yl_speak_up/tools.lua
2020-11-20 11:45:50 +01:00

147 lines
6.1 KiB
Lua

minetest.register_tool("yl_speak_up:staff_of_i_said_so", {
description = "Staff of I-said-so",
inventory_image = "yl_speak_up_staff_of_i_said_so.png",
on_use = function(itemstack, user, pointed_thing)
local has_priv = minetest.check_player_privs(user, {npc_master=true})
local p_name = user:get_player_name()
if not has_priv then
minetest.chat_send_player(p_name,yl_speak_up.message_tool_taken_because_of_lacking_priv)
minetest.log("action","[MOD] yl_speak_up: User "..p_name.." used an admin item: "..itemstack:get_name().." at pos "..minetest.pos_to_string(user:get_pos(),0))
itemstack:take_item(1)
return itemstack
end
if (pointed_thing.type == "object") then
local obj = pointed_thing.ref
local luaentity = obj:get_luaentity()
if luaentity ~= nil and luaentity.yl_speak_up == nil then return itemstack end -- Is the thing we clicked really one of our NPCs?
yl_speak_up.config(user, obj)
return itemstack
end
end
})
minetest.register_tool("yl_speak_up:staff_of_shut_up", {
description = "Staff of shut-up",
inventory_image = "yl_speak_up_staff_of_shut_up.png",
on_use = function(itemstack, user, pointed_thing)
local has_priv = minetest.check_player_privs(user, {npc_master=true})
local p_name = user:get_player_name()
if not has_priv then
minetest.chat_send_player(p_name,yl_speak_up.message_tool_taken_because_of_lacking_priv)
minetest.log("action","[MOD] yl_speak_up: User "..p_name.." used an admin item: "..itemstack:get_name().." at pos "..minetest.pos_to_string(user:get_pos(),0))
itemstack:take_item(1)
return itemstack
end
if (pointed_thing.type == "object") then
local obj = pointed_thing.ref
local luaentity = obj:get_luaentity()
if luaentity ~= nil and luaentity.yl_speak_up == nil then return itemstack end -- Is the thing we clicked really one of our NPCs?
luaentity.yl_speak_up.talk = false
local npc = luaentity.yl_speak_up.id
minetest.chat_send_player(p_name,"NPC with ID "..npc.." will shut up at pos "..minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
minetest.log("action","[MOD] yl_speak_up: NPC with ID n_"..npc.." will shut up at pos "..minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
return itemstack
end
end
})
minetest.register_tool("yl_speak_up:staff_of_dawai_dawai", {
description = "Staff of dawai-dawai",
inventory_image = "yl_speak_up_staff_of_dawai_dawai.png",
on_use = function(itemstack, user, pointed_thing)
local has_priv = minetest.check_player_privs(user, {npc_master=true})
local p_name = user:get_player_name()
if not has_priv then
minetest.chat_send_player(p_name,yl_speak_up.message_tool_taken_because_of_lacking_priv)
minetest.log("action","[MOD] yl_speak_up: User "..p_name.." used an admin item: "..itemstack:get_name().." at pos "..minetest.pos_to_string(user:get_pos(),0))
itemstack:take_item(1)
return itemstack
end
if (pointed_thing.type == "object") then
local obj = pointed_thing.ref
local luaentity = obj:get_luaentity()
if luaentity ~= nil and luaentity.yl_speak_up == nil then return itemstack end -- Is the thing we clicked really one of our NPCs?
luaentity.yl_speak_up.talk = true
local npc = luaentity.yl_speak_up.id
minetest.chat_send_player(p_name,"NPC with ID "..npc.." will resume speech at pos "..minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
minetest.log("action","[MOD] yl_speak_up: NPC with ID n_"..npc.." will resume speech at pos "..minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
return itemstack
end
end
})
minetest.register_tool("yl_speak_up:staff_of_game_over", {
description = "Staff of game-over",
inventory_image = "yl_speak_up_staff_of_game_over.png",
on_use = function(itemstack, user, pointed_thing)
local has_priv = minetest.check_player_privs(user, {npc_master=true})
local p_name = user:get_player_name()
if not has_priv then
minetest.chat_send_player(p_name,yl_speak_up.message_tool_taken_because_of_lacking_priv)
minetest.log("action","[MOD] yl_speak_up: User "..p_name.." used an admin item: "..itemstack:get_name().." at pos "..minetest.pos_to_string(user:get_pos(),0))
itemstack:take_item(1)
return itemstack
end
if (pointed_thing.type == "object") then
local obj = pointed_thing.ref
local luaentity = obj:get_luaentity()
if luaentity ~= nil and luaentity.yl_speak_up == nil then return itemstack end -- Is the thing we clicked really one of our NPCs?
local npc = luaentity.yl_speak_up.id
minetest.chat_send_player(p_name,"NPC with ID "..npc.." removed from position "..minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
minetest.log("action","[MOD] yl_speak_up: NPC with ID "..npc.." removed from position "..minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
obj:remove()
return itemstack
end
end
})
minetest.register_tool("yl_speak_up:staff_of_fashion", {
description = "Staff of fashion",
inventory_image = "yl_speak_up_staff_of_fashion.png",
on_use = function(itemstack, user, pointed_thing)
local has_priv = minetest.check_player_privs(user, {npc_master=true})
local p_name = user:get_player_name()
if not has_priv then
minetest.chat_send_player(p_name,yl_speak_up.message_tool_taken_because_of_lacking_priv)
minetest.log("action","[MOD] yl_speak_up: User "..p_name.." used an admin item: "..itemstack:get_name().." at pos "..minetest.pos_to_string(user:get_pos(),0))
itemstack:take_item(1)
return itemstack
end
if (pointed_thing.type == "object") then
local obj = pointed_thing.ref
local luaentity = obj:get_luaentity()
if luaentity ~= nil and luaentity.yl_speak_up == nil then return itemstack end -- Is the thing we clicked really one of our NPCs?
yl_speak_up.fashion(user, obj)
local npc = luaentity.yl_speak_up.id
minetest.chat_send_player(p_name,"NPC with ID n_"..npc.." will redress at pos "..minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
minetest.log("action","[MOD] yl_speak_up: NPC with ID n_"..npc.." will redress at pos "..minetest.pos_to_string(obj:get_pos(),0).." on command of "..p_name)
return itemstack
end
end
})