local s = mobs_balrog.settings spawnit.register({ entity_name = "mobs_balrog:balrog", groups = { monster = 1 }, chance = 7200, within = { "breathable" }, on = { "node" }, min_y = s.min_height, max_y = s.max_height, min_node_light = s.min_node_light, max_node_light = s.max_node_light, max_in_area = 1, max_in_area_radius = 128, min_player_distance = 24, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) spawnit.register({ entity_name = "mobs_balrog:balrog", groups = { monster = 1 }, chance = 7200 / 2, within = { "breathable" }, on = { "node" }, min_y = s.min_height, max_y = (3 * s.min_height + s.max_height) / 4, min_node_light = s.min_node_light, max_node_light = s.max_node_light, max_in_area = 1, max_in_area_radius = 128, min_player_distance = 24, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) if spawnit.has.nether and mobs_balrog.settings.spawn_in_nether and nether.DEPTH_FLOOR > s.max_height then spawnit.register({ entity_name = "mobs_balrog:balrog", groups = { monster = 1 }, chance = 7200, within = { "breathable" }, on = { "node" }, min_y = nether.DEPTH_FLOOR, max_y = nether.DEPTH_CEILING, min_node_light = s.min_node_light, max_node_light = s.max_node_light, max_in_area = 1, max_in_area_radius = 128, min_player_distance = 24, spawn_in_protected = false, }, yl_spawnit.settings.check_nodes) end