
if math.abs(longit_speed) < tail_lift_min_speed then
newpitch = math.rad(self._tail_angle)
end
end
-- new yaw
if math.abs(self._rudder_angle)>1.5 then
local turn_rate = math.rad(14)
local yaw_turn = self.dtime * math.rad(self._rudder_angle) * turn_rate *
airutils.sign(longit_speed) * math.abs(longit_speed/2)
newyaw = yaw + yaw_turn
end
--roll adjust
---------------------------------
local delta = 0.002
if is_flying then
local roll_reference = newyaw
local sdir = minetest.yaw_to_dir(roll_reference)
local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
local prsr = airutils.dot(snormal,nhdir)
local rollfactor = -90
local roll_rate = math.rad(10)
newroll = (prsr*math.rad(rollfactor)) * (later_speed * roll_rate) * airutils.sign(longit_speed)
--[[local rollRotation = -self._rudder_angle * 0.1
newroll = rollRotation]]--
--minetest.chat_send_all('newroll: '.. newroll)
else
delta = 0.2
if roll > 0 then
newroll = roll - delta
if newroll < 0 then newroll = 0 end
end
if roll < 0 then
newroll = roll + delta
if newroll > 0 then newroll = 0 end
end
end
---------------------------------
-- end roll
local pilot = player
if self._command_is_given and passenger then
pilot = passenger
else
self._command_is_given = false
end
------------------------------------------------------
--accell calculation block
------------------------------------------------------
if is_attached or passenger then
if self._autopilot ~= true then
accel, stop = airutils.control(self, self.dtime, hull_direction,
longit_speed, longit_drag, later_speed, later_drag, accel, pilot, is_flying)
else
accel = airutils.autopilot(self, self.dtime, hull_direction, longit_speed, accel, curr_pos)
end
end
--end accell
if accel == nil then accel = {x=0,y=0,z=0} end
--lift calculation
accel.y = accel_y
--lets apply some bob in water
if self.isinliquid then
self._engine_running = false
local bob = airutils.minmax(airutils.dot(accel,hull_direction),0.2) -- vertical bobbing
accel.y = accel.y + bob
local max_pitch = 6
local h_vel_compensation = (((longit_speed * 2) * 100)/max_pitch)/100
if h_vel_compensation < 0 then h_vel_compensation = 0 end
if h_vel_compensation > max_pitch then h_vel_compensation = max_pitch end
newpitch = newpitch + (velocity.y * math.rad(max_pitch - h_vel_compensation))
end
local new_accel = accel
if longit_speed > 1.5 then
new_accel = airutils.getLiftAccel(self, velocity, new_accel, longit_speed, roll, curr_pos, self._lift, 15000)
end
-- end lift
--wind effects
if longit_speed > 1.5 and airutils.wind then
local wind = airutils.get_wind(curr_pos, 0.1)
new_accel = vector.add(new_accel, wind)
end
if stop ~= true then --maybe == nil
self._last_accell = new_accel
self.object:move_to(curr_pos)
--self.object:set_velocity(velocity)
--[[if player then
airutils.attach(self, player, self._instruction_mode)
end]]--
airutils.set_acceleration(self.object, new_accel)
else
if stop == true then
self.object:set_acceleration({x=0,y=0,z=0})
self.object:set_velocity({x=0,y=0,z=0})
end
end
if self.wheels then
if is_flying == false then --isn't flying?
