607 lines
20 KiB
Lua
607 lines
20 KiB
Lua
|
|
-- just some handling of variables
|
|
|
|
-- TODO: handle read (and write?) access for other players
|
|
-- TODO: add a function to check if the player has read/write access
|
|
-- TODO: mark some vars as "need to be saved" while others are less important (i.e. timestamps)
|
|
|
|
-- the keys are of the form:
|
|
-- $ <blank> <player name> <blank> <variable name> (makes it easier to grant read access)
|
|
-- the values are of the form:
|
|
-- <current player name as key> : <value of variable for that player as value>
|
|
yl_speak_up.player_vars = {}
|
|
|
|
-- store when player_vars was last saved to disc
|
|
yl_speak_up.player_vars_last_save_time = 0
|
|
|
|
-- save the data to disc; either if force_save is set or enough time has passed
|
|
yl_speak_up.save_quest_variables = function(force_save)
|
|
if(not(force_save)
|
|
and (yl_speak_up.player_vars_last_save_time + yl_speak_up.player_vars_min_save_time >
|
|
math.floor(minetest.get_us_time()/1000000))) then
|
|
return
|
|
end
|
|
local json = minetest.write_json( yl_speak_up.player_vars )
|
|
-- actually store it on disk
|
|
minetest.safe_file_write(yl_speak_up.worldpath..yl_speak_up.player_vars_save_file..".json", json)
|
|
end
|
|
|
|
|
|
-- load the data from disc
|
|
yl_speak_up.load_quest_variables = function()
|
|
-- load the data from the file
|
|
local file, err = io.open(yl_speak_up.worldpath..yl_speak_up.player_vars_save_file..".json", "r")
|
|
if err then
|
|
return
|
|
end
|
|
io.input(file)
|
|
local text = io.read()
|
|
-- all values saved in the tables as such are strings
|
|
local data = minetest.parse_json(text, -1)
|
|
io.close(file)
|
|
|
|
if(type(data) ~= "table") then
|
|
return
|
|
end
|
|
for k,v in pairs(data) do
|
|
if(v == -1) then
|
|
data[ k ] = {}
|
|
end
|
|
end
|
|
yl_speak_up.player_vars = data
|
|
if(not(yl_speak_up.player_vars.meta)) then
|
|
yl_speak_up.player_vars["meta"] = {}
|
|
end
|
|
end
|
|
-- do so when this file is parsed
|
|
yl_speak_up.load_quest_variables()
|
|
|
|
|
|
-- new variables have to be added somehow
|
|
yl_speak_up.add_quest_variable = function(owner_name, variable_name)
|
|
local k = "$ "..tostring(owner_name).." "..tostring(variable_name)
|
|
if(not(owner_name) or not(variable_name)) then
|
|
return false
|
|
end
|
|
-- create a new empty table;
|
|
-- keys will be the names of players for which values are set
|
|
yl_speak_up.player_vars[ k ] = {}
|
|
-- a new variable was created - that deserves a forced save
|
|
yl_speak_up.save_quest_variables(true)
|
|
return true
|
|
end
|
|
|
|
|
|
-- accidentally created or no longer needed variables need to be deleted somehow
|
|
yl_speak_up.del_quest_variable = function(owner_name, variable_name)
|
|
local k = yl_speak_up.restore_complete_var_name(variable_name, owner_name)
|
|
if(not(owner_name) or not(variable_name)) then
|
|
return false
|
|
end
|
|
-- actually delete the variable
|
|
yl_speak_up.player_vars[ k ] = nil
|
|
-- a variable was deleted - that deserves a forced save
|
|
yl_speak_up.save_quest_variables(true)
|
|
return true
|
|
end
|
|
|
|
|
|
-- set the value of a variable used by a player in an NPC;
|
|
-- returns false if the variable cannot be set (i.e. does not exist)
|
|
yl_speak_up.set_quest_variable_value = function(player_name, variable_name, new_value)
|
|
-- the owner name is alrady encoded in the variable name
|
|
local k = tostring(variable_name)
|
|
