Refactor duplicated CSM registration code

This commit is contained in:
grorp 2025-01-01 18:08:42 +01:00
parent 204225a3d5
commit 20f6d70f7b
5 changed files with 20 additions and 69 deletions

View File

@ -2,7 +2,10 @@ local scriptpath = core.get_builtin_path()
local clientpath = scriptpath.."client"..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM
dofile(clientpath .. "register.lua")
local builtin_shared = {}
assert(loadfile(commonpath .. "register.lua"))(builtin_shared)
assert(loadfile(clientpath .. "register.lua"))(builtin_shared)
dofile(commonpath .. "after.lua")
dofile(commonpath .. "mod_storage.lua")
dofile(commonpath .. "chatcommands.lua")

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@ -1,68 +1,6 @@
core.callback_origins = {}
local builtin_shared = ...
local getinfo = debug.getinfo
debug.getinfo = nil
--- Runs given callbacks.
--
-- Note: this function is also called from C++
-- @tparam table callbacks a table with registered callbacks, like `core.registered_on_*`
-- @tparam number mode a RunCallbacksMode, as defined in src/script/common/c_internal.h
-- @param ... arguments for the callback
-- @return depends on mode
function core.run_callbacks(callbacks, mode, ...)
assert(type(callbacks) == "table")
local cb_len = #callbacks
if cb_len == 0 then
if mode == 2 or mode == 3 then
return true
elseif mode == 4 or mode == 5 then
return false
end
end
local ret
for i = 1, cb_len do
local cb_ret = callbacks[i](...)
if mode == 0 and i == 1 or mode == 1 and i == cb_len then
ret = cb_ret
elseif mode == 2 then
if not cb_ret or i == 1 then
ret = cb_ret
end
elseif mode == 3 then
if cb_ret then
return cb_ret
end
ret = cb_ret
elseif mode == 4 then
if (cb_ret and not ret) or i == 1 then
ret = cb_ret
end
elseif mode == 5 and cb_ret then
return cb_ret
end
end
return ret
end
--
-- Callback registration
--
local function make_registration()
local t = {}
local registerfunc = function(func)
t[#t + 1] = func
core.callback_origins[func] = {
mod = core.get_current_modname and core.get_current_modname() or "??",
name = getinfo(1, "n").name or "??"
}
--local origin = core.callback_origins[func]
--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
end
return t, registerfunc
end
local make_registration = builtin_shared.make_registration
core.registered_globalsteps, core.register_globalstep = make_registration()
core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration()

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@ -54,7 +54,8 @@ function builtin_shared.make_registration()
local registerfunc = function(func)
t[#t + 1] = func
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
-- may be nil or return nil
mod = core.get_current_modname and core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
}
end
@ -66,7 +67,8 @@ function builtin_shared.make_registration_reverse()
local registerfunc = function(func)
table.insert(t, 1, func)
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
-- may be nil or return nil
mod = core.get_current_modname and core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
}
end

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@ -1,9 +1,12 @@
local scriptpath = core.get_builtin_path()
local clientpath = scriptpath.."client"..DIR_DELIM
local pausepath = scriptpath.."pause_menu"..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM
-- we're in-game, so no absolute paths are needed
defaulttexturedir = ""
dofile(clientpath .. "register.lua")
local builtin_shared = {}
assert(loadfile(commonpath .. "register.lua"))(builtin_shared)
assert(loadfile(pausepath .. "register.lua"))(builtin_shared)
dofile(commonpath .. "settings" .. DIR_DELIM .. "init.lua")

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@ -0,0 +1,5 @@
local builtin_shared = ...
local make_registration = builtin_shared.make_registration
core.registered_on_formspec_input, core.register_on_formspec_input = make_registration()