--animate wheels
if math.abs(longit_speed) > 0.1 then
self.wheels:set_animation_frame_speed(longit_speed * 10)
else
self.wheels:set_animation_frame_speed(0)
end
else
--stop wheels
self.wheels:set_animation_frame_speed(0)
end
end
------------------------------------------------------
-- end accell
------------------------------------------------------
------------------------------------------------------
-- sound and animation
------------------------------------------------------
airutils.engine_set_sound_and_animation(self)
------------------------------------------------------
--self.object:get_luaentity() --hack way to fix jitter on climb
--adjust climb indicator
local climb_rate = velocity.y
if climb_rate > 5 then climb_rate = 5 end
if climb_rate < -5 then
climb_rate = -5
end
--is an stall, force a recover
if longit_speed < (self._min_speed / 2) and climb_rate < -3.5 and is_flying then
self._elevator_angle = 0
self._angle_of_attack = -4
newpitch = math.rad(self._angle_of_attack)
end
--minetest.chat_send_all('rate '.. climb_rate)
local climb_angle = airutils.get_gauge_angle(climb_rate)
--self.climb_gauge:set_attach(self.object,'',ALBATROS_D5_GAUGE_CLIMBER_POSITION,{x=0,y=0,z=climb_angle})
local indicated_speed = longit_speed * 0.9
if indicated_speed < 0 then indicated_speed = 0 end
local speed_angle = airutils.get_gauge_angle(indicated_speed, -45)
--self.speed_gauge:set_attach(self.object,'',ALBATROS_D5_GAUGE_SPEED_POSITION,{x=0,y=0,z=speed_angle})
if is_attached then
if self._show_hud then
airutils.update_hud(player, climb_angle, speed_angle)
else
airutils.remove_hud(player)
end
end
--adjust power indicator
local power_indicator_angle = airutils.get_gauge_angle(self._power_lever/10)
--self.power_gauge:set_attach(self.object,'',ALBATROS_D5_GAUGE_POWER_POSITION,{x=0,y=0,z=power_indicator_angle})
if is_flying == false then
-- new yaw
local turn_rate = math.rad(30)
local yaw_turn = self.dtime * math.rad(self._rudder_angle) * turn_rate *
airutils.sign(longit_speed) * math.abs(longit_speed/2)
newyaw = yaw + yaw_turn
end
--apply rotations
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
--end
--adjust elevator pitch (3d model)
self.object:set_bone_position("elevator", self._elevator_pos, {x=-self._elevator_angle*2 - 90, y=0, z=0})
--adjust rudder
self.object:set_bone_position("rudder", self._rudder_pos, {x=0,y=self._rudder_angle,z=0})
--adjust ailerons
if self._aileron_r_pos and self._aileron_l_pos then
self.object:set_bone_position("aileron.r", self._aileron_r_pos, {x=-self._rudder_angle - 90,y=0,z=0})
self.object:set_bone_position("aileron.l", self._aileron_l_pos, {x=self._rudder_angle - 90,y=0,z=0})
end
--set stick position
if self.stick then
self.stick:set_attach(self.object,'',self._stick_pos,{x=self._elevator_angle/2,y=0,z=self._rudder_angle})
end
-- calculate energy consumption --
airutils.consumptionCalc(self, accel)
--test collision
airutils.testImpact(self, velocity, curr_pos)
--saves last velocity for collision detection (abrupt stop)
self._last_vel = self.object:get_velocity()
end
function airutils.on_punch(self, puncher, ttime, toolcaps, dir, damage)
if not puncher or not puncher:is_player() then
return
end
local is_admin = false
is_admin = minetest.check_player_privs(puncher, {server=true})
local name = puncher:get_player_name()
if self.owner and self.owner ~= name and self.owner ~= "" then
if is_admin == false then return end
end
if self.owner == nil then
self.owner = name
end
if self.driver_name and self.driver_name ~= name then
-- do not allow other players to remove the object while there is a driver
return
end
local is_attached = false
if puncher:get_attach() == self.object then is_attached = true end
local itmstck=puncher:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if is_attached == false then
if airutils.loadFuel(self, puncher:get_player_name()) then
return
end
--repair
if (item_name == "airutils:repair_tool")
and self._engine_running == false then
if self.hp_max < 50 then
local inventory_item = "default:steel_ingot"
local inv = puncher:get_inventory()
if inv:contains_item("main", inventory_item) then
local stack = ItemStack(inventory_item .. " 1")
inv:remove_item("main", stack)
self.hp_max = self.hp_max + 10
if self.hp_max > 50 then self.hp_max = 50 end
airutils.setText(self, self.infotext)
else
minetest.chat_send_player(puncher:get_player_name(), "You need steel ingots in your inventory to perform this repair.")
