y5nw
c9e53001dc
Use std::variant for scancode to properly handle mouse keys
2024-12-31 23:27:14 +01:00
y5nw
b61d50c3ab
fully disable unittets
2024-12-31 23:27:14 +01:00
y5nw
7624f77a1b
Use scancodes only for SDL
2024-12-31 23:27:14 +01:00
y5nw
c91d4edbef
minor: KeyCode -> Keycode
2024-12-31 23:27:14 +01:00
y5nw
1e0dfe098d
stricted scancode config syntax checking
2024-12-31 23:27:14 +01:00
y5nw
d798bbf037
replace std::variant::index
2024-12-31 23:27:14 +01:00
y5nw
6ccf6cebd1
remove unused ostringstream constructions
2024-12-31 23:27:14 +01:00
y5nw
8f203adf66
review oopsies
2024-12-31 23:27:14 +01:00
y5nw
ea3becc4ff
Apply suggestions from code review
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Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-12-31 23:27:14 +01:00
y5nw
fa8bd0eb91
const std::string_view& -> std::string_view
2024-12-31 23:27:14 +01:00
y5nw
27aaed0040
Add default settings for SDL
2024-12-31 23:27:14 +01:00
y5nw
1ad0202135
fix Android regression
2024-12-31 23:27:14 +01:00
y5nw
906158b642
Restore basic tests
2024-12-31 23:27:14 +01:00
y5nw
d7372f1884
Allow toggling between saving keycodes and scancodes
2024-12-31 23:27:14 +01:00
y5nw
0aef1c4a5c
add scancode-syntax for keybinding settings
2024-12-31 23:27:14 +01:00
y5nw
cd8dee2779
partial
2024-12-31 23:27:14 +01:00
y5nw
246c35316c
switch KeyMap to unordered_map
2024-12-31 23:27:14 +01:00
grorp
27c3aade5d
TouchControls: More methods instead of static functions ( #15602 )
2024-12-30 19:03:32 +01:00
sfan5
f2b1cc3e61
Fix situation around aabbox3d default constructor ( #15586 )
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Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
2024-12-29 14:36:30 +01:00
wrrrzr
cca65fde08
Controls: extract init_joysticks ( #15597 )
2024-12-28 22:05:01 +01:00
SmallJoker
35bc217ba8
IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders ( #15591 )
...
This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
2024-12-28 22:04:05 +01:00
Lars Müller
412cc96bc9
Fix some compiler warnings ( #15596 )
2024-12-26 11:29:00 +01:00
sfan5
d2a7875b5b
Group sparse mesh buffers over entire scene for rendering
2024-12-24 15:27:08 +01:00
sfan5
612d4f9656
Improve quicktune feature a bit
2024-12-24 15:27:08 +01:00
sfan5
33b8307119
OpenGL: allow uploads of buffers to hardware ahead-of-time
2024-12-24 15:27:08 +01:00
sfan5
bb550158fc
OpenGL: encapsulate VBOs into a class
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internal only for now but this will be handy
2024-12-24 15:27:08 +01:00
Lars Müller
b087e2554f
Add glTF STEP interpolation support ( #15525 )
2024-12-24 15:25:07 +01:00
SmallJoker
d1dd044455
Reorder client initialization ( #15554 )
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Previously, ServerEnv created a player instance before they're fully initialized.
This commit moves all initialization steps and callbacks into TOSERVER_CLIENT_READY
^ which includes StageTwoClientInit for player loading or creation
2024-12-24 15:24:56 +01:00
sfan5
c49ff76955
IGUIFont / CGUITTFont code cleanups ( #15581 )
2024-12-23 12:49:47 +01:00
sfan5
0bfd9bc09e
Condense renderer information into a single string
2024-12-23 12:49:31 +01:00
sfan5
9f52f84f2b
Prefer GL3 driver over legacy GL driver
2024-12-23 12:49:31 +01:00
cx384
83bc27d99d
Move formspec code from game.cpp to separate file
2024-12-21 18:43:05 +01:00
sfan5
d4ccc8de79
Fix incorrect handling of skinned meshes as mesh nodes
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fixes #15576
2024-12-20 19:04:56 +01:00
siliconsniffer
7bf0b1fc7e
Add server url button to main menu ( #15536 )
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Co-authored-by: Zughy <63455151+Zughy@users.noreply.github.com>
2024-12-20 15:04:26 +01:00
sfan5
a6293b9861
Initial refactoring on shader usage and generation
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`IShaderSource` was designed with the idea that if you want a shader,
you must want it for a node. So it depends heavily on being given a tile
material and the node drawtype. But this doesn't make sense neither in theory
nor in practice.
This commit takes a small step towards removing the incorrect abstraction.
2024-12-20 15:04:08 +01:00
sfan5
eb8beb335e
Fix bloom with post_processing_texture_bits < 16
2024-12-20 15:04:08 +01:00
sfan5
7354cbe463
Fix core::array::reallocate when shrinking
2024-12-20 15:04:08 +01:00
cx384
f06383f78c
Minor API reference fixes
2024-12-20 15:03:55 +01:00
cx384
b172e67295
Remove game_ui from Client class
2024-12-20 15:03:45 +01:00
sfan5
10f1e142f6
Fix threshold value for imageCleanTransparent
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fixes #15401
2024-12-20 15:03:30 +01:00
Lars Müller
a37bdbf8b7
Restore .x
models to working state ( #15550 )
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* Add "lava flan" (.x model) smoke test
* Fix double finalize in `.x` mesh loader
* Use reserve instead of resize again
The weights are added indirectly via `AnimatedMesh->addWeight`
2024-12-18 20:29:35 +01:00
Lars Müller
f99a1a7c7c
Revert "Optimize raycast performance ( #15233 )"
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This reverts commit f7a695c212
.
2024-12-14 19:29:00 +01:00
Lars Müller
52a6673dab
Get rid of obsolete workaround for collision detection bugs ( #15540 )
2024-12-14 17:04:12 +01:00
Lars Müller
fef28aced9
Irrlicht: Get rid of obsolete setDebugName
( #15541 )
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Co-authored-by: sfan5 <sfan5@live.de>
2024-12-14 17:03:08 +01:00
Lars Müller
23e502fa0e
Test & document conventions used by matrix4::setRotation*
( #15542 )
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Also includes a minor `matrix4::transformVect` refactor to make testing easier.
2024-12-14 17:02:16 +01:00
sfence
f7a695c212
Optimize raycast performance ( #15233 )
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by skipping nodes not on the ray with selection boxes smaller than 1x1x1 early on
2024-12-14 17:01:06 +01:00
Wuzzy
ba63c1505a
Docs: Change translation example from NS
to PS
( #15476 )
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The currently established convention uses `NS` for "translation no-ops", i.e., it will be collected by a string-collecting utility but not be translated by Luanti at this place.
We don't want to mislead modders with this example into using `NS` for plural forms instead, breaking with the established convention and making use of automated tools harder.
See also: https://github.com/minetest/modtools/pull/11
2024-12-14 16:59:29 +01:00
y5nw
ac7406c8a1
Fixup parsing for Plural-Forms
( #15519 )
2024-12-12 15:33:34 +01:00
Lars Müller
1e59b9a756
Refactor SkinnedMesh
( #15522 )
2024-12-12 15:33:08 +01:00
SmallJoker
d123bc0951
Main menu: show favorite removal button for offline servers ( #15530 )
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This fixes a regression from 6c324cb871
.
2024-12-12 15:31:48 +01:00