added yl_speak_up.print_as_table_* functions for two functions: show usage of a variable and show what points to this dialog
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2eecc18bda
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c324f5a8d9
@ -351,24 +351,44 @@ yl_speak_up.show_what_points_to_this_dialog = function(player, pname, dialog, th
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end
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local found = {}
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-- colored lines for the table showing the results
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local res = {}
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-- iterate over all dialogs
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for d_id, d in pairs(dialog.n_dialogs) do
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-- we are looking for dialogs that point here - not the dialog itself
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if(d_id ~= this_dialog and d.d_options) then
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-- iterate over all options
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for o_id, o in pairs(d.d_options) do
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local r_text = ""
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local p_text = ""
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local alternate_dialog = nil
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local alternate_text = nil
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-- preconditions are not relevant;
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-- effects are (dialog and on_failure)
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if(o.o_results) then
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for r_id, r in pairs(o.o_results) do
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if(r and r.r_type and r.r_type == "dialog"
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and r.r_value == this_dialog) then
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r_text = r_text..yl_speak_up.print_as_table_effect(
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r, pname)
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table.insert(found, {d_id, o_id, r_id,
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"option was selected"})
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elseif(r and r.r_type and r.r_type == "on_failure"
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and r.r_value == this_dialog) then
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r_text = r_text..yl_speak_up.print_as_table_effect(
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r, pname)
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table.insert(found, {d_id, o_id, r_id,
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"the previous effect failed"})
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alternate_dialog = r.r_value
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alternate_text = "The previous effect failed. "
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if(r.alternate_text) then
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alternate_text = alternate_text..
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"Show alternate text: "..
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tostring(r.alternate_text)
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else
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alternate_text = alternate_text..
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"Show this dialog here."
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end
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end
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end
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end
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@ -377,15 +397,56 @@ yl_speak_up.show_what_points_to_this_dialog = function(player, pname, dialog, th
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for a_id, a in pairs(o.actions) do
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if(a and a.a_on_failure
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and a.a_on_failure == this_dialog) then
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p_text = p_text..yl_speak_up.print_as_table_action(
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a, pname)
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table.insert(found, {d_id, o_id, a_id,
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"action failed"})
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alternate_dialog = a.a_on_failure
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alternate_text = "The action failed. "
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if(a.alternate_text) then
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alternate_text = alternate_text..
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"Show this alternate text: "..
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tostring(a.alternate_text)
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else
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alternate_text = alternate_text..
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"Show this dialog here."
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end
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end
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end
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end
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yl_speak_up.print_as_table_dialog(p_text, r_text, dialog,
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dialog.n_id, d_id, o_id,
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-- sort value: formed by dialog and option id (not perfect but
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-- good enough)
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res, o, tostring(d_id).." "..tostring(o_id),
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alternate_dialog, alternate_text)
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end
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end
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end
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local d_id = this_dialog
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local formspec = yl_speak_up.print_as_table_prepare_formspec(res, "table_of_dialog_uses",
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"back_from_show_what_points_here", "Back to dialog \""..tostring(d_id).."\"")
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table.insert(formspec,
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"label[20.0,1.8;Dialog \""..minetest.formspec_escape(this_dialog)..
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"\" is referenced here:]")
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if(#found ~= 1) then
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table.insert(formspec,
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"label[16.0,31.0;"..
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minetest.formspec_escape("This dialog \""..tostring(d_id)..
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"\" can be reached from "..
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minetest.colorize("#FFFF00", tostring(#found))..
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" options/actions/results.").."]")
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else
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-- TODO. make turn into alternate_text work
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table.insert(formspec,
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"button[0.2,30.6;56.6,1.2;turn_dialog_into_alternate_text;"..
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minetest.formspec_escape("Turn this dialog \""..
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tostring(d_id)).."\" into an alternate text.]")
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end
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return table.concat(formspec, "\n")
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--[[
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local formspec = {
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"formspec_version[3]",
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"size[20,8]",
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@ -411,4 +472,5 @@ yl_speak_up.show_what_points_to_this_dialog = function(player, pname, dialog, th
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",#FFFFFF,"..minetest.formspec_escape(v[4])..",")
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end
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return table.concat(formspec, "").."]"
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--]]
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end
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169
quest_api.lua
169
quest_api.lua
@ -403,12 +403,12 @@ end
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-- helper function
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yl_speak_up.wrap_long_lines_for_table = function(text, prefix, line_length, max_lines)
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-- show newlines as <\n> in order to save space
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local text = minetest.formspec_escape(text or "?")
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local text = (text or "?")
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text = string.gsub(text, "\n", minetest.formspec_escape("<br>"))
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-- break the text up into lines of length x
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local parts = minetest.wrap_text(text, line_length, true)
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if(not(parts) or #parts < 2) then
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return text
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return minetest.formspec_escape(text)
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end
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local show_parts = {}
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-- only show the first two lines (we don't have infinite room)
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@ -424,6 +424,97 @@ yl_speak_up.wrap_long_lines_for_table = function(text, prefix, line_length, max_
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end
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-- helper functions for yl_speak_up.get_list_of_usage_of_variable
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-- and yl_speak_up.show_what_points_to_this_dialog
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yl_speak_up.print_as_table_precon = function(p, pname)
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return ",#FFFF00,"..