end
end
return
end
-- deal with painting or destroying
if itmstck then
if airutils.set_paint(self, puncher, itmstck, self._painting_texture) == false then
if not self.driver and toolcaps and toolcaps.damage_groups
and toolcaps.damage_groups.fleshy and item_name ~= airutils.fuel then
--airutils.hurt(self,toolcaps.damage_groups.fleshy - 1)
--airutils.make_sound(self,'hit')
self.hp_max = self.hp_max - 10
minetest.sound_play(self._collision_sound, {
object = self.object,
max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
airutils.setText(self, self.infotext)
end
end
end
if self.hp_max <= 0 then
airutils.destroy(self)
end
end
end
function airutils.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.owner == "" then
self.owner = name
end
local passenger_name = nil
if self._passenger then
passenger_name = self._passenger
end
local touching_ground, liquid_below = airutils.check_node_below(self.object, 1.3)
local is_on_ground = self.isinliquid or touching_ground or liquid_below
local is_under_water = airutils.check_is_under_water(self.object)
--minetest.chat_send_all('name '.. dump(name) .. ' - pilot: ' .. dump(self.driver_name) .. ' - pax: ' .. dump(passenger_name))
--=========================
-- detach pilot
--=========================
if name == self.driver_name then
airutils.pilot_formspec(name)
--=========================
-- detach passenger
--=========================
elseif name == passenger_name then
if is_on_ground or clicker:get_player_control().sneak then
airutils.dettach_pax(self, clicker)
else
minetest.chat_send_player(name, "Hold sneak and right-click to disembark while flying")
end
--=========================
-- attach pilot
--=========================
elseif not self.driver_name then
if self.owner == name or minetest.check_player_privs(clicker, {protection_bypass=true}) then
if clicker:get_player_control().aux1 == true then --lets see the inventory
airutils.show_vehicle_trunk_formspec(self, clicker, airutils.trunk_slots)
else
if is_under_water then return end
--remove pax to prevent bug
if self._passenger then
local pax_obj = minetest.get_player_by_name(self._passenger)
airutils.dettach_pax(self, pax_obj)
end
--attach player
if clicker:get_player_control().sneak == true then
-- flight instructor mode
self._instruction_mode = true
airutils.attach(self, clicker, true)
else
-- no driver => clicker is new driver
self._instruction_mode = false
airutils.attach(self, clicker)
end
self._elevator_angle = 0
self._rudder_angle = 0
self._command_is_given = false
end
else
minetest.chat_send_player(name, core.colorize('#ff0000', " >>> You aren't the owner of this machine."))
end
--=========================
-- attach passenger
--=========================
elseif self.driver_name and not self._passenger then
airutils.attach_pax(self, clicker)
else
minetest.chat_send_player(name, core.colorize('#ff0000', " >>> Can't enter airplane."))
end
end

72
lib_planes/forms.lua Normal file
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dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "global_definitions.lua")
--------------
-- Manual --
--------------
function airutils.getPlaneFromPlayer(player)
local seat = player:get_attach()
if seat then
local plane = seat:get_attach()
return plane
end
return nil
end
function airutils.pilot_formspec(name)
local basic_form = table.concat({
"formspec_version[3]",
"size[6,6]",
}, "")
basic_form = basic_form.."button[1,1.0;4,1;go_out;Go Offboard]"
basic_form = basic_form.."button[1,2.5;4,1;hud;Show/Hide Gauges]"
minetest.show_formspec(name, "lib_planes:pilot_main", basic_form)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "lib_planes:pilot_main" then
local name = player:get_player_name()
local plane_obj = airutils.getPlaneFromPlayer(player)
if plane_obj then
local ent = plane_obj:get_luaentity()
if fields.hud then
if ent._show_hud == true then
ent._show_hud = false
else
ent._show_hud = true
end
end
if fields.go_out then
local touching_ground, liquid_below = airutils.check_node_below(plane_obj, 1.3)
local is_on_ground = ent.isinliquid or touching_ground or liquid_below
if is_on_ground then --or clicker:get_player_control().sneak then
if ent._passenger then --any pax?
