forked from whosit/waypoint_compass
use naming convention for globals
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parent
3ee54fb685
commit
f3a39cba09
26
init.lua
26
init.lua
@ -1,10 +1,10 @@
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local update_interval = 1.31415
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local compass_precision = 10 -- set to 1 to show whole number or 10 for 1 decimal
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local default_waypoint_color = 0xFFFFFF
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local target_above = false -- place waypoint inside the block or above it
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local point_to_objects = false -- unimplemented
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local point_to_liquids = true
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local compass_range = 180
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local UPDATE_INTERVAL = 1.31415
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local COMPASS_PRECISION = 10 -- set to 1 to show whole number or 10 for 1 decimal
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local DEFAULT_WAYPOINT_COLOR = 0xFFFFFF
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local TARGET_ABOVE = false -- place waypoint inside the block or above it
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local POINT_TO_OBJECTS = false -- unimplemented
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local POINT_TO_LIQUIDS = true
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local COMPASS_RANGE = 180
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-- internal mod state
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@ -51,7 +51,7 @@ local function get_compass_meta_color(meta)
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if color > 0 then
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return color
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else
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return default_waypoint_color
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return DEFAULT_WAYPOINT_COLOR
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end
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end
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@ -78,7 +78,7 @@ end
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local function set_waypoint_at_pointed_place(itemstack, pointed_thing)
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if pointed_thing and pointed_thing.type == "node" then
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local pointed_pos = target_above and pointed_thing.above or pointed_thing.under
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local pointed_pos = TARGET_ABOVE and pointed_thing.above or pointed_thing.under
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local meta = itemstack:get_meta()
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meta:set_string("description", string.format("Waypoint compass %s", minetest.pos_to_string(pointed_pos)))
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set_compass_meta_pos(meta, pointed_pos)
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@ -96,7 +96,7 @@ local function raycast_crosshair(player, range)
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local p_eye_height = player:get_properties().eye_height
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local p_eye_pos = { x = p_pos.x, y = p_pos.y + p_eye_height, z = p_pos.z }
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local to = vector.add(p_eye_pos, vector.multiply(player:get_look_dir(), range))
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local ray = minetest.raycast(p_eye_pos, to, point_to_objects, point_to_liquids)
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local ray = minetest.raycast(p_eye_pos, to, POINT_TO_OBJECTS, POINT_TO_LIQUIDS)
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local pointed_thing = ray:next()
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return pointed_thing
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-- while pointed_thing do
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@ -128,7 +128,7 @@ local function show_hud_waypoint(player, compass_item_meta)
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hud_elem_type = "waypoint",
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name = waypoint_name,
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text = "m",
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precision= compass_precision,
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precision= COMPASS_PRECISION,
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number = waypoint_color,
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world_pos = waypoint_pos,
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})
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@ -177,7 +177,7 @@ end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer > update_interval then
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if timer > UPDATE_INTERVAL then
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for _,player in pairs(minetest.get_connected_players()) do
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local itemstack = player:get_wielded_item()
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update_hud_waypoint(player, itemstack)
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@ -260,7 +260,7 @@ local function compass_use_callback(itemstack, user, pointed_thing)
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if user:get_player_control()["sneak"] then
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if pointed_thing.type == "nothing" then
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if user and user:is_player() then
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pointed_thing = raycast_crosshair(user, compass_range)
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pointed_thing = raycast_crosshair(user, COMPASS_RANGE)
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end
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end
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set_waypoint_at_pointed_place(itemstack, pointed_thing)
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