680 lines
26 KiB
Lua
680 lines
26 KiB
Lua
-- helper function for yl_speak_up.input_fs_edit_option_related
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-- (handle editing of alternate texts that are shown instead of the normal dialog)
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yl_speak_up.handle_edit_actions_alternate_text = function(
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player, pname, n_id, d_id, o_id, x_id, id_prefix,
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formspec_input_to, data, fields, tmp_data_cache)
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local dialog = yl_speak_up.speak_to[pname].dialog
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if(not(dialog)
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or not(dialog.n_dialogs)
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or not(dialog.n_dialogs[ d_id ])
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or not(dialog.n_dialogs[ d_id ].d_options)
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or not(dialog.n_dialogs[ d_id ].d_options[ o_id ])) then
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return
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end
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-- edit_dialog_options: these first two buttons can only be pressed in this dialog
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-- action failed: want to edit the text that is shown when switching to the next dialog?
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if(fields.button_edit_action_failed_dialog) then
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-- the target effect is the (failed) action
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local target_action = {}
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local actions = dialog.n_dialogs[ d_id ].d_options[ o_id ].actions
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if(actions) then
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for a_id, a in pairs(actions) do
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if(a and a.a_id) then
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target_action = a
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end
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end
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end
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if(not(target_action)) then
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return
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end
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-- remember what we're working at
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yl_speak_up.speak_to[pname].edit_alternate_text_for = target_action
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = yl_speak_up.get_fs_edit_dialog_modification(
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dialog, target_action.a_on_failure, target_action.alternate_text,
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"if the action \""..tostring(target_action.a_id)..
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"\" of option \""..tostring(o_id)..
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"\" of dialog \""..tostring(d_id)..
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"\" failed because the player did something wrong")
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})
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-- showing new formspec - the calling function shall return as well
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return true
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-- action was successful: want to edit the text that is shown when switching to the next dialog?
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elseif(fields.button_edit_action_success_dialog) then
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-- the target effect is the "dialog" effect
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local target_effect = {}
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local results = dialog.n_dialogs[ d_id ].d_options[ o_id ].o_results
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if(results) then
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for r_id, r in pairs(results) do
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if(r and r.r_type and r.r_type == "dialog") then
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target_effect = r
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end
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end
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end
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if(not(target_effect)) then
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return
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end
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-- remember what we're working at
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yl_speak_up.speak_to[pname].edit_alternate_text_for = target_effect
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-- this only happens in edit_options_dialog; log it directly
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = yl_speak_up.get_fs_edit_dialog_modification(
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dialog, target_effect.r_value, target_effect.alternate_text,
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"if the action "..
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"of option \""..tostring(o_id)..
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"\" of dialog \""..tostring(d_id)..
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"\" was successful - or if there was no action")
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})
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-- showing new formspec - the calling function shall return as well
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return true
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-- in edit action dialog: edit alternate text for a failed action
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elseif(fields.button_edit_action_on_failure_text_change) then
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local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
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local failure_id = ""
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-- action is beeing edited; data.action_failure_dialog points to an index
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if(data and data.action_failure_dialog) then
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failure_id = sorted_dialog_list[ data.action_failure_dialog ]
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end
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-- remember what we edit
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data.x_id = x_id
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data.id_prefix = id_prefix
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yl_speak_up.speak_to[pname].edit_alternate_text_for = data
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = yl_speak_up.get_fs_edit_dialog_modification(
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dialog, failure_id, data.alternate_text,
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"if the action \""..tostring(x_id)..
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"\" of option \""..tostring(o_id)..
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"\" of dialog \""..tostring(d_id)..
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"\" failed because the player did something wrong")
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})
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-- showing new formspec - the calling function shall return as well
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return true
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-- edit alternate text for an on_failure effect
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elseif(fields.button_edit_effect_on_failure_text_change) then
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-- remember what we edit
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data.x_id = x_id
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data.id_prefix = id_prefix
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yl_speak_up.speak_to[pname].edit_alternate_text_for = data
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = yl_speak_up.get_fs_edit_dialog_modification(
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dialog, data.on_failure, data.alternate_text,
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"if the effect \""..tostring(x_id)..