local pax_obj = minetest.get_player_by_name(ent._passenger)
airutils.dettach_pax(ent, pax_obj)
end
ent._instruction_mode = false
--[[ sound and animation
if ent.sound_handle then
minetest.sound_stop(ent.sound_handle)
ent.sound_handle = nil
end
ent.engine:set_animation_frame_speed(0)]]--
else
-- not on ground
if ent._passenger then
--give the control to the pax
ent._autopilot = false
airutils.transfer_control(ent, true)
ent._command_is_given = true
ent._instruction_mode = true
end
end
airutils.dettachPlayer(ent, player)
end
end
minetest.close_formspec(name, "lib_planes:pilot_main")
end
end)

57
lib_planes/fuel_management.lua Executable file
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function airutils.contains(table, val)
for k,v in pairs(table) do
if k == val then
return v
end
end
return false
end
function airutils.loadFuel(self, player_name)
local player = minetest.get_player_by_name(player_name)
local inv = player:get_inventory()
local itmstck=player:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
local fuel = airutils.contains(airutils.fuel, item_name)
if fuel then
local stack = ItemStack(item_name .. " 1")
if self._energy < 10 then
inv:remove_item("main", stack)
self._energy = self._energy + fuel
if self._energy > 10 then self._energy = 10 end
local energy_indicator_angle = airutils.get_gauge_angle(self._energy)
--self.fuel_gauge:set_attach(self.object,'',self._gauge_fuel_position,{x=0,y=0,z=energy_indicator_angle})
end
return true
end
return false
end
function airutils.consumptionCalc(self, accel)
if accel == nil then return end
if self._energy > 0 and self._engine_running and accel ~= nil then
local consumed_power = self._power_lever/700000
--minetest.chat_send_all('consumed: '.. consumed_power)
self._energy = self._energy - consumed_power;
local energy_indicator_angle = airutils.get_gauge_angle(self._energy)
if self.fuel_gauge then
if self.fuel_gauge:get_luaentity() then
self.fuel_gauge:set_attach(self.object,'',self._gauge_fuel_position,{x=0,y=0,z=energy_indicator_angle})
end
end
end
if self._energy <= 0 and self._engine_running and accel ~= nil then
self._engine_running = false
self._autopilot = false
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
self.object:set_animation_frame_speed(0)
end
end

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--
-- constants
--
airutils.vector_up = vector.new(0, 1, 0)

216
lib_planes/hud.lua Executable file
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airutils.hud_list = {}
function airutils.animate_gauge(player, ids, prefix, x, y, angle)
local angle_in_rad = math.rad(angle + 180)
local dim = 10
local pos_x = math.sin(angle_in_rad) * dim
local pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "2"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 20
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "3"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 30
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "4"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 40
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "5"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 50
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "6"], "offset", {x = pos_x + x, y = pos_y + y})
dim = 60
pos_x = math.sin(angle_in_rad) * dim
pos_y = math.cos(angle_in_rad) * dim
player:hud_change(ids[prefix .. "7"], "offset", {x = pos_x + x, y = pos_y + y})
end
function airutils.update_hud(player, climb, speed)
local player_name = player:get_player_name()
local screen_pos_y = -150
local screen_pos_x = 10
local clb_gauge_x = screen_pos_x + 80
local clb_gauge_y = screen_pos_y + 5
local sp_gauge_x = screen_pos_x + 180
local sp_gauge_y = clb_gauge_y
local ids = airutils.hud_list[player_name]
if ids then
airutils.animate_gauge(player, ids, "clb_pt_", clb_gauge_x, clb_gauge_y, climb)
airutils.animate_gauge(player, ids, "sp_pt_", sp_gauge_x, sp_gauge_y, speed)
else
ids = {}
ids["title"] = player:hud_add({
hud_elem_type = "text",
position = {x = 0, y = 1},
offset = {x = screen_pos_x +140, y = screen_pos_y -100},
text = "Flight Information",
alignment = 0,
scale = { x = 100, y = 30},
number = 0xFFFFFF,
})
ids["bg"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = screen_pos_x, y = screen_pos_y},
text = "airutils_hud_panel.png",
scale = { x = 0.5, y = 0.5},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_1"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_2"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_3"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_4"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_5"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_6"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["clb_pt_7"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = clb_gauge_x, y = clb_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_1"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_2"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_3"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_4"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_5"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_6"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["sp_pt_7"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = sp_gauge_x, y = sp_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
airutils.hud_list[player_name] = ids
end
end
function airutils.remove_hud(player)
if player then
local player_name = player:get_player_name()
--minetest.chat_send_all(player_name)
local ids = airutils.hud_list[player_name]
if ids then
--player:hud_remove(ids["altitude"])
--player:hud_remove(ids["time"])
player:hud_remove(ids["title"])
player:hud_remove(ids["bg"])
player:hud_remove(ids["clb_pt_7"])
player:hud_remove(ids["clb_pt_6"])
player:hud_remove(ids["clb_pt_5"])
player:hud_remove(ids["clb_pt_4"])
player:hud_remove(ids["clb_pt_3"])
player:hud_remove(ids["clb_pt_2"])
player:hud_remove(ids["clb_pt_1"])
player:hud_remove(ids["sp_pt_7"])
player:hud_remove(ids["sp_pt_6"])
player:hud_remove(ids["sp_pt_5"])
player:hud_remove(ids["sp_pt_4"])
player:hud_remove(ids["sp_pt_3"])
player:hud_remove(ids["sp_pt_2"])
player:hud_remove(ids["sp_pt_1"])
end
airutils.hud_list[player_name] = nil
end
end

25
lib_planes/init.lua Executable file
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dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "global_definitions.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "control.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "fuel_management.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "custom_physics.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "utilities.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "entities.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "forms.lua")
--
-- helpers and co.
