waypoint_compass/init.lua
2021-05-28 14:13:03 +03:00

377 lines
13 KiB
Lua

local DEFAULT_DESCRIPTION = "Waypoint compass\n(sneak+place to set point)"
local UPDATE_INTERVAL = 1.31415
local COMPASS_PRECISION = 10 -- set to 1 to show whole number or 10 for 1 decimal
local DEFAULT_WAYPOINT_COLOR = 0xFFFFFF
local TARGET_ABOVE = false -- place waypoint inside the block or above it
local POINT_TO_OBJECTS = false -- unimplemented
local POINT_TO_LIQUIDS = true
local COMPASS_RANGE = 180
local WAYPOINT_ICON = "waypoint_compass_waypoint.png"
local WAYPOINT_SCALE = {x=-1/16*9,y=-1}
local waypoint_lib = dofile(minetest.get_modpath("waypoint_compass") .. "/waypoint_lib.lua")
-- internal mod state
local player_waypoints = {} -- store a current player waypoint to see if it needs to be updated
local compass_dialog_context = {} -- store a compass item that player is editing via dialog
local function get_compass_meta_pos(meta)
return minetest.string_to_pos(meta:get_string("waypoint_compass:position"))
end
local function set_compass_meta_label(meta, label)
meta:set_string("waypoint_compass:label", label)
if label == "" then
local pos = get_compass_meta_pos(meta)
if pos then
meta:set_string("description", string.format("Waypoint compass to %s", minetest.pos_to_string(pos)))
else
meta:set_string("description", DEFAULT_DESCRIPTION)
end
else
meta:set_string("description", string.format("Waypoint compass to \"%s\"", label))
end
end
local function get_compass_meta_label(meta)
return meta:get_string("waypoint_compass:label")
end
local function set_compass_meta_pos(meta, pos)
local pos_str = minetest.pos_to_string(pos)
meta:set_string("waypoint_compass:position", pos_str)
if get_compass_meta_label(meta) == "" then
meta:set_string("description", string.format("Waypoint compass to %s", minetest.pos_to_string(pos)))
end
end
local function set_compass_meta_color(meta, color)
meta:set_int("waypoint_compass:color", color)
end
local function get_compass_meta_is_set(meta)
local pos_str = meta:get_string("waypoint_compass:position")
return pos_str ~= ""
end
local function get_compass_meta_color(meta)
local color = meta:get_int("waypoint_compass:color")
if color > 0 then
return color
else
return DEFAULT_WAYPOINT_COLOR
end
end
local function set_compass_meta_owner(meta, player_name)
meta:set_string("waypoint_compass:owner", player_name)
end
local function get_compass_meta_owner(meta)
return meta:get_string("waypoint_compass:owner")
end
local function set_waypoint_at_pointed_place(itemstack, pointed_thing)
if pointed_thing and pointed_thing.type == "node" then
local pointed_pos = TARGET_ABOVE and pointed_thing.above or pointed_thing.under
local meta = itemstack:get_meta()
set_compass_meta_pos(meta, pointed_pos)
-- TODO change only if default?
--set_compass_meta_label(meta, minetest.pos_to_string(pointed_pos))
return itemstack
end
-- TODO handle entities?
end
local function hide_hud_waypoint(player)
local player_name = player:get_player_name()
local hud = player_waypoints[player_name]
player_waypoints[player_name] = nil
hud.waypoint:hide(player)
player:hud_remove(hud.background)
end
local function show_hud_waypoint(player, compass_item_meta)
if not get_compass_meta_is_set(compass_item_meta) then
-- do not show unset compass position
return
end
local player_name = player:get_player_name()
local waypoint_pos = get_compass_meta_pos(compass_item_meta)
local waypoint_name = get_compass_meta_label(compass_item_meta)
-- show coords instead of name
if waypoint_name == "" and waypoint_pos then
waypoint_name = minetest.pos_to_string(waypoint_pos)
end
local waypoint_color = get_compass_meta_color(compass_item_meta)
local hexcolor = ("#%06X"):format(waypoint_color)
local size = {x=-9, y=-16}
local alignment = {x=100/9*1.47,y=100/16*1.63} -- near compass in your hand
local background = player:hud_add({
hud_elem_type = "image",
scale = size,
text = "waypoint_compass_background.png",
alignment = alignment,
})
local waypoint = waypoint_lib.WaypointHUD:new(player, waypoint_pos,
waypoint_name, waypoint_color,
WAYPOINT_ICON, WAYPOINT_SCALE, hexcolor,
size, alignment, "waypoint_compass_arrow_%03d.png", hexcolor, 9,
true)
waypoint:show(player)
-- store HUD elemnt id to remove it later
if player_waypoints[player_name] then
minetest.log("error","[MOD] waypoint_compass: " ..
