52 lines
1.0 KiB
C++
52 lines
1.0 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include "clientobject.h"
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#include "debug.h"
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#include "porting.h"
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/*
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ClientActiveObject
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*/
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ClientActiveObject::ClientActiveObject(u16 id, Client *client,
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ClientEnvironment *env):
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ActiveObject(id),
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m_client(client),
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m_env(env)
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{
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}
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ClientActiveObject::~ClientActiveObject()
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{
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removeFromScene(true);
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}
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std::unique_ptr<ClientActiveObject> ClientActiveObject::create(ActiveObjectType type,
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Client *client, ClientEnvironment *env)
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{
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// Find factory function
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auto n = m_types.find(type);
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if (n == m_types.end()) {
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// If factory is not found, just return.
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warningstream << "ClientActiveObject: No factory for type="
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<< (int)type << std::endl;
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return nullptr;
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}
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Factory f = n->second;
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std::unique_ptr<ClientActiveObject> object = (*f)(client, env);
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return object;
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}
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void ClientActiveObject::registerType(u16 type, Factory f)
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{
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auto n = m_types.find(type);
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if (n != m_types.end())
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return;
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m_types[type] = f;
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}
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