diff --git a/README.md b/README.md index aa8faccd5..c4cc8a760 100644 --- a/README.md +++ b/README.md @@ -119,6 +119,8 @@ Command-line options Compiling --------- +If you're just creating mods or games with Luanti, you do not need to compile Luanti. Instead, follow Ruben Wardy's [Luanti Modding Book](https://rubenwardy.gitlab.io/minetest_modding_book) to get started modding. Compiling Luanti is only required if you plan to modify the Luanti engine itself. + - [Compiling - common information](doc/compiling/README.md) - [Compiling on GNU/Linux](doc/compiling/linux.md) - [Compiling on Windows](doc/compiling/windows.md) diff --git a/doc/compiling/README.md b/doc/compiling/README.md index 55357adf6..7cf15ec60 100644 --- a/doc/compiling/README.md +++ b/doc/compiling/README.md @@ -1,5 +1,7 @@ # Compiling Luanti +If you're just creating mods or games with Luanti, you do not need to compile Luanti. Instead, follow Ruben Wardy's [Luanti Modding Book](https://rubenwardy.gitlab.io/minetest_modding_book) to get started modding. Compiling Luanti is only required if you plan to modify the Luanti engine itself. + - [Compiling on GNU/Linux](linux.md) - [Compiling on Windows](windows.md) - [Compiling on MacOS](macos.md) diff --git a/doc/compiling/linux.md b/doc/compiling/linux.md index 54f7de2a0..7504a06fe 100644 --- a/doc/compiling/linux.md +++ b/doc/compiling/linux.md @@ -1,5 +1,7 @@ # Compiling on GNU/Linux +If you're just creating mods or games with Luanti, you do not need to compile Luanti. Instead, follow Ruben Wardy's [Luanti Modding Book](https://rubenwardy.gitlab.io/minetest_modding_book) to get started modding. Compiling Luanti is only required if you plan to modify the Luanti engine itself. + ## Dependencies | Dependency | Version | Commentary | diff --git a/doc/compiling/macos.md b/doc/compiling/macos.md index 09452004e..0bf933bc2 100644 --- a/doc/compiling/macos.md +++ b/doc/compiling/macos.md @@ -1,5 +1,7 @@ # Compiling on MacOS +If you're just creating mods or games with Luanti, you do not need to compile Luanti. Instead, follow Ruben Wardy's [Luanti Modding Book](https://rubenwardy.gitlab.io/minetest_modding_book) to get started modding. Compiling Luanti is only required if you plan to modify the Luanti engine itself. + ## Requirements - [Homebrew](https://brew.sh/) diff --git a/doc/compiling/windows.md b/doc/compiling/windows.md index 7b257766b..5f5ad7b70 100644 --- a/doc/compiling/windows.md +++ b/doc/compiling/windows.md @@ -1,5 +1,7 @@ # Compiling on Windows using MSVC +If you're just creating mods or games with Luanti, you do not need to compile Luanti. Instead, follow Ruben Wardy's [Luanti Modding Book](https://rubenwardy.gitlab.io/minetest_modding_book) to get started modding. Compiling Luanti is only required if you plan to modify the Luanti engine itself. + ## Requirements - [Visual Studio 2015 or newer](https://visualstudio.microsoft.com) including @@ -77,7 +79,7 @@ There are other optional libraries, but we don't test if they can build and link Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`. --> -### Installing the dependencies +## Install Luanti dependencies 1. Start up the CMake GUI (Win > search "cmake-gui" > open) 2. Select **Browse Source...** and select `path/to/minetest` (where you've cloned the repo)