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"\" of option \""..tostring(o_id)..
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"\" of dialog \""..tostring(d_id)..
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"\" failed to execute correctly")
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})
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-- showing new formspec - the calling function shall return as well
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return true
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-- edit alternate text for when the player has failed to do the action too many times
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elseif(fields.button_edit_limit_action_failed_repeat) then
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local timer_name = "timer_on_failure_"..tostring(d_id).."_"..tostring(o_id)
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local timer_data = yl_speak_up.get_variable_metadata( timer_name, "parameter", true)
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local alternate_text = yl_speak_up.standard_text_if_action_failed_too_often
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if(timer_data and timer_data["alternate_text"]) then
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alternate_text = timer_data["alternate_text"]
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end
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-- remember what we're working at
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yl_speak_up.speak_to[pname].edit_alternate_text_for = "timer_on_failure"
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = yl_speak_up.get_fs_edit_dialog_modification(
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dialog, d_id, alternate_text,
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"if the player failed to complete the action "..
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"\" of option \""..tostring(o_id)..
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"\" of dialog \""..tostring(d_id)..
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"\" too many times",
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true) -- forbid_turn_into_new_dialog
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})
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-- showing new formspec - the calling function shall return as well
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return true
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-- edit alternate text whent he player has to wait a bit until he's allowed to repeat the
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-- action (to avoid i.e. unlimited quest item handout)
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elseif(fields.button_edit_limit_action_success_repeat) then
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local timer_name = "timer_on_success_"..tostring(d_id).."_"..tostring(o_id)
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local timer_data = yl_speak_up.get_variable_metadata( timer_name, "parameter", true)
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local alternate_text = yl_speak_up.standard_text_if_action_repeated_too_soon
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if(timer_data and timer_data["alternate_text"]) then
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alternate_text = timer_data["alternate_text"]
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end
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-- remember what we're working at
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yl_speak_up.speak_to[pname].edit_alternate_text_for = "timer_on_success"
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:"..formspec_input_to,
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formspec = yl_speak_up.get_fs_edit_dialog_modification(
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dialog, d_id, alternate_text,
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"if the player has complete the action "..
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"\" of option \""..tostring(o_id)..
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"\" of dialog \""..tostring(d_id)..
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"\" just not long enough ago",
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true) -- forbid_turn_into_new_dialog
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})
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-- showing new formspec - the calling function shall return as well
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return true
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-- save the changes
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elseif(fields.save_dialog_modification) then
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local old_text = "-none-"
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local target_element = yl_speak_up.speak_to[pname].edit_alternate_text_for
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if(target_element
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and (target_element == "timer_on_failure" or target_element == "timer_on_success")) then
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-- we're changing a timer (both can be handled the same way here)
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local timer_name = target_element.."_"..tostring(d_id).."_"..tostring(o_id)
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local timer_data = yl_speak_up.get_variable_metadata( timer_name, "parameter", true)
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local alternate_text = yl_speak_up.standard_text_if_action_failed_too_often
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if(target_element == "timer_on_success") then
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alternate_text = yl_speak_up.standard_text_if_action_repeated_too_soon
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end
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if(timer_data and timer_data["alternate_text"]) then
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alternate_text = timer_data["alternate_text"]
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end
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-- store the modified alternate text
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if(fields.d_text_new and fields.d_text_new ~= ""
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and fields.d_text_new ~= alternate_text) then
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-- make sure the variable exists
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if(yl_speak_up.add_time_based_variable(timer_name)) then
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yl_speak_up.set_variable_metadata(timer_name, nil, "parameter",
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"alternate_text", fields.d_text_new)
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-- log the change
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yl_speak_up.log_change(pname, n_id,
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"Dialog "..d_id..", option "..tostring(o_id)..
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": The text displayed for "..tostring(target_element)..
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" was changed from "..
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"["..tostring(alternate_text).."] to ["..
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tostring(fields.d_text_new).."].")