if(not(variable_name) or not(player_name) or not(yl_speak_up.player_vars[ k ])) then
|
|
return false
|
|
end
|
|
if(new_value ~= nil) then
|
|
new_value = tostring(new_value)
|
|
end
|
|
yl_speak_up.player_vars[ k ][ player_name ] = new_value
|
|
-- a quest variable was changed - save that to disc (but no need to force it)
|
|
yl_speak_up.save_quest_variables(false)
|
|
return true
|
|
end
|
|
|
|
|
|
-- get the value of a variable used by a player in an NPC;
|
|
-- returns nil if the variable does not exist
|
|
yl_speak_up.get_quest_variable_value = function(player_name, variable_name)
|
|
-- the owner name is alrady encoded in the variable name
|
|
local k = tostring(variable_name)
|
|
if(not(variable_name) or not(player_name) or not(yl_speak_up.player_vars[ k ])) then
|
|
return nil
|
|
end
|
|
return yl_speak_up.player_vars[ k ][ player_name ]
|
|
end
|
|
|
|
|
|
yl_speak_up.get_quest_variables = function(pname, has_write_access)
|
|
if(not(pname)) then
|
|
return {}
|
|
end
|
|
local liste = {}
|
|
-- first: list the variables owned by the player
|
|
for k, v in pairs(yl_speak_up.player_vars) do
|
|
local parts = string.split(k, " ")
|
|
if(parts and parts[1] and parts[1] == "$" and parts[2] and parts[2] == pname) then
|
|
table.insert(liste, k)
|
|
end
|
|
end
|
|
-- if the player has the right privs: allow to access all other variables as well
|
|
if( minetest.check_player_privs(pname, {npc_master=true})
|
|
or minetest.check_player_privs(pname, {npc_talk_master=true})) then
|
|
for k, v in pairs(yl_speak_up.player_vars) do
|
|
local parts = string.split(k, " ")
|
|
-- variables owned by *other* players
|
|
if(parts and parts[1] and parts[1] == "$" and parts[2] and parts[2] ~= pname) then
|
|
table.insert(liste, k)
|
|
end
|
|
end
|
|
end
|
|
-- TODO: insert those vars owned by other players where this one has read access to
|
|
table.sort(liste)
|
|
return liste
|
|
end
|
|
|
|
|
|
-- which variables can player pname read and use in preconditions?
|
|
-- returns a sorted list
|
|
yl_speak_up.get_quest_variables_with_read_access = function(pname)
|
|
return yl_speak_up.get_quest_variables(pname, false)
|
|
end
|
|
|
|
|
|
-- which variables can player pname write and use in effects/results?
|
|
yl_speak_up.get_quest_variables_with_write_access = function(pname)
|
|
return yl_speak_up.get_quest_variables(pname, true)
|
|
end
|
|
|
|
|
|
yl_speak_up.input_fs_manage_variables = function(player, formname, fields)
|
|
local pname = player:get_player_name()
|
|
if(fields and fields.back_from_msg) then
|
|
yl_speak_up.show_fs(player, "manage_variables")
|
|
return
|
|
end
|
|
-- add a new variable?
|
|
if(fields and fields.add_variable) then
|
|
if(not(fields.add_variable_name) or fields.add_variable_name == ""
|
|
or fields.add_variable_name:trim() == "") then
|
|
yl_speak_up.show_fs(player, "msg", {
|
|
input_to = "yl_speak_up:manage_variables",
|
|
formspec = "size[6,2]"..
|
|
"label[0.2,0.5;Please enter the name of your variable!]"..
|
|
"button[1.5,1.5;2,0.9;back_from_msg;Back]"})
|
|
return
|
|
end
|
|
-- TODO: limit names to something more sensible?
|
|
fields.add_variable_name = fields.add_variable_name:trim()
|
|
local res = yl_speak_up.add_quest_variable(pname, fields.add_variable_name)
|
|
local text = "A new variable named\n \""..tostring(fields.add_variable_name)..
|
|
"\"\nhas been created."
|
|
if(not(res)) then
|
|
text = "Failed to create variable named\n \""..
|
|
tostring(fields.add_variable_name).."\"."