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minetest.formspec_escape(tostring(p.p_id))..
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",#FFFF00,pre(C)ondition,#FFFF00,"..
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minetest.formspec_escape(p.p_type)..",#FFFF00,"..
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minetest.formspec_escape(yl_speak_up.show_precondition(p, pname))
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end
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yl_speak_up.print_as_table_effect = function(r, pname)
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return ",#55FF55,"..
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minetest.formspec_escape(tostring(r.r_id))..
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",#55FF55,(Ef)fect,#55FF55,"..
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minetest.formspec_escape(r.r_type)..",#55FF55,"..
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minetest.formspec_escape(yl_speak_up.show_effect(r, pname))
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end
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yl_speak_up.print_as_table_action = function(a, pname)
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return ",#FF9900,"..
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minetest.formspec_escape(tostring(a.a_id))..
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",#FF9900,(A)ction,#FF9900,"..
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minetest.formspec_escape(a.a_type)..",#FF9900,"..
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-- these lines can get pretty long when a description for a quest item is set
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yl_speak_up.wrap_long_lines_for_table(
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yl_speak_up.show_action(a, pname),
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",#FFFFFF,,#FFFFFF,,#FFFFFF,,#FF9900,",
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80, 4)
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end
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yl_speak_up.print_as_table_dialog = function(p_text, r_text, dialog, n_id, d_id, o_id, res, o, sort_value,
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alternate_dialog, alternate_text)
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if(p_text == "" and r_text == "" ) then
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return
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end
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local d_text = yl_speak_up.wrap_long_lines_for_table(
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dialog.n_dialogs[ d_id ].d_text or "?",
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",#FFFFFF,,#FFFFFF,,#FFFFFF,,#BBBBFF,",
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80, 3)
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if(not(alternate_dialog) or not(alternate_text)) then
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alternate_text = ""
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else
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alternate_text = ",#BBBBFF,"..minetest.formspec_escape(tostring(alternate_dialog))..
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-- show alternate text in a diffrent color
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",#BBBBFF,Dialog,#BBBBFF,says next:,#FFBBBB,"..
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yl_speak_up.wrap_long_lines_for_table(
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alternate_text,
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",#FFFFFF,,#FFFFFF,,#FFFFFF,,#FFBBBB,",
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80, 3)
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end
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res[ tostring(n_id).." "..tostring(d_id).." "..tostring(o_id) ] = {
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text = "#6666FF,"..
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tostring(n_id)..",#6666FF,NPC,#6666FF,named:,#6666FF,"..
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minetest.formspec_escape(dialog.n_npc or "?")..","..
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"#BBBBFF,"..
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tostring(d_id)..",#BBBBFF,Dialog,#BBBBFF,says:,#BBBBFF,"..
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d_text..","..
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"#FFFFFF,"..
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tostring(o_id)..",#FFFFFF,Option,#FFFFFF,A:,#FFFFFF,"..
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minetest.formspec_escape(tostring(o.o_text_when_prerequisites_met or "?"))..
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p_text..r_text..
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alternate_text,
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sort_value = sort_value}
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end
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yl_speak_up.print_as_table_prepare_formspec = function(res, table_name, back_button_name, back_button_text)
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local sorted_list = yl_speak_up.get_sorted_options(res, "sort_value")
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local sorted_res = {}
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for i, k in pairs(sorted_list) do
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table.insert(sorted_res, res[ k ].text)
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end
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local formspec = {
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"formspec_version[3]",
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"size[57,33]",
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-- back to the list with that one precondition or effect
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"button[0.2,0.2;56.6,1.2;"..back_button_name..";"..
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minetest.formspec_escape(back_button_text).."]",
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"button[0.2,31.6;56.6,1.2;"..back_button_name..";"..
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minetest.formspec_escape(back_button_text).."]",
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"tablecolumns[color,span=1;text;color,span=1;text;color,span=1;text;color,span=1;text]",
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"table[1.2,2.4;55.0,28.0;"..tostring(table_name)..";"
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}
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-- insert blank lines between lines belonging together
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table.insert(formspec, table.concat(sorted_res, ",#FFFFFF,,#FFFFFF,,#FFFFFF,,#FFFFFF,,").."]")
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return formspec
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end
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-- find out where this variable is used in NPCs
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yl_speak_up.get_list_of_usage_of_variable = function(var_name, pname, check_preconditions,
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back_button_name, back_button_text, is_internal_var)
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@ -452,12 +543,7 @@ yl_speak_up.get_list_of_usage_of_variable = function(var_name, pname, check_prec
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for p_id, p in pairs(o.o_prerequisites) do
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if(p and p.p_type and p.p_type == "state"
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and p.p_variable and p.p_variable == var_name) then
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p_text = p_text..",#FFFF00,"..
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minetest.formspec_escape(tostring(p_id))..
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",#FFFF00,pre(C)ondition,#FFFF00,"..
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minetest.formspec_escape(p.p_type)..",#FFFF00,"..