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end
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end
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elseif(target_element) then
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data = target_element
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id_prefix = "a_"
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if(target_element.r_id) then
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id_prefix = "r_"
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end
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old_text = target_element.alternate_text
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else
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old_text = data.alternate_text
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end
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if(data and fields.d_text_new and fields.d_text_new ~= "$TEXT$"
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and fields.d_text_new ~= data.alternate_text) then
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-- store modification
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-- not necessary for edit_option_dialog
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if(tmp_data_cache) then
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data.alternate_text = fields.d_text_new
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yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
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else
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target_element.alternate_text = fields.d_text_new
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end
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if(id_prefix == "r_") then
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local failure_id = data.on_failure
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-- effect is beeing edited; data.on_failure contains the dialog name
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if(data and data.on_failure) then
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failure_id = data.on_failure
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-- edit_option_dialog: data.r_value contains the dialog name
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elseif(target_element and target_element.r_value) then
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failure_id = target_element.r_value
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end
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-- record the change
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..d_id..": The text displayed for dialog "..
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tostring(failure_id).." when selecting option "..
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tostring(o_id).." in dialog "..tostring( d_id )..
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" and effect "..tostring(x_id).." failed "..
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" was changed from "..
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"["..tostring(old_text).."] to ["..tostring(fields.d_text_new).."].")
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elseif(id_prefix == "a_") then
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local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
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local failure_id = ""
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-- action is beeing edited; data.action_failure_dialog points to an index
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if(data and data.action_failure_dialog) then
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failure_id = sorted_dialog_list[ data.action_failure_dialog ]
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-- edit_option_dialog: data.a_on_failure contains the dialog name
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elseif(target_element and target_element.a_on_failure) then
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failure_id = target_element.a_on_failure
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end
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-- record the change
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..d_id..": The text displayed for dialog "..
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tostring(failure_id).." when the action "..
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tostring(x_id).." of option "..
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tostring( o_id ).." in dialog "..tostring( d_id )..
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" failed, was changed from "..
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"["..tostring(old_text).."] to ["..tostring(fields.d_text_new).."].")
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end
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-- saved; finished editing
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yl_speak_up.speak_to[pname].edit_alternate_text_for = nil
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end
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-- turn this alternate answer into a new dialog
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elseif(fields.turn_alternate_text_into_new_dialog) then
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local target_element = yl_speak_up.speak_to[pname].edit_alternate_text_for
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if(target_element) then
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data = target_element
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if(data.id_prefix and data.x_id) then
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id_prefix = data.id_prefix
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x_id = data.x_id
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else
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id_prefix = "a_"
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x_id = target_element.a_id
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if(target_element.r_id) then
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id_prefix = "r_"
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x_id = target_element.r_id
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end
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end
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end
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-- create the new dialog
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local new_dialog_id = yl_speak_up.add_new_dialog(dialog, pname, nil)
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-- set the text (the previous alternate text)
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dialog.n_dialogs[ new_dialog_id ].d_text = data.alternate_text
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-- edit option: effect dialog - this is the normal progression from this dialog to the next
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if( data.r_id and data.r_type and data.r_type == "dialog") then
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data.r_value = new_dialog_id
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data.alternate_text = nil
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..d_id..": The alternate text for effect "..tostring(x_id)..
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" (dialog) of option "..tostring(o_id).." was turned into the new dialog "..
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tostring(new_dialog_id).." (edit option).")
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-- edit option: the action failed
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elseif(data.a_id and data.a_on_failure) then
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data.a_on_failure = new_dialog_id
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data.alternate_text = nil
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..d_id..": The alternate text for action "..tostring(data.a_id)..
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" of option "..tostring(o_id).." was turned into the new dialog "..
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tostring(new_dialog_id).." (edit option).")
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-- edit action: the action failed
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elseif(data.what and data.what == 6 and data.action_failure_dialog) then
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local sorted_dialog_list = yl_speak_up.sort_keys(dialog.n_dialogs)
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data.action_failure_dialog = math.max(1,
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table.indexof(sorted_dialog_list, new_dialog_id))
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data.a_on_failure = new_dialog_id
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data.alternate_text = nil
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-- make sure its stored correctly
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dialog.n_dialogs[d_id].d_options[o_id].actions[x_id].a_on_failure = new_dialog_id
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dialog.n_dialogs[d_id].d_options[o_id].actions[x_id].alternate_text = nil
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yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..d_id..": The alternate text for action "..tostring(x_id)..
