waypoint_compass/init.lua

174 lines
5.8 KiB
Lua

local player_waypoints = {}
local update_interval = 1.31415
local compass_precision = 10 -- set to 1 to show whole number or 10 for 1 decimal
local waypoint_color = 0xFC7D0A
local target_above = false -- place waypoint inside the block or above it
local point_to_objects = false -- unimplemented
local point_to_liquids = true
local compass_range = 180
-- lua metatables? what is that? :P
-- local function get_compass_meta_id(meta)
-- return meta:get_string("waypoint_compass:id") ~= "" or "default_id"
-- end
local function get_compass_meta_label(meta)
local label = meta:get_string("waypoint_compass:label")
return label ~= "" and label or "destination"
end
local function set_compass_meta_label(meta, label)
meta:set_string("waypoint_compass:label", label)
end
local function set_compass_meta_pos(meta, pos)
local pos_str = minetest.serialize(pos)
meta:set_string("waypoint_compass:position", pos_str)
end
local function get_compass_meta_pos(meta)
return minetest.deserialize(meta:get_string("waypoint_compass:position"))
end
-- local function set_compass_meta_pos(meta, pos)
-- local pos_hash = minetest.hash_node_position(pos)
-- meta:set_int("waypoint_compass:position", pos_hash)
-- end
-- local function get_compass_meta_pos(meta)
-- return minetest.get_position_from_hash(meta:get_int("waypoint_compass:position"))
-- end
local function set_waypoint_at_pointed_place(itemstack, pointed_thing)
if pointed_thing and pointed_thing.type == "node" then
local pointed_pos = target_above and pointed_thing.above or pointed_thing.under
local meta = itemstack:get_meta()
meta:set_string("description", string.format("Waypoint compass %s", minetest.pos_to_string(pointed_pos)))
set_compass_meta_pos(meta, pointed_pos)
set_compass_meta_label(meta, minetest.pos_to_string(pointed_pos))
return itemstack
end
-- TODO handle entities?
end
-- return first thing player is pointing at
local function raycast_crosshair(player, range)
local p_pos = player:get_pos()
local p_eye_height = player:get_properties().eye_height
local p_eye_pos = { x = p_pos.x, y = p_pos.y + p_eye_height, z = p_pos.z }
local to = vector.add(p_eye_pos, vector.multiply(player:get_look_dir(), range))
local ray = minetest.raycast(p_eye_pos, to, point_to_objects, point_to_liquids)
local pointed_thing = ray:next()
return pointed_thing
-- while pointed_thing do
-- print(pointed_thing.type, minetest.pos_to_string(pointed_thing.under))
-- pointed_thing = ray:next()
-- end
end
local function hide_hud_waypoint(player)
local player_name = player:get_player_name()
local hud_id = player_waypoints[player_name].hud_id
player_waypoints[player_name] = nil
player:hud_remove(hud_id)
end
local function show_hud_waypoint(player, compass_item_meta)
local player_name = player:get_player_name()
-- Show this waypoint
local waypoint_name = get_compass_meta_label(compass_item_meta)
local hud_id = player:hud_add({
hud_elem_type = "waypoint",
name = waypoint_name,
text = "m",
precision= compass_precision,
number = waypoint_color,
world_pos = get_compass_meta_pos(compass_item_meta),
})
-- store HUD elemnt id to remove it later
if not player_waypoints[player_name] then
player_waypoints[player_name] = {}
end
--print("hud_id add", hud_id)
player_waypoints[player_name].pos = get_compass_meta_pos(compass_item_meta)
player_waypoints[player_name].hud_id = hud_id
end
-- if item is a compass, then show stored waypoint
local function update_hud_waypoint(player, itemstack)
if not player:is_player() then
return
end
local player_name = player:get_player_name()
-- player is holding compass
if (itemstack and itemstack:get_name() == "waypoint_compass:compass") then
local meta = itemstack:get_meta()
local waypoint_pos = get_compass_meta_pos(meta)
-- remove different waypoint if it exists
if player_waypoints[player_name] and
(player_waypoints[player_name].pos ~= waypoint_pos) then
hide_hud_waypoint(player)
end
-- show new waypoint
if not player_waypoints[player_name] then
show_hud_waypoint(player, meta)
end
else
-- not holding it anymore
if player_waypoints[player_name] then
hide_hud_waypoint(player)
end
end
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer > update_interval then
for _,player in pairs(minetest.get_connected_players()) do
local itemstack = player:get_wielded_item()
update_hud_waypoint(player, itemstack)
end
timer = 0
end
end)
local function compass_use_callback(itemstack, user, pointed_thing)
if pointed_thing.type == "nothing" then
if user and user:is_player() then
pointed_thing = raycast_crosshair(user, compass_range)
end
end
set_waypoint_at_pointed_place(itemstack, pointed_thing)
update_hud_waypoint(user, itemstack)
end
minetest.register_tool(
"waypoint_compass:compass", {
description = "Waypoint compass",
short_description = "Waypoint compass",
inventory_image = "Waypoint_compass_inventory_image.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.5},
range = 2.0, -- TODO what's the good range?
on_place = function(itemstack, placer, pointed_thing)
compass_use_callback(itemstack, placer, pointed_thing)
return itemstack
end,
on_secondary_use = function(itemstack, user, pointed_thing)
compass_use_callback(itemstack, user, pointed_thing)
return itemstack
end,
})