|
|
end
|
|
yl_speak_up.show_fs(player, "msg", {
|
|
input_to = "yl_speak_up:manage_variables",
|
|
formspec = "size[6,2]"..
|
|
"label[0.2,0.0;"..minetest.formspec_escape(text).."]"..
|
|
"button[1.5,1.5;2,0.9;back_from_msg;Back]"})
|
|
return
|
|
|
|
end
|
|
-- try to go back to the last formspec shown before this one
|
|
if(not(yl_speak_up.speak_to[pname])) then
|
|
return
|
|
end
|
|
local last_fs = yl_speak_up.speak_to[pname][ "working_at" ]
|
|
yl_speak_up.show_fs(player, last_fs)
|
|
end
|
|
|
|
|
|
yl_speak_up.get_fs_manage_variables = function(player, param)
|
|
return "size[12,4]"..
|
|
"label[2.0,-0.2;* Manage your variables *]"..
|
|
"label[0.2,1.0;Create this new variable:]"..
|
|
"field[3.7,1.3;6.0,0.6;add_variable_name;;]"..
|
|
"button[9.4,1.0;2.5,0.6;add_variable;Create variable]"..
|
|
"tooltip[add_variable;Enter the name of your new variable.]"..
|
|
-- TODO: delete variable
|
|
"button[2.0,3.5;1.0,0.6;back;Back]"
|
|
end
|
|
|
|
|
|
-- variables are personalized; they are prefixed by "$ <PLAYER_NAME> <VAR_NAME>"
|
|
|
|
-- helper function;
|
|
-- strip "$ PNAME " from variable names (but only for those owned by player with name pname)
|
|
yl_speak_up.strip_pname_from_var = function(var_name, pname)
|
|
local parts = string.split(var_name, " ")
|
|
if(parts and parts[1] and parts[1] == "$" and parts[2] and parts[2] == pname) then
|
|
table.remove(parts, 1) -- remove "$"
|
|
table.remove(parts, 1) -- remove pname
|
|
return table.concat(parts, " ")
|
|
end
|
|
return var_name
|
|
end
|
|
|
|
|
|
-- does the opposite of the function above; adds "$ PNAME " if needed
|
|
yl_speak_up.add_pname_to_var = function(var_name, pname)
|
|
local parts = string.split(var_name, " ")
|
|
if(parts and parts[1] and parts[1] ~= "$") then
|
|
return "$ "..tostring(pname).." "..tostring(var_name)
|
|
end
|
|
return var_name
|
|
end
|
|
|
|
|
|
-- helper function for yl_speak_up.input_fs_edit_option_related
|
|
-- and yl_speak_up.get_fs_edit_option_p_and_e_state
|
|
yl_speak_up.strip_pname_from_varlist = function(var_list, pname)
|
|
local var_list_text = ""
|
|
-- strip pname from the variable names
|
|
for i, v in ipairs(var_list) do
|
|
var_list[i] = yl_speak_up.strip_pname_from_var(v, pname)
|
|
-- useful for presenting a list
|
|
var_list_text = var_list_text..","..minetest.formspec_escape(tostring(var_list[i]))
|
|
end
|
|
return var_list_text
|
|
end
|
|
|
|
|
|
-- (partly) the opposite of the function above - add the name of the player to a variable
|
|
-- name again if needed
|
|
yl_speak_up.restore_complete_var_name = function(var_name, pname)
|
|
local vparts = string.split(var_name or "", " ")
|
|
-- has the player name been stripped from the variable name for better readability?