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" of option "..tostring(o_id).." was turned into the new dialog "..
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tostring(new_dialog_id).." (edit action).")
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-- edit effect: on_failure - the previous effect failed
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elseif(data.what and data.what == 5 and data.on_failure) then
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data.on_failure = new_dialog_id
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data.alternate_text = nil
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-- make sure its stored correctly
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dialog.n_dialogs[d_id].d_options[o_id].o_results[x_id].on_failure = new_dialog_id
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dialog.n_dialogs[d_id].d_options[o_id].o_results[x_id].alternate_text = nil
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yl_speak_up.speak_to[pname][ tmp_data_cache ] = data
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table.insert(yl_speak_up.npc_was_changed[ n_id ],
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"Dialog "..d_id..": The alternate text for effect "..tostring(x_id)..
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" of option "..tostring(o_id).." was turned into the new dialog "..
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tostring(new_dialog_id).." (edit effect).")
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end
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end
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end
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yl_speak_up.show_colored_dialog_text = function(dialog, data, d_id, hypertext_pos,
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alternate_label_text, postfix, button_name)
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if(not(data)) then
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return ""
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end
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-- if(math.random(1,2)==1) then data.alternate_text = "This is an alternate text.\n$TEXT$" end
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-- slightly red in order to indicate that this is an on_failure dialog
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local color = "776666"
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-- ..except for normal redirecting to the next dialog with the dialog effect
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-- (slightly yellow there)
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if(data.r_id and data.r_type and data.r_type == "dialog") then
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color = "777766"
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end
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local add_info_alternate_text = ""
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local text = ""
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if(dialog and dialog.n_dialogs and dialog.n_dialogs[ d_id ]) then
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text = dialog.n_dialogs[ d_id ].d_text
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end
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if(d_id == "d_got_item") then
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color = "777777"
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text = "[This dialog shall only have automatic options. The text is therefore irrelevant.]"
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end
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if(d_id == "d_end") then
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color = "777777"
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text = "[The NPC will end this conversation.]"
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end
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if(not(text)) then
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text = "[ERROR: No text!]"
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end
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if(data and data.alternate_text and data.alternate_text ~= "") then
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add_info_alternate_text = alternate_label_text
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-- replace $TEXT$ with the normal dialog text and make the new text yellow
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text = "<style color=#FFFF00>"..
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string.gsub(
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data.alternate_text,
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"%$TEXT%$",
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"<style color=#FFFFFF>"..text.."</style>")..
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"</style>"
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-- slightly blue in order to indicate that this is a modified text
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color = "333366"
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end
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-- fallback
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if(not(text)) then
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text = "ERROR: No dialog text found for dialog \""..tostring(d_id).."\"!"
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end
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-- display the variables in orange
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text = yl_speak_up.replace_vars_in_text(text,
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-- fake dialog; just adds the colors
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-- also MY_NAME..but we can easily replace just one
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{ n_npc = "<style color=#FF8800>$NPC_NAME$</style>",
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npc_owner = "<style color=#FF8800>$OWNER_NAME$</style>"},
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-- pname
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"<style color=#FF8800>$PLAYER_NAME$</style>")
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local edit_button = ""
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-- if there is the possibility that an alternate text may be displayed: allow to edit it
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-- and calculate the position of the button from the hypertext_pos position and size
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if(button_name and button_name ~= "") then
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local parts = string.split(hypertext_pos, ";")
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local start = string.split(parts[1], ",")
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local size = string.split(parts[2], ",")
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edit_button = "button_exit["..
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tostring(tonumber(start[1]) + tonumber(size[1]) - 3.5)..","..
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tostring(tonumber(start[2]) + tonumber(size[2]) - 0.9)..";"..
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"3.0,0.7;"..button_name..";Edit this text]"
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end
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return add_info_alternate_text..