--
--
-- items
--
settings = Settings(minetest.get_worldpath() .. "/settings.conf")
local function fetch_setting(name)
local sname = name
return settings and settings:get(sname) or minetest.settings:get(sname)
end

332
lib_planes/utilities.lua Normal file
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dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "global_definitions.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "hud.lua")
function airutils.properties_copy(origin_table)
local tablecopy = {}
for k, v in pairs(origin_table) do
tablecopy[k] = v
end
return tablecopy
end
function airutils.get_hipotenuse_value(point1, point2)
return math.sqrt((point1.x - point2.x) ^ 2 + (point1.y - point2.y) ^ 2 + (point1.z - point2.z) ^ 2)
end
function airutils.dot(v1,v2)
return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z
end
function airutils.sign(n)
return n>=0 and 1 or -1
end
function airutils.minmax(v,m)
return math.min(math.abs(v),m)*airutils.sign(v)
end
function airutils.get_gauge_angle(value, initial_angle)
initial_angle = initial_angle or 90
local angle = value * 18
angle = angle - initial_angle
angle = angle * -1
return angle
end
-- attach player
function airutils.attach(self, player, instructor_mode)
instructor_mode = instructor_mode or false
local name = player:get_player_name()
self.driver_name = name
-- attach the driver
local eye_y = 0
if instructor_mode == true then
eye_y = -2.5
player:set_attach(self.passenger_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
else
eye_y = -4
player:set_attach(self.pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
end
if airutils.detect_player_api(player) == 1 then
eye_y = eye_y + 6.5
end
player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 1, z = -30})
player_api.player_attached[name] = true
player_api.set_animation(player, "sit")
-- make the driver sit
minetest.after(1, function()
if player then
--minetest.chat_send_all("okay")
airutils.sit(player)
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
end)
end
-- attach passenger
function airutils.attach_pax(self, player)
local name = player:get_player_name()
self._passenger = name
-- attach the driver
local eye_y = 0
if self._instruction_mode == true then
eye_y = -4
player:set_attach(self.pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
else
eye_y = -2.5
player:set_attach(self.passenger_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
end
if airutils.detect_player_api(player) == 1 then
eye_y = eye_y + 6.5
end
player:set_eye_offset({x = 0, y = eye_y, z = 2}, {x = 0, y = 1, z = -30})
player_api.player_attached[name] = true
player_api.set_animation(player, "sit")
-- make the driver sit
minetest.after(1, function()
player = minetest.get_player_by_name(name)
if player then
airutils.sit(player)
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
end)
end
function airutils.dettachPlayer(self, player)
local name = self.driver_name
airutils.setText(self, self.infotext)
airutils.remove_hud(player)
--self._engine_running = false
-- driver clicked the object => driver gets off the vehicle
self.driver_name = nil
-- detach the player
--player:set_physics_override({speed = 1, jump = 1, gravity = 1, sneak = true})
player:set_detach()
player_api.player_attached[name] = nil
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
player_api.set_animation(player, "stand")
self.driver = nil
--remove_physics_override(player, {speed=1,gravity=1,jump=1})
end
function airutils.dettach_pax(self, player)
local name = self._passenger
-- passenger clicked the object => driver gets off the vehicle
self._passenger = nil
-- detach the player
--player:set_physics_override({speed = 1, jump = 1, gravity = 1, sneak = true})
if player then
player:set_detach()
player_api.player_attached[name] = nil
player_api.set_animation(player, "stand")
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
--remove_physics_override(player, {speed=1,gravity=1,jump=1})
end
end
function airutils.checkAttach(self, player)
if player then
local player_attach = player:get_attach()
if player_attach then
if player_attach == self.pilot_seat_base or player_attach == self.passenger_seat_base then
return true
end
end
end
return false
end
-- destroy the boat
function airutils.destroy(self)
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
if self._passenger then
-- detach the passenger
local passenger = minetest.get_player_by_name(self._passenger)
if passenger then
airutils.dettach_pax(self, passenger)
end
end
if self.driver_name then
-- detach the driver
local player = minetest.get_player_by_name(self.driver_name)
airutils.dettachPlayer(self, player)
end
local pos = self.object:get_pos()