|
|
if(vparts and #vparts > 0 and vparts[1] ~= "$") then
|
|
return "$ "..tostring(pname).." "..table.concat(vparts, " ")
|
|
end
|
|
return var_name
|
|
end
|
|
|
|
|
|
-- helper function for saving NPC data;
|
|
-- this only works if *someone* is currently talking to that NPC
|
|
yl_speak_up.get_pname_for_n_id = function(n_id)
|
|
for k, v in pairs(yl_speak_up.speak_to) do
|
|
if(v and v.n_id and v.n_id == n_id) then
|
|
return k
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- the dialog data of an NPC is saved - use this to save some statistical data
|
|
-- plus store which variables are used by this NPC
|
|
yl_speak_up.update_stored_npc_data = function(n_id, dialog)
|
|
-- in order to determine the position of the NPC, we need its object
|
|
local pname = yl_speak_up.get_pname_for_n_id(n_id)
|
|
local npc_pos = ""
|
|
if(pname) then
|
|
local obj = yl_speak_up.speak_to[pname].obj
|
|
if(obj and obj:get_pos()) then
|
|
npc_pos = minetest.pos_to_string(obj:get_pos())
|
|
end
|
|
end
|
|
-- gather statistical data about the NPC and find out which variables it uses
|
|
local anz_dialogs = 0
|
|
local anz_options = 0
|
|
local anz_preconditions = 0
|
|
local anz_actions = 0
|
|
local anz_effects = 0
|
|
local anz_trades = 0
|
|
local variables_p = {}
|
|
local variables_e = {}
|
|
if(dialog and dialog.n_dialogs) then
|
|
for d_id, d in pairs(dialog.n_dialogs) do
|
|
anz_dialogs = anz_dialogs + 1
|
|
if(d and d.d_options) then
|
|
for o_id, o in pairs(d.d_options) do
|
|
anz_options = anz_options + 1
|
|
if(o and o.o_prerequisites) then
|
|
for p_id, p in pairs(o.o_prerequisites) do
|
|
anz_preconditions = anz_preconditions + 1
|
|
if(p and p.p_type and p.p_type == "state"
|
|
and p.p_variable and p.p_variable ~= "") then
|
|
variables_p[ p.p_variable ] = true
|
|
end
|
|
end
|
|
end
|
|
if(o and o.actions) then
|
|
for a_id, a_data in pairs(o.actions) do
|
|
anz_actions = anz_actions + 1
|
|
end
|
|
end
|
|
if(o and o.o_results) then
|
|
for r_id, r in pairs(o.o_results) do
|
|
anz_effects = anz_effects + 1
|
|
if(r and r.r_type and r.r_type == "state"
|
|
and r.r_variable and r.r_variable ~= "") then
|
|
variables_e[ r.r_variable ] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if(dialog and dialog.trades) then
|
|
for trade_id, t_data in pairs(dialog.trades) do
|
|
-- not a trade that is the action of a dialog option; only trade list trades count
|
|
if(not(t_data.d_id)) then
|
|
anz_trades = anz_trades + 1
|
|
end
|
|
end
|
|
end
|
|
-- add a special variable (if needed) for saving the NPC meta data
|
|
if(not(yl_speak_up.player_vars[ "$NPC_META_DATA$" ])) then
|
|
yl_speak_up.player_vars[ "$NPC_META_DATA$" ] = {}
|
|
end
|
|
yl_speak_up.player_vars[ "$NPC_META_DATA$" ][ n_id ] = {
|
|
n_id = n_id,
|
|
name = tostring(dialog.n_npc),
|
|
owner = tostring(yl_speak_up.npc_owner[ n_id ]),
|
|
pos = tostring(npc_pos),
|
|
anz_dialogs = anz_dialogs,
|
|
anz_options = anz_options,
|
|
anz_preconditions = anz_preconditions,
|
|
anz_actions = anz_actions,
|
|
anz_effects = anz_effects,
|
|
anz_trades = anz_trades,
|
|
last_modified = os.date(),
|
|
}
|
|
|
|
-- save in the variables' metadata which NPC uses it
|
|
-- (this is what we're mostly after - know which variable is used in which NPC)
|
|
for k, v in pairs(variables_p) do
|
|
-- if the variable does not exist: create it
|
|
if(not(yl_speak_up.player_vars[ k ])) then
|
|
yl_speak_up.player_vars[ k ] = {}
|
|
end
|
|
if(not(yl_speak_up.player_vars[ k ][ "$META$" ])) then
|
|
yl_speak_up.player_vars[ k ][ "$META$"] = { used_by_npc = {} }
|
|
end
|
|
yl_speak_up.player_vars[ k ][ "$META$"][ "used_by_npc" ][ n_id ] = true
|
|
end
|
|
for k, v in pairs(variables_e) do
|
|
-- if the variable does not exist: create it
|
|
if(not(yl_speak_up.player_vars[ k ])) then
|
|
yl_speak_up.player_vars[ k ] = {}
|
|
end
|
|
if(not(yl_speak_up.player_vars[ k ][ "$META$" ])) then
|
|
yl_speak_up.player_vars[ k ][ "$META$"] = { used_by_npc = {} }
|
|
end
|
|
yl_speak_up.player_vars[ k ][ "$META$"][ "used_by_npc" ][ n_id ] = true
|
|
end
|
|
-- force writing the data
|
|
yl_speak_up.save_quest_variables(true)
|
|
end
|
|
|
|
|
|
-- which NPC do use this variable?
