137 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local tmp = {}
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screwdriver = screwdriver or {}
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local function remove_item(pos, node)
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	local objs = minetest.get_objects_inside_radius(pos, 0.5)
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	if not objs then return end
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	for _, obj in pairs(objs) do
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		if obj and obj:get_luaentity() and
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			obj:get_luaentity().name == "xdecor:f_item" then
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			obj:remove()
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		end
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	end
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end
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local facedir = {
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	[0] = {x=0, y=0, z=1}, {x=1, y=0, z=0},
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	      {x=0, y=0, z=-1},{x=-1, y=0, z=0}
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}
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local function update_item(pos, node)
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	remove_item(pos, node)
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	local meta = minetest.get_meta(pos)
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	local itemstring = meta:get_string("item")
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	local posad = facedir[node.param2]
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	if not posad or itemstring == "" then return end
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	pos.x = pos.x + posad.x * 6.5/16
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	pos.y = pos.y + posad.y * 6.5/16
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	pos.z = pos.z + posad.z * 6.5/16
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	tmp.nodename = node.name
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	tmp.texture = ItemStack(itemstring):get_name()
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	local entity = minetest.add_entity(pos, "xdecor:f_item")
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	local yaw = math.pi*2 - node.param2 * math.pi/2
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	entity:setyaw(yaw)
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end
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local function drop_item(pos, node)
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	local meta = minetest.get_meta(pos)
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	local item = meta:get_string("item")
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	if item == "" then return end
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	minetest.add_item(pos, item)
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	meta:set_string("item", "")
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	remove_item(pos, node)
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end
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minetest.register_entity("xdecor:f_item", {
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	hp_max = 1,
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	visual = "wielditem",
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	visual_size = {x=.33, y=.33},
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	collisionbox = {0},
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	physical = false,
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	textures = {"air"},
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	on_activate = function(self, staticdata)
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		if tmp.nodename and tmp.texture then
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			self.nodename = tmp.nodename
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			tmp.nodename = nil
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			self.texture = tmp.texture
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			tmp.texture = nil
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		elseif staticdata and staticdata ~= "" then
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			local data = staticdata:split(";")
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			if data and data[1] and data[2] then
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				self.nodename = data[1]
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				self.texture = data[2]
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			end
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		end
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		if self.texture then
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			self.object:set_properties({textures={self.texture}})
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		end
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	end,
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	get_staticdata = function(self)
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		if self.nodename and self.texture then
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			return self.nodename..";"..self.texture
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		end
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		return ""
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	end
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})
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xdecor.register("frame", {
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	description = "Item Frame",
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	groups = {choppy=3, oddly_breakable_by_hand=2},
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	sounds = default.node_sound_wood_defaults(),
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	on_rotate = screwdriver.disallow,
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	sunlight_propagates = true,
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	inventory_image = "xdecor_frame.png",
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	node_box = xdecor.nodebox.slab_z(0.9375),
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	tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
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		 "xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png"},
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	after_place_node = function(pos, placer, itemstack)
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		local meta = minetest.get_meta(pos)
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		local name = placer:get_player_name()
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		meta:set_string("owner", name)
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		meta:set_string("infotext", "Item Frame (owned by "..name..")")
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	end,
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	on_rightclick = function(pos, node, clicker, itemstack)
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		local meta = minetest.get_meta(pos)
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		local player = clicker:get_player_name()
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		local owner = meta:get_string("owner")
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		if player ~= owner or not itemstack then return end
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		drop_item(pos, node)
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		local itemstring = itemstack:take_item():to_string()
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		meta:set_string("item", itemstring)
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		update_item(pos, node)
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		return itemstack
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	end,
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	on_punch = function(pos, node, puncher)
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		local meta = minetest.get_meta(pos)
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		local player = puncher:get_player_name()
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		local owner = meta:get_string("owner")
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		if player ~= owner then return end
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		drop_item(pos, node)
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	end,
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	can_dig = function(pos, player)
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		local meta = minetest.get_meta(pos)
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		local pname = player:get_player_name()
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		local owner = meta:get_string("owner")
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		return player and pname == owner
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	end,
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	after_destruct = remove_item
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})
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minetest.register_abm({
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	nodenames = {"xdecor:frame"},
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	interval = 15, chance = 1,
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	action = function(pos, node)
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		local num = #minetest.get_objects_inside_radius(pos, 0.5)
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		if num > 0 then return end
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		update_item(pos, node)
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	end
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})
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