if self.fuel_gauge then self.fuel_gauge:remove() end
if self.power_gauge then self.power_gauge:remove() end
if self.climb_gauge then self.climb_gauge:remove() end
if self.speed_gauge then self.speed_gauge:remove() end
if self.engine then self.engine:remove() end
if self.pilot_seat_base then self.pilot_seat_base:remove() end
if self.passenger_seat_base then self.passenger_seat_base:remove() end
if self.stick then self.stick:remove() end
airutils.destroy_inventory(self)
self.object:remove()
--[[pos.y=pos.y+2
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'hidroplane:wings')
for i=1,6 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:steel_ingot')
end
for i=1,2 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'wool:white')
end
for i=1,6 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:mese_crystal')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:diamond')
end]]--
--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'hidroplane:hidro')
end
function airutils.testImpact(self, velocity, position)
local p = position --self.object:get_pos()
local collision = false
if self._last_vel == nil then return end
--lets calculate the vertical speed, to avoid the bug on colliding on floor with hard lag
if abs(velocity.y - self._last_vel.y) > 2 then
local noded = airutils.nodeatpos(airutils.pos_shift(p,{y=-2.8}))
if (noded and noded.drawtype ~= 'airlike') then
collision = true
else
self.object:set_velocity(self._last_vel)
--self.object:set_acceleration(self._last_accell)
self.object:set_velocity(vector.add(velocity, vector.multiply(self._last_accell, self.dtime/8)))
end
end
local impact = abs(airutils.get_hipotenuse_value(velocity, self._last_vel))
--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
if impact > 2 then
--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
if self.colinfo then
collision = self.colinfo.collides
end
end
if impact > 1.2 and self._longit_speed > 2 then
local noded = airutils.nodeatpos(airutils.pos_shift(p,{y=-2.8}))
if (noded and noded.drawtype ~= 'airlike') then
minetest.sound_play("airutils_touch", {
--to_player = self.driver_name,
object = self.object,
max_hear_distance = 15,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
}, true)
end
end
if collision then
--self.object:set_velocity({x=0,y=0,z=0})
local damage = impact / 2
self.hp_max = self.hp_max - damage --subtract the impact value directly to hp meter
minetest.sound_play(self._collision_sound, {
--to_player = self.driver_name,
object = self.object,
max_hear_distance = 15,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
}, true)
if self.driver_name then
local player_name = self.driver_name
airutils.setText(self, self.infotext)
--minetest.chat_send_all('damage: '.. damage .. ' - hp: ' .. self.hp_max)
if self.hp_max < 0 then --if acumulated damage is greater than 50, adieu
airutils.destroy(self)
end
local player = minetest.get_player_by_name(player_name)
if player then
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-(damage/2))
end
end
if self._passenger ~= nil then
local passenger = minetest.get_player_by_name(self._passenger)
if passenger then
if passenger:get_hp() > 0 then
passenger:set_hp(passenger:get_hp()-(damage/2))
end
end
end
end
end
end
function airutils.checkattachBug(self)
-- for some engine error the player can be detached from the submarine, so lets set him attached again
if self.owner and self.driver_name then
-- attach the driver again
local player = minetest.get_player_by_name(self.owner)
if player then
if player:get_hp() > 0 then
airutils.attach(self, player, self._instruction_mode)
else
airutils.dettachPlayer(self, player)
end
else
if self._passenger ~= nil and self._command_is_given == false then
self._autopilot = false
airutils.transfer_control(self, true)
end
end
end
end
function airutils.engineSoundPlay(self)
--sound
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
if self.object then
self.sound_handle = minetest.sound_play({name = self._engine_sound},
{object = self.object, gain = 2.0,
pitch = 0.5 + ((self._power_lever/100)/2),
max_hear_distance = 15,
loop = true,})
end
end
function airutils.engine_set_sound_and_animation(self)
--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
if self._engine_running then
if self._last_applied_power ~= self._power_lever then
--minetest.chat_send_all('test2')
self._last_applied_power = self._power_lever
self.object:set_animation_frame_speed(60 + self._power_lever)
airutils.engineSoundPlay(self)
end
else
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
self.object:set_animation_frame_speed(0)
end
end
end

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