|
|
yl_speak_up.get_npc_users_of_variable = function(var_name)
|
|
-- no variable, or nothing stored? then it's not used by any NPC either
|
|
if(not(var_name)
|
|
or not(yl_speak_up.player_vars[ var_name ])
|
|
or not(yl_speak_up.player_vars[ var_name ][ "$META$"])
|
|
or not(yl_speak_up.player_vars[ var_name ][ "$META$"][ "used_by_npc" ])) then
|
|
return {}
|
|
end
|
|
local npc_list = {}
|
|
for n_id, v in pairs(yl_speak_up.player_vars[ var_name ][ "$META$"][ "used_by_npc" ]) do
|
|
table.insert(npc_list, n_id)
|
|
end
|
|
table.sort(npc_list)
|
|
return npc_list
|
|
end
|
|
|
|
|
|
-- helper function
|
|
yl_speak_up.wrap_long_lines_for_table = function(text, prefix, line_length, max_lines)
|
|
-- show newlines as <\n> in order to save space
|
|
local text = (text or "?")
|
|
text = string.gsub(text, "\n", minetest.formspec_escape("<br>"))
|
|
-- break the text up into lines of length x
|
|
local parts = minetest.wrap_text(text, line_length, true)
|
|
if(not(parts) or #parts < 2) then
|
|
return minetest.formspec_escape(text)
|
|
end
|
|
local show_parts = {}
|
|
-- only show the first two lines (we don't have infinite room)
|
|
for i, p in ipairs(parts) do
|
|
if(i <= max_lines) then
|
|
table.insert(show_parts, minetest.formspec_escape(p))
|
|
end
|
|
end
|
|
if(#parts > max_lines) then
|
|
return table.concat(show_parts, prefix)..minetest.formspec_escape(" [...]")
|
|
end
|
|
return table.concat(show_parts, prefix)
|
|
end
|
|
|
|
|
|
-- helper functions for yl_speak_up.get_list_of_usage_of_variable
|
|
-- and yl_speak_up.show_what_points_to_this_dialog
|
|
yl_speak_up.print_as_table_precon = function(p, pname)
|
|
return ",#FFFF00,"..
|
|
minetest.formspec_escape(tostring(p.p_id))..
|
|
",#FFFF00,pre(C)ondition,#FFFF00,"..
|
|
minetest.formspec_escape(p.p_type)..",#FFFF00,"..
|
|
minetest.formspec_escape(yl_speak_up.show_precondition(p, pname))
|
|
end
|
|
|
|
|
|
yl_speak_up.print_as_table_effect = function(r, pname)
|
|
return ",#55FF55,"..
|
|
minetest.formspec_escape(tostring(r.r_id))..
|
|
",#55FF55,(Ef)fect,#55FF55,"..
|
|
minetest.formspec_escape(r.r_type)..",#55FF55,"..
|
|
minetest.formspec_escape(yl_speak_up.show_effect(r, pname))
|
|
end
|
|
|
|
|
|
yl_speak_up.print_as_table_action = function(a, pname)
|
|
return ",#FF9900,"..
|
|
minetest.formspec_escape(tostring(a.a_id))..
|
|
",#FF9900,(A)ction,#FF9900,"..