player_name ..
" got their HUD stuck on screen?")
end
player_waypoints[player_name] = {waypoint = waypoint, background = background}
end
-- if item is a compass, then show stored waypoint
-- force - force hud update even if position is unchanged
local function update_hud_waypoint(player, itemstack, force)
if not player:is_player() then
return
end
local player_name = player:get_player_name()
-- player is holding compass
if (itemstack and itemstack:get_name() == "waypoint_compass:compass") then
local meta = itemstack:get_meta()
local waypoint_pos = get_compass_meta_pos(meta)
-- remove different waypoint if it exists
if player_waypoints[player_name] and
(player_waypoints[player_name].waypoint.point_pos ~= waypoint_pos
or force
or not get_compass_meta_is_set(meta)) then
hide_hud_waypoint(player)
end
-- show new waypoint
if not player_waypoints[player_name] then
show_hud_waypoint(player, meta)
end
else
-- not holding it anymore
if player_waypoints[player_name] then
hide_hud_waypoint(player)
end
end
end
local timer = 0
minetest.register_globalstep(function(dtime)
-- check if wielded item is a compass and update waypoints
timer = timer + dtime
if timer > UPDATE_INTERVAL then
for _,player in pairs(minetest.get_connected_players()) do
local itemstack = player:get_wielded_item()
update_hud_waypoint(player, itemstack)
end
timer = 0
end
end)
minetest.register_on_leaveplayer(function(player, timed_out)
local player_name = player:get_player_name()
if player_name ~= "" then
-- delete info about players that are left
player_waypoints[player_name] = nil
compass_dialog_context[player_name] = nil
end
end)
local function coords_to_string(pos)
-- strip "()"
if not pos then
pos = {x = 0, y = 0, z = 0}
end
return string.sub(minetest.pos_to_string(pos), 2, -2)
end
function trim(s)
-- code from lua-users.org
return s:match'^()%s*$' and '' or s:match'^%s*(.*%S)'
end
local function clamp(x, min, max)
return math.max(math.min(x, max), min)
end
local function coords_from_string(str)
-- parse "1,2,3" or "1 2 3" or "(1,2,3)" or "{x=1,y=2,z=3}" or return nil on fail
local function parse(str)
str = trim(str)
local result = nil
local first = string.sub(str, 1, 1)
local last = string.sub(str, -1, -1)
if first == "{" and last == "}" then
local maybe_pos = minetest.deserialize("return " .. str)
result = {x = maybe_pos.x, y = maybe_pos.y, z = maybe_pos.z}
end
if not result and first == "(" and last == ")" then
str = string.sub(str, 2, -2)
end
if not result then
-- numbers are separated by "," or " "
local tmp = {}
for n in string.gmatch(str, "([^, ]+)") do
table.insert(tmp, n)
end
result = {x = tonumber(tmp[1]), y = tonumber(tmp[2]), z = tonumber(tmp[3])}
end
-- if any of xyz are not numbers, this will throw an error and pcall will fail
result.x = clamp(result.x, -32000, 32000)
result.y = clamp(result.y, -32000, 32000)
result.z = clamp(result.z, -32000, 32000)
return result
end
local success, result = pcall(parse, str)
if success then
return result
else
return nil
end
end
local function show_basic_dialog(itemstack, player)
local meta = itemstack:get_meta()
-- set focus to "close" button to preven accidental edting
local formspec_head = "formspec_version[4]size[14,3]set_focus[close;]"
local coords = coords_to_string(get_compass_meta_pos(meta))
local field_coords = ("field[0.5,0.6;4,0.8;coords;Coordinates;%s]"):format(minetest.formspec_escape(coords))
local label = get_compass_meta_label(meta) or "destination"
local field_destination = ("field[4.5,0.6;7,0.8;label;Label;%s]"):format(minetest.formspec_escape(label))
local color = ("%06X"):format(get_compass_meta_color(meta))
local field_color = ("field[11.5,0.6;2.0,0.8;color;Color;%s]"):format(minetest.formspec_escape(color))
minetest.show_formspec(player:get_player_name(), "waypoint_compass:basic",
formspec_head ..
