yl_spawnit/mobs_balrog.lua

52 lines
1.4 KiB
Lua

local s = mobs_balrog.settings
spawnit.register({
entity_name = "mobs_balrog:balrog",
groups = { monster = 1 },
chance = 7200,
within = { "breathable" },
on = { "node" },
min_y = s.min_height,
max_y = s.max_height,
min_node_light = s.min_node_light,
max_node_light = s.max_node_light,
max_in_area = 1,
max_in_area_radius = 128,
min_player_distance = 24,
spawn_in_protected = false,
}, yl_spawnit.settings.check_nodes)
spawnit.register({
entity_name = "mobs_balrog:balrog",
groups = { monster = 1 },
chance = 7200 / 2,
within = { "breathable" },
on = { "node" },
min_y = s.min_height,
max_y = (3 * s.min_height + s.max_height) / 4,
min_node_light = s.min_node_light,
max_node_light = s.max_node_light,
max_in_area = 1,
max_in_area_radius = 128,
min_player_distance = 24,
spawn_in_protected = false,
}, yl_spawnit.settings.check_nodes)
if spawnit.has.nether and mobs_balrog.settings.spawn_in_nether and nether.DEPTH_FLOOR > s.max_height then
spawnit.register({
entity_name = "mobs_balrog:balrog",
groups = { monster = 1 },
chance = 7200,
within = { "breathable" },
on = { "node" },
min_y = nether.DEPTH_FLOOR,
max_y = nether.DEPTH_CEILING,
min_node_light = s.min_node_light,
max_node_light = s.max_node_light,
max_in_area = 1,
max_in_area_radius = 128,
min_player_distance = 24,
spawn_in_protected = false,
}, yl_spawnit.settings.check_nodes)
end