|
|
minetest.formspec_escape(a.a_type)..",#FF9900,"..
|
|
-- these lines can get pretty long when a description for a quest item is set
|
|
yl_speak_up.wrap_long_lines_for_table(
|
|
yl_speak_up.show_action(a, pname),
|
|
",#FFFFFF,,#FFFFFF,,#FFFFFF,,#FF9900,",
|
|
80, 4)
|
|
end
|
|
|
|
|
|
yl_speak_up.print_as_table_dialog = function(p_text, r_text, dialog, n_id, d_id, o_id, res, o, sort_value,
|
|
alternate_dialog, alternate_text)
|
|
if(p_text == "" and r_text == "" ) then
|
|
return
|
|
end
|
|
local d_text = yl_speak_up.wrap_long_lines_for_table(
|
|
dialog.n_dialogs[ d_id ].d_text or "?",
|
|
",#FFFFFF,,#FFFFFF,,#FFFFFF,,#BBBBFF,",
|
|
80, 3)
|
|
if(not(alternate_dialog) or not(alternate_text)) then
|
|
alternate_text = ""
|
|
else
|
|
alternate_text = ",#BBBBFF,"..minetest.formspec_escape(tostring(alternate_dialog))..
|
|
-- show alternate text in a diffrent color
|
|
",#BBBBFF,Dialog,#BBBBFF,says next:,#FFBBBB,"..
|
|
yl_speak_up.wrap_long_lines_for_table(
|
|
alternate_text,
|
|
",#FFFFFF,,#FFFFFF,,#FFFFFF,,#FFBBBB,",
|
|
80, 3)
|
|
end
|
|
res[ tostring(n_id).." "..tostring(d_id).." "..tostring(o_id) ] = {
|
|
text = "#6666FF,"..
|
|
tostring(n_id)..",#6666FF,NPC,#6666FF,named:,#6666FF,"..
|
|
minetest.formspec_escape(dialog.n_npc or "?")..","..
|
|
"#BBBBFF,"..
|
|
tostring(d_id)..",#BBBBFF,Dialog,#BBBBFF,says:,#BBBBFF,"..
|
|
d_text..","..
|
|
"#FFFFFF,"..
|
|
tostring(o_id)..",#FFFFFF,Option,#FFFFFF,A:,#FFFFFF,"..
|
|
minetest.formspec_escape(tostring(o.o_text_when_prerequisites_met or "?"))..
|
|
p_text..r_text..
|
|
alternate_text,
|
|
sort_value = sort_value}
|
|
end
|
|
|
|
|
|
yl_speak_up.print_as_table_prepare_formspec = function(res, table_name, back_button_name, back_button_text)
|
|
local sorted_list = yl_speak_up.get_sorted_options(res, "sort_value")
|
|
local sorted_res = {}
|
|
for i, k in pairs(sorted_list) do
|
|
table.insert(sorted_res, res[ k ].text)
|
|
end
|
|
local formspec = {
|
|
"formspec_version[3]",
|
|
"size[57,33]",
|
|
-- back to the list with that one precondition or effect
|
|
"button[0.2,0.2;56.6,1.2;"..back_button_name..";"..
|
|
minetest.formspec_escape(back_button_text).."]",
|
|
"button[0.2,31.6;56.6,1.2;"..back_button_name..";"..
|
|
minetest.formspec_escape(back_button_text).."]",
|
|
"tablecolumns[color,span=1;text;color,span=1;text;color,span=1;text;color,span=1;text]",
|
|
"table[1.2,2.4;55.0,28.0;"..tostring(table_name)..";"
|
|
}
|
|
-- insert blank lines between lines belonging together
|
|
table.insert(formspec, table.concat(sorted_res, ",#FFFFFF,,#FFFFFF,,#FFFFFF,,#FFFFFF,,").."]")
|
|
return formspec
|
|
end
|
|
|
|
-- find out where this variable is used in NPCs
|
|
yl_speak_up.get_list_of_usage_of_variable = function(var_name, pname, check_preconditions,
|
|
back_button_name, back_button_text, is_internal_var)
|
|
-- TODO: check if the player really has read access to this variable
|
|
if(not(is_internal_var)) then
|
|
var_name = yl_speak_up.restore_complete_var_name(var_name, pname)
|
|
end
|
|
-- which NPC (might be several) is using this variable?
