Remove direct keychange/touchscreenlayout from pause menu

now redundant and we need space
This commit is contained in:
grorp 2025-01-01 17:56:25 +01:00
parent 4f8784c789
commit 204225a3d5

View File

@ -96,16 +96,6 @@ struct LocalFormspecHandler : public TextDest
return;
}
if (fields.find("btn_key_config") != fields.end()) {
g_gamecallback->keyConfig();
return;
}
if (fields.find("btn_touchscreen_layout") != fields.end()) {
g_gamecallback->touchscreenLayout();
return;
}
if (fields.find("btn_exit_menu") != fields.end()) {
g_gamecallback->disconnect();
return;
@ -353,13 +343,7 @@ void GameFormSpec::showPauseMenu()
}
#endif
#endif
if (g_touchcontrols) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_touchscreen_layout;"
<< strgettext("Touchscreen Layout") << "]";
} else {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
<< strgettext("Controls") << "]";
}
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
<< strgettext("Exit to Menu") << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"