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postfix..
|
|
"hypertext["..hypertext_pos..";<global background=#"..color.."><normal>"..
|
|
minetest.formspec_escape(text or "?")..
|
|
"\n</normal>]"..
|
|
-- display the edit button *inside*/on top of the hypertext field
|
|
edit_button
|
|
end
|
|
|
|
-- this allows to edit modifications of a dialog that are applied when a given option
|
|
-- is choosen - i.e. when the NPC wants to answer some questions - but those answers
|
|
-- do not warrant their own dialog
|
|
yl_speak_up.get_fs_edit_dialog_modification = function(dialog, d_id, alternate_dialog_text, explanation,
|
|
forbid_turn_into_new_dialog)
|
|
|
|
local nd = "button[9.0,12.3;6,0.7;turn_alternate_text_into_new_dialog;Turn this into a new dialog]"
|
|
if(forbid_turn_into_new_dialog) then
|
|
nd = ""
|
|
end
|
|
return "size[20,13.5]"..
|
|
"label[6.0,0.5;Edit alternate text]"..
|
|
"label[0.2,1.0;The alternate text which you can edit here will be shown instead of "..
|
|
"the normal text of the dialog \""..tostring(d_id).."\" - but *only*\n"..
|
|
tostring(explanation or "- missing explanation -")..".]"..
|
|
"label[0.2,2.3;This is the normal text of dialog \""..
|
|
minetest.formspec_escape(tostring(d_id)).."\", shown for reference:]"..
|
|
yl_speak_up.show_colored_dialog_text(
|
|
dialog,
|
|
{r_id = "", r_type = "dialog"},
|
|
d_id,
|
|
"1.2,2.6;18.0,4.0;d_text_orig",
|
|
"", -- no modifications possible at this step
|
|
"",
|
|
"").. -- no edit button here as this text cannot be changed here
|
|
"label[0.2,7.3;Enter the alternate text here. $TEXT$ will be replaced with the normal "..
|
|
"dialog text above:]"..
|
|
"textarea[1.2,7.6;18.0,4.5;d_text_new;;"..
|
|
minetest.formspec_escape(alternate_dialog_text or "$TEXT$").."]"..
|
|
"button[3.0,12.3;1,0.7;back_from_edit_dialog_modification;Abort]"..
|
|
"button[6.0,12.3;1,0.7;save_dialog_modification;Save]"..
|
|
nd
|
|
end
|
|
|
|
|
|
-- show which dialogs point/lead to this_dialog
|
|
yl_speak_up.show_what_points_to_this_dialog = function(player, this_dialog)
|
|
local pname = player:get_player_name()
|
|
local dialog = yl_speak_up.speak_to[pname].dialog
|
|
if(not(dialog)
|
|
or not(dialog.n_dialogs)
|
|
or not(this_dialog)
|
|
or not(dialog.n_dialogs[ this_dialog ])) then
|
|
return ""
|
|
end
|
|
|
|
-- only show this information when editing this npc
|
|
if(yl_speak_up.edit_mode[pname] ~= yl_speak_up.speak_to[pname].n_id) then
|
|
return ""
|
|
end
|
|
local found = {}
|
|
-- colored lines for the table showing the results
|
|
local res = {}
|
|
-- iterate over all dialogs
|
|
for d_id, d in pairs(dialog.n_dialogs) do
|
|
-- the dialog itself may have options that point back to the dialog itself
|
|
if(d.d_options) then
|
|
-- iterate over all options
|
|
for o_id, o in pairs(d.d_options) do
|
|
local r_text = ""
|
|
local p_text = ""
|
|
local alternate_dialog = nil
|
|
local alternate_text = nil
|
|
-- preconditions are not relevant;
|
|
-- effects are (dialog and on_failure)
|
|
if(o.o_results) then
|
|
for r_id, r in pairs(o.o_results) do
|
|
if(r and r.r_type and r.r_type == "dialog"
|
|
and r.r_value == this_dialog) then
|
|
r_text = r_text..yl_speak_up.print_as_table_effect(
|
|
r, pname)
|
|
table.insert(found, {d_id, o_id, r_id,
|
|
"option was selected"})
|
|
alternate_dialog = r.r_value
|
|
if(r.alternate_text) then
|
|
alternate_text =
|
|
"Show alternate text: "..