field_coords ..
field_destination ..
field_color ..
"button_exit[3,1.7;3,0.8;save;save]" ..
"button_exit[8,1.7;3,0.8;close;close]")
local player_name = player:get_player_name()
compass_dialog_context[player_name] = itemstack
end
local function compass_use_callback(itemstack, user, pointed_thing)
if not (user and user:is_player()) then
return itemstack
end
local meta = itemstack:get_meta()
local owner = get_compass_meta_owner(meta)
local player_name = user:get_player_name()
if owner == "" then
-- set first user as owner
set_compass_meta_owner(meta, player_name)
elseif owner ~= player_name then
-- already has owner
-- TODO show message "You are not the owner" (or maybe limit editing to color change?)
minetest.chat_send_player(player_name, "You are not the owner of this compass. Owner is " .. owner .. ".")
return itemstack
end
if user:get_player_control()["sneak"] then
if pointed_thing.type == "nothing" then
if user and user:is_player() then
pointed_thing = waypoint_lib.raycast_crosshair(user, COMPASS_RANGE, POINT_TO_OBJECTS, POINT_TO_LIQUIDS)
end
end
set_waypoint_at_pointed_place(itemstack, pointed_thing)
update_hud_waypoint(user, itemstack)
else
if user:is_player() then
show_basic_dialog(itemstack, user)
end
end
return itemstack
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "waypoint_compass:basic" then
return
end
if fields.save or (fields.key_enter_field and fields.quit) then
local compass_item = compass_dialog_context[player:get_player_name()]
if not compass_item then
-- should not happen normally
minetest.log("error","[MOD] waypoint_compass: " ..
player:get_player_name() ..
" Closed compass dialog without opening it?")
return
end
local meta = compass_item:get_meta()
local color = tonumber("0x"..fields.color, 16)
if color then
color = math.max(math.min(color, 0xFFFFFF), 0x0) -- for some reason seems to work fine without this
set_compass_meta_color(meta, color)
end
local coords = coords_from_string(fields.coords)
if coords then
set_compass_meta_pos(meta, coords)
end
local label = fields.label
set_compass_meta_label(meta, label)
local success = player:set_wielded_item(compass_item)
if not success then
-- no idea why this can happen
minetest.log("error","[MOD] waypoint_compass: " ..
player:get_player_name() ..
" Failed to swap compass after editing it")
end
-- assume dialog is closed and reset context
compass_dialog_context[player:get_player_name()] = nil
update_hud_waypoint(player, compass_item, 'force')
end
end)
minetest.register_tool(
"waypoint_compass:compass", {
description = DEFAULT_DESCRIPTION,
--short_description = "Waypoint compass",
inventory_image = "waypoint_compass_inventory_image.png",
wield_scale = {x = 0.5, y = 0.5, z = 0.5},
range = 2.0, -- TODO what's the good range?
on_place = function(itemstack, placer, pointed_thing)
return compass_use_callback(itemstack, placer, pointed_thing)
end,
on_secondary_use = function(itemstack, user, pointed_thing)
return compass_use_callback(itemstack, user, pointed_thing)
end,
})