example code for exporting and using bones in models
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README.md

Works in blender 4.0.2 with this exporter: https://github.com/GreenXenith/io_scene_b3d

Notes:

  • make an armature, make bones, name them
  • select object, shift+select armature, go into pose mode, select one bone, ctrl+p, select "parent to bone"
  • if you move bone in pose mode now, it should move the object too
  • NB: to force exporter export bones, it seems you must have any animation (seems to be a bug)
  • when exporting, go into object mode and select all objects, then export to b3d