do not show unset position

This commit is contained in:
whosit 2021-05-17 21:06:47 +03:00
parent cbc5cda07b
commit e14d942193

View File

@ -14,6 +14,7 @@ local compass_range = 180
local function set_compass_meta_label(meta, label)
meta:set_string("description", string.format("Waypoint compass to \"%s\"", label))
meta:set_string("waypoint_compass:label", label)
end
@ -31,7 +32,13 @@ end
local function get_compass_meta_pos(meta)
return minetest.deserialize(meta:get_string("waypoint_compass:position"))
local pos_str = meta:get_string("waypoint_compass:position")
if pos_str == "" then
-- FIXME This is probably bad.
return nil
else
return minetest.deserialize(meta:get_string("waypoint_compass:position"))
end
end
@ -110,6 +117,11 @@ end
local function show_hud_waypoint(player, compass_item_meta)
local player_name = player:get_player_name()
local waypoint_pos = get_compass_meta_pos(compass_item_meta)
if waypoint_pos == nil then
-- do not show unset compass position
return
end
-- Show this waypoint
local waypoint_name = get_compass_meta_label(compass_item_meta)
local waypoint_color = get_compass_meta_color(compass_item_meta)
@ -119,14 +131,14 @@ local function show_hud_waypoint(player, compass_item_meta)
text = "m",
precision= compass_precision,
number = waypoint_color,
world_pos = get_compass_meta_pos(compass_item_meta),
world_pos = waypoint_pos,
})
-- store HUD elemnt id to remove it later
if not player_waypoints[player_name] then
player_waypoints[player_name] = {}
end
--print("hud_id add", hud_id)
player_waypoints[player_name].pos = get_compass_meta_pos(compass_item_meta)
player_waypoints[player_name].pos = waypoint_pos
player_waypoints[player_name].hud_id = hud_id
end
@ -143,8 +155,8 @@ local function update_hud_waypoint(player, itemstack, force)
local meta = itemstack:get_meta()
local waypoint_pos = get_compass_meta_pos(meta)
-- remove different waypoint if it exists
if player_waypoints[player_name] or force and
(player_waypoints[player_name].pos ~= waypoint_pos) then
if player_waypoints[player_name] and waypoint_pos and
((player_waypoints[player_name].pos ~= waypoint_pos) or force) then
hide_hud_waypoint(player)
end
-- show new waypoint
@ -194,6 +206,7 @@ local function coords_from_string(str)
return {x = tmp[1], y = tmp[2], z = tmp[3]}
end
local compass_dialog_context = {}
local function show_basic_dialog(itemstack, player)
@ -224,15 +237,14 @@ local function compass_use_callback(itemstack, user, pointed_thing)
end
local meta = itemstack:get_meta()
local owner = get_compass_meta_owner(meta)
print("owner", owner)
local player_name = user:get_player_name()
if owner == "" then
-- set first user as owner
print("set owner", user:get_player_name())
set_compass_meta_owner(meta, user:get_player_name())
elseif owner ~= user:get_player_name() then
set_compass_meta_owner(meta, player_name)
elseif owner ~= player_name then
-- already has owner
-- TODO show message "You are not the owner" (or maybe limit editing to color change?)
print("You are not the owner. Owner is " .. owner)
minetest.chat_send_player(player_name, "You are not the owner of this compass. Owner is " .. owner .. ".")
return itemstack
end
if user:get_player_control()["sneak"] then
@ -260,13 +272,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local compass_item = compass_dialog_context[player:get_player_name()]
if not compass_item then
-- should not happen normally
minetest.log("error","[MOD] waypoint_compass: " .. player:get_player_name() .. " Closed compass dialog without opening it?")
minetest.log("error","[MOD] waypoint_compass: " ..
player:get_player_name() ..
" Closed compass dialog without opening it?")
return
end
local meta = compass_item:get_meta()
local color = tonumber("0x"..fields.color, 16)
if color then
color = math.max(math.min(color, 0xFFFFFF), 0x0) -- for some reason seems to work fine without this
set_compass_meta_color(meta, color)
end
@ -281,7 +296,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local success = player:set_wielded_item(compass_item)
if not success then
-- no idea why this can happen
minetest.log("error","[MOD] waypoint_compass: " .. player:get_player_name() .. " Failed to swap compass after editing it")
minetest.log("error","[MOD] waypoint_compass: " ..
player:get_player_name() ..
" Failed to swap compass after editing it")
end
-- assume dialog is closed and reset context
compass_dialog_context[player:get_player_name()] = nil
@ -293,7 +310,7 @@ end)
minetest.register_tool(
"waypoint_compass:compass", {
description = "Waypoint compass\n(sneak+place to set point)",
short_description = "Waypoint compass",
--short_description = "Waypoint compass",
inventory_image = "Waypoint_compass_inventory_image.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.5},
range = 2.0, -- TODO what's the good range?