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minetest.formspec_escape(
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yl_speak_up.show_precondition(p, pname))
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p_text = p_text..yl_speak_up.print_as_table_precon(p,pname)
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sort_value = (p.p_var_cmp_value or 0)
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count_read = count_read + 1
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end
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@ -467,12 +553,7 @@ yl_speak_up.get_list_of_usage_of_variable = function(var_name, pname, check_prec
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for r_id, r in pairs(o.o_results) do
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if(r and r.r_type and r.r_type == "state"
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and r.r_variable and r.r_variable == var_name) then
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r_text = r_text..",#55FF55,"..
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minetest.formspec_escape(tostring(r_id))..
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",#55FF55,(Ef)fect,#55FF55,"..
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minetest.formspec_escape(r.r_type)..",#55FF55,"..
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minetest.formspec_escape(
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yl_speak_up.show_effect(r, pname))
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r_text = r_text..yl_speak_up.print_as_table_effect(r,pname)
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-- values set in the results are more important than
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-- those set in preconditions
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sort_value = (r.r_var_cmp_value or 0)
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@ -483,72 +564,28 @@ yl_speak_up.get_list_of_usage_of_variable = function(var_name, pname, check_prec
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-- if preconditions or effects apply: show the action as well
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if(o and o.actions and (p_text ~= "" or r_text ~= "")) then
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for a_id, a in pairs(o.actions) do
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-- these lines can get pretty long when a description for a quest
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-- item is set
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local a_text = yl_speak_up.wrap_long_lines_for_table(
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yl_speak_up.show_action(a, pname),
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",#FFFFFF,,#FFFFFF,,#FFFFFF,,#FF9900,",
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80, 4)
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-- no need to introduce an a_text; this will follow
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-- directly after p_text, and p_text is finished
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p_text = p_text..",FF9900,"..
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minetest.formspec_escape(tostring(a_id))..
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",#FF9900,(A)ction,#FF9900,"..
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minetest.formspec_escape(a.a_type)..",#FF9900,"..
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a_text
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p_text = p_text..yl_speak_up.print_as_table_action(a, pname)
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end
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end
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if(p_text ~= "" or r_text ~= "") then
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local d_text = yl_speak_up.wrap_long_lines_for_table(
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dialog.n_dialogs[ d_id ].d_text or "?",
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",#FFFFFF,,#FFFFFF,,#FFFFFF,,#BBBBFF,",
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80, 3)
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res[ tostring(n_id).." "..tostring(d_id).." "..tostring(o_id) ] = {
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text =
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"#6666FF,"..
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tostring(n_id)..",#6666FF,NPC,#6666FF,named:,#6666FF,"..
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minetest.formspec_escape(dialog.n_npc or "?")..","..
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"#BBBBFF,"..
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tostring(d_id)..",#BBBBFF,Dialog,#BBBBFF,says:,#BBBBFF,"..
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d_text..","..
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"#FFFFFF,"..
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tostring(o_id)..",#FFFFFF,Option,#FFFFFF,A:,#FFFFFF,"..
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minetest.formspec_escape(tostring(
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o.o_text_when_prerequisites_met or "?"))..
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p_text..r_text,
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sort_value = sort_value}
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end
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yl_speak_up.print_as_table_dialog(p_text, r_text, dialog,
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n_id, d_id, o_id, res, o, sort_value)
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end
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end
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end
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end
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end
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local sorted_list = yl_speak_up.get_sorted_options(res, "sort_value")
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local sorted_res = {}
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for i, k in pairs(sorted_list) do
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table.insert(sorted_res, res[ k ].text)
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end
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local formspec = {
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"formspec_version[3]",
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"size[57,33]",
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-- back to the list with that one precondition or effect
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"button[0.2,0.2;56.6,1.2;"..back_button_name..";"..
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minetest.formspec_escape(back_button_text).."]",
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"button[0.2,31.6;56.6,1.2;"..back_button_name..";"..
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minetest.formspec_escape(back_button_text).."]",
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local formspec = yl_speak_up.print_as_table_prepare_formspec(res, "table_of_variable_uses",
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back_button_name, back_button_text)
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table.insert(formspec,
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"label[20.0,1.8;"..
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minetest.formspec_escape("Variable \""..
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minetest.colorize("#FFFF00", tostring(var_name or "- ? -"))..
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"\" is used here:").."]"..
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-- type x_id color type text
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"tablecolumns[color,span=1;text;color,span=1;text;color,span=1;text;color,span=1;text]",
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"table[1.2,2.4;55.0,28.0;table_of_variable_uses;"
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}
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-- insert blank lines between lines belonging together
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table.insert(formspec, table.concat(sorted_res, ",#FFFFFF,,#FFFFFF,,#FFFFFF,,#FFFFFF,,").."]")
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"\" is used here:").."]")
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if(#sorted_res > 0 and (count_read > 0 or count_changed > 0)) then
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if(count_read > 0 or count_changed > 0) then
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table.insert(formspec,
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"label[16.0,31.0;The variable is accessed in "..
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minetest.colorize("#FFFF00", tostring(count_read).." pre(C)onditions")..
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