Trash sound variables
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								nodes.lua
									
									
									
									
									
								
							
							
						
						
									
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								nodes.lua
									
									
									
									
									
								
							@ -1,9 +1,3 @@
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local sound = {}
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sound.wood = default.node_sound_wood_defaults()
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sound.glass = default.node_sound_glass_defaults()
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sound.leaves = default.node_sound_leaves_defaults()
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sound.stone = default.node_sound_stone_defaults()
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xpanes.register_pane("bamboo_frame", {
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	description = "Bamboo Frame",
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	tiles = {"xdecor_bamboo_frame.png"},
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@ -38,7 +32,7 @@ xdecor.register("barrel", {
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	infotext = "Barrel",
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	tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
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	groups = {choppy=3, flammable=2},
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	sounds = sound.wood
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	sounds = default.node_sound_wood_defaults()
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})
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xdecor.register("cabinet", {
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@ -46,7 +40,7 @@ xdecor.register("cabinet", {
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	inventory = {size=24},
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	infotext = "Cabinet",
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	groups = {choppy=3, flammable=2},
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	sounds = sound.wood,
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	sounds = default.node_sound_wood_defaults(),
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	tiles = {
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		"default_wood.png", "default_wood.png",
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		"default_wood.png", "default_wood.png",
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@ -59,7 +53,7 @@ xdecor.register("cabinet_half", {
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	inventory = {size=8},
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	infotext = "Half Cabinet",
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	groups = {choppy=3, flammable=3},
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	sounds = sound.wood,
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	sounds = default.node_sound_wood_defaults(),
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	node_box = xdecor.nodebox.slab_y(0.5, 0.5),
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	tiles = {
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		"default_wood.png", "default_wood.png",
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@ -161,7 +155,7 @@ xpanes.register_pane("chainlink", {
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xdecor.register("chair", {
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	description = "Chair",
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	tiles = {"xdecor_wood.png"},
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	sounds = sound.wood,
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	sounds = default.node_sound_wood_defaults(),
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	groups = {choppy=3, flammable=2},
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	sunlight_propagates = true,
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	node_box = {
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@ -202,7 +196,7 @@ xdecor.register("cobweb", {
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	walkable = false,
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	selection_box = {type = "regular"},
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	groups = {dig_immediate=3, liquid=3, flammable=3},
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	sounds = sound.leaves
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	sounds = default.node_sound_leaves_defaults()
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})
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local colors = {"red"} -- Add more curtains colors simply here.
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@ -261,12 +255,9 @@ local function door_access(door)
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end
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local door_types = {
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	{"japanese", "brown"},
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	{"prison", "grey"},
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	{"prison_rust", "rust"},
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	{"screen", "brownb"},
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	{"slide", "brownc"},
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	{"woodglass", "brown"}
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	{"japanese", "brown"}, {"prison", "grey"},
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	{"prison_rust", "rust"}, {"screen", "brownb"},
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	{"slide", "brownc"}, {"woodglass", "brown"}
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}
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for _, d in pairs(door_types) do
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@ -277,7 +268,7 @@ for _, d in pairs(door_types) do
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		tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"},
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		tiles_top = {"xdecor_"..d[1].."_door_a.png", "xdecor_"..d[2]..".png"},
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		only_placer_can_open = door_access(d[1]),
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		sounds = sound.wood,
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		sounds = default.node_sound_wood_defaults(),
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		sunlight = false
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	})
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end
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@ -288,7 +279,7 @@ xdecor.register("empty_shelf", {
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	infotext = "Empty Shelf",
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	tiles = {"default_wood.png", "xdecor_empty_shelf.png"},
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	groups = {choppy=3, flammable=2},
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	sounds = sound.wood
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	sounds = default.node_sound_wood_defaults()
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})
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xdecor.register("enderchest", {
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@ -302,7 +293,7 @@ xdecor.register("enderchest", {
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		"xdecor_enderchest_front.png"
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	},
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	groups = {cracky=2},
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	sounds = sound.stone,
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	sounds = default.node_sound_stone_defaults(),
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	on_construct = function(pos)
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		local meta = minetest.get_meta(pos)
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		local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
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@ -390,7 +381,7 @@ xdecor.register("ivy", {
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	tiles = {"xdecor_ivy.png"},
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	inventory_image = "xdecor_ivy.png",
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	wield_image = "xdecor_ivy.png",
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	sounds = sound.leaves
