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@ -119,6 +119,8 @@ Command-line options
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Compiling
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Compiling
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---------
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---------
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If you're just creating mods or games with Luanti, you do not need to compile Luanti. Instead, follow Ruben Wardy's [Luanti Modding Book](https://rubenwardy.gitlab.io/minetest_modding_book) to get started modding. Compiling Luanti is only required if you plan to modify the Luanti engine itself.
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- [Compiling - common information](doc/compiling/README.md)
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- [Compiling - common information](doc/compiling/README.md)
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- [Compiling on GNU/Linux](doc/compiling/linux.md)
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- [Compiling on GNU/Linux](doc/compiling/linux.md)
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- [Compiling on Windows](doc/compiling/windows.md)
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- [Compiling on Windows](doc/compiling/windows.md)
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@ -1,5 +1,7 @@
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# Compiling Luanti
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# Compiling Luanti
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If you're just creating mods or games with Luanti, you do not need to compile Luanti. Instead, follow Ruben Wardy's [Luanti Modding Book](https://rubenwardy.gitlab.io/minetest_modding_book) to get started modding. Compiling Luanti is only required if you plan to modify the Luanti engine itself.
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- [Compiling on GNU/Linux](linux.md)
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- [Compiling on GNU/Linux](linux.md)
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- [Compiling on Windows](windows.md)
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- [Compiling on Windows](windows.md)
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- [Compiling on MacOS](macos.md)
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- [Compiling on MacOS](macos.md)
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# Compiling on GNU/Linux
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# Compiling on GNU/Linux
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If you're just creating mods or games with Luanti, you do not need to compile Luanti. Instead, follow Ruben Wardy's [Luanti Modding Book](https://rubenwardy.gitlab.io/minetest_modding_book) to get started modding. Compiling Luanti is only required if you plan to modify the Luanti engine itself.
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## Dependencies
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## Dependencies
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| Dependency | Version | Commentary |
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| Dependency | Version | Commentary |
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@ -1,5 +1,7 @@
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# Compiling on MacOS
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# Compiling on MacOS
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If you're just creating mods or games with Luanti, you do not need to compile Luanti. Instead, follow Ruben Wardy's [Luanti Modding Book](https://rubenwardy.gitlab.io/minetest_modding_book) to get started modding. Compiling Luanti is only required if you plan to modify the Luanti engine itself.
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## Requirements
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## Requirements
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- [Homebrew](https://brew.sh/)
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- [Homebrew](https://brew.sh/)
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# Compiling on Windows using MSVC
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# Compiling on Windows using MSVC
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If you're just creating mods or games with Luanti, you do not need to compile Luanti. Instead, follow Ruben Wardy's [Luanti Modding Book](https://rubenwardy.gitlab.io/minetest_modding_book) to get started modding. Compiling Luanti is only required if you plan to modify the Luanti engine itself.
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## Requirements
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## Requirements
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- [Visual Studio 2015 or newer](https://visualstudio.microsoft.com) including
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- [Visual Studio 2015 or newer](https://visualstudio.microsoft.com) including
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@ -77,7 +79,7 @@ There are other optional libraries, but we don't test if they can build and link
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Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
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Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
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-->
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-->
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### Installing the dependencies
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## Install Luanti dependencies
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1. Start up the CMake GUI (Win > search "cmake-gui" > open)
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1. Start up the CMake GUI (Win > search "cmake-gui" > open)
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2. Select **Browse Source...** and select `path/to/minetest` (where you've cloned the repo)
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2. Select **Browse Source...** and select `path/to/minetest` (where you've cloned the repo)
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