|
|
-- TODO: ..or if the player at least is owner of these NPC or has extended privs
|
|
local npc_list = yl_speak_up.get_npc_users_of_variable(var_name)
|
|
-- list of all relevant preconditions, actions and effects
|
|
local res = {}
|
|
local count_read = 0
|
|
local count_changed = 0
|
|
for i, n_id in ipairs(npc_list) do
|
|
-- the NPC may not even be loaded
|
|
local dialog = yl_speak_up.load_dialog(n_id)
|
|
if(dialog and dialog.n_dialogs) then
|
|
for d_id, d in pairs(dialog.n_dialogs) do
|
|
if(d and d.d_options) then
|
|
for o_id, o in pairs(d.d_options) do
|
|
local p_text = ""
|
|
local r_text = ""
|
|
local sort_value = 0
|
|
if(o and o.o_prerequisites and check_preconditions) then
|
|
for p_id, p in pairs(o.o_prerequisites) do
|
|
if(p and p.p_type and p.p_type == "state"
|
|
and p.p_variable and p.p_variable == var_name) then
|
|
p_text = p_text..yl_speak_up.print_as_table_precon(p,pname)
|
|
sort_value = (p.p_var_cmp_value or 0)
|
|
count_read = count_read + 1
|
|
end
|
|
end
|
|
end
|
|
if(o and o.o_results) then
|
|
for r_id, r in pairs(o.o_results) do
|
|
if(r and r.r_type and r.r_type == "state"
|
|
and r.r_variable and r.r_variable == var_name) then
|
|
r_text = r_text..yl_speak_up.print_as_table_effect(r,pname)
|
|
-- values set in the results are more important than
|
|
-- those set in preconditions
|
|
sort_value = (r.r_var_cmp_value or 0)
|
|
count_changed = count_changed + 1
|
|
end
|
|
end
|
|
end
|
|
-- if preconditions or effects apply: show the action as well
|
|
if(o and o.actions and (p_text ~= "" or r_text ~= "")) then
|
|
for a_id, a in pairs(o.actions) do
|
|
-- no need to introduce an a_text; this will follow
|
|
-- directly after p_text, and p_text is finished
|
|
p_text = p_text..yl_speak_up.print_as_table_action(a, pname)
|
|
end
|
|
end
|
|
yl_speak_up.print_as_table_dialog(p_text, r_text, dialog,
|
|
n_id, d_id, o_id, res, o, sort_value)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local formspec = yl_speak_up.print_as_table_prepare_formspec(res, "table_of_variable_uses",
|
|
back_button_name, back_button_text)
|
|
table.insert(formspec,
|
|
"label[20.0,1.8;"..
|
|
minetest.formspec_escape("Variable \""..
|
|
minetest.colorize("#FFFF00", tostring(var_name or "- ? -"))..
|
|
"\" is used here:").."]")
|
|
|
|
if(count_read > 0 or count_changed > 0) then
|
|
table.insert(formspec,
|
|
"label[16.0,31.0;The variable is accessed in "..
|
|
minetest.colorize("#FFFF00", tostring(count_read).." pre(C)onditions")..
|
|
" and changed in "..
|
|
minetest.colorize("#55FF55", tostring(count_changed).." (Ef)fects")..
|
|
".]")
|
|
elseif(not(is_internal_var)) then
|
|
-- TODO: make delete_unused_variable work
|
|
table.insert(formspec,
|
|
"button[0.2,30.6;56.6,1.2;delete_unused_variable;"..
|
|
minetest.formspec_escape("Delete this unused variable \""..
|
|
tostring(var_name or "- ? -")).."\".]")
|
|
else
|
|
table.insert(formspec,
|
|
"label[16.0,31.0;This is an internal variable and cannot be deleted.]")
|
|
end
|
|
return table.concat(formspec, "\n")
|
|
end
|