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	sounds = default.node_sound_leaves_defaults()
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})
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xdecor.register("lantern", {
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@ -418,7 +409,7 @@ xdecor.register("lightbox", {
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	tiles = {"xdecor_lightbox.png"},
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	groups = {cracky=3},
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	light_source = 13,
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	sounds = sound.glass
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	sounds = default.node_sound_glass_defaults()
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})
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xdecor.register("packed_ice", {
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@ -426,7 +417,7 @@ xdecor.register("packed_ice", {
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	description = "Packed Ice",
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	tiles = {"xdecor_packed_ice.png"},
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	groups = {cracky=2},
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	sounds = sound.glass
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	sounds = default.node_sound_glass_defaults()
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})
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local flowerstype = { "dandelion_white", "dandelion_yellow", "geranium",
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@ -440,7 +431,7 @@ for _, f in pairs(flowerstype) do
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		tiles = {"xdecor_"..f.."_pot.png"},
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		inventory_image = "xdecor_"..f.."_pot.png",
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		drawtype = "plantlike",
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		sounds = sound.leaves,
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		sounds = default.node_sound_leaves_defaults(),
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		selection_box = xdecor.nodebox.slab_y(0.3)
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	})
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@ -470,7 +461,8 @@ xdecor.register("plant_pot", {
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	description = "Plant Pot",
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	groups = {snappy=3},
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	tiles = {"xdecor_plant_pot_top.png", "xdecor_plant_pot_bottom.png",
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		"xdecor_plant_pot_sides.png"}
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		"xdecor_plant_pot_sides.png"},
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	sounds = default.node_sound_stone_defaults(),
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})
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xdecor.register("metal_cabinet", {
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@ -490,7 +482,7 @@ xdecor.register("moonbrick", {
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	description = "Moon Brick",
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	tiles = {"xdecor_moonbrick.png"},
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	groups = {cracky=2},
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	sounds = sound.stone
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	sounds = default.node_sound_stone_defaults(),
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})
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xdecor.register("multishelf", {
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@ -499,7 +491,7 @@ xdecor.register("multishelf", {
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	infotext = "Multi Shelf",
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	tiles = {"default_wood.png", "xdecor_multishelf.png"},
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	groups = {choppy=3, flammable=2},
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	sounds = sound.wood
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	sounds = default.node_sound_wood_defaults()
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})
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xpanes.register_pane("rust_bar", {
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@ -533,7 +525,7 @@ xdecor.register("stonepath", {
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	description = "Garden Stone Path",
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	tiles = {"default_stone.png"},
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	groups = {snappy=3, stone=1},
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	sounds = sound.stone,
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	sounds = default.node_sound_stone_defaults(),
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	sunlight_propagates = true,
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	node_box = {
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		type = "fixed",
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@ -561,7 +553,7 @@ xdecor.register(t, {
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			.." "..t:sub(-4):gsub("^%l", string.upper),
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	tiles = {"xdecor_"..t..".png"},
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	groups = {cracky=2},
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	sounds = sound.stone
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	sounds = default.node_sound_stone_defaults()
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})
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end
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@ -569,7 +561,7 @@ xdecor.register("table", {
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	description = "Table",
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	tiles = {"xdecor_wood.png"},
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	groups = {choppy=3, flammable=2},
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	sounds = sound.wood,
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	sounds = default.node_sound_wood_defaults(),
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	node_box = {
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		type = "fixed",
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		fixed = {
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@ -597,7 +589,7 @@ xdecor.register("trash_can", {
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	tiles = {"xdecor_wood.png"},
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   	groups = {choppy=3, flammable=2},
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   	sunlight_propagates = true,
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   	sounds = sound.wood,
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   	sounds = default.node_sound_wood_defaults(),
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   	node_box = {
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		type = "fixed",
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		fixed = {
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@ -649,7 +641,7 @@ xdecor.register("woodframed_glass", {
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	drawtype = "glasslike_framed",
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	tiles = {"xdecor_framed_glass.png", "xdecor_framed_glass_detail.png"},
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	groups = {cracky=3},
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	sounds = sound.glass
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	sounds = default.node_sound_glass_defaults()
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})
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xdecor.register("wood_tile", {
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@ -657,5 +649,5 @@ xdecor.register("wood_tile", {
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	tiles = {"xdecor_wood_tile.png"},
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	drawtype = "normal",
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	groups = {choppy=2, wood=1, flammable=2},
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	sounds = sound.wood
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	sounds = default.node_sound_wood_defaults()
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})
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