|
|
tostring(r.alternate_text)
|
|
end
|
|
elseif(r and r.r_type and r.r_type == "on_failure"
|
|
and r.r_value == this_dialog) then
|
|
r_text = r_text..yl_speak_up.print_as_table_effect(
|
|
r, pname)
|
|
table.insert(found, {d_id, o_id, r_id,
|
|
"the previous effect failed"})
|
|
alternate_dialog = r.r_value
|
|
alternate_text = "The previous effect failed. "
|
|
if(r.alternate_text) then
|
|
alternate_text = alternate_text..
|
|
"Show alternate text: "..
|
|
tostring(r.alternate_text)
|
|
else
|
|
alternate_text = alternate_text..
|
|
"Show this dialog here."
|
|
end
|
|
end
|
|
end
|
|
end
|
|
-- actions may be relevant
|
|
if(o.actions) then
|
|
for a_id, a in pairs(o.actions) do
|
|
if(a and a.a_on_failure
|
|
and a.a_on_failure == this_dialog) then
|
|
p_text = p_text..yl_speak_up.print_as_table_action(
|
|
a, pname)
|
|
table.insert(found, {d_id, o_id, a_id,
|
|
"action failed"})
|
|
alternate_dialog = a.a_on_failure
|
|
alternate_text = "The action failed. "
|
|
if(a.alternate_text) then
|
|
alternate_text = alternate_text..
|
|
"Show this alternate text: "..
|
|
tostring(a.alternate_text)
|
|
else
|
|
alternate_text = alternate_text..
|
|
"Show this dialog here."
|
|
end
|
|
end
|
|
end
|
|
end
|
|
yl_speak_up.print_as_table_dialog(p_text, r_text, dialog,
|
|
dialog.n_id, d_id, o_id,
|
|
-- sort value: formed by dialog and option id (not perfect but
|
|
-- good enough)
|
|
res, o, tostring(d_id).." "..tostring(o_id),
|
|
alternate_dialog, alternate_text)
|
|
end
|
|
end
|
|
end
|
|
|
|
local d_id = this_dialog
|
|
local formspec = yl_speak_up.print_as_table_prepare_formspec(res, "table_of_dialog_uses",
|
|
"back_from_show_what_points_here", "Back to dialog \""..tostring(d_id).."\"")
|
|
table.insert(formspec,
|
|
"label[20.0,1.8;Dialog \""..minetest.formspec_escape(this_dialog)..
|
|
"\" is referenced here:]")
|
|
if(#found ~= 1) then
|
|
table.insert(formspec,
|
|
"label[16.0,31.0;"..
|
|
minetest.formspec_escape("This dialog \""..tostring(d_id)..
|
|
"\" can be reached from "..
|
|
minetest.colorize("#FFFF00", tostring(#found))..
|
|
" options/actions/results.").."]")
|
|
else
|
|
table.insert(formspec,
|
|
"button[0.2,30.6;56.6,1.2;turn_dialog_into_alternate_text;"..
|
|
minetest.formspec_escape("Turn this dialog \""..
|
|
tostring(d_id)).."\" into an alternate text.]")
|
|
end
|
|
return table.concat(formspec, "\n")
|
|
end
|
|
|
|
yl_speak_up.input_fs_show_what_points_to_this_dialog = function(player, formname, fields)
|
|
local pname = player:get_player_name()
|
|
if(fields.back_from_show_what_points_here
|
|
or not(fields.turn_dialog_into_alternate_text)) then
|
|
-- back to the dialog
|
|
yl_speak_up.show_fs(player, "talk",
|
|
{n_id = yl_speak_up.speak_to[pname].n_id,
|
|
d_id = yl_speak_up.speak_to[pname].d_id})
|
|
return
|
|
end
|
|
-- fields.turn_dialog_into_alternate_text is set
|
|
local n_id = yl_speak_up.speak_to[pname].n_id
|
|
local this_dialog = yl_speak_up.speak_to[pname].d_id
|
|
local dialog = yl_speak_up.speak_to[pname].dialog
|
|
if(not(dialog)
|
|
or not(dialog.n_dialogs)
|
|
or not(this_dialog)
|
|
or not(dialog.n_dialogs[ this_dialog ])) then
|
|
return
|
|
end
|
|
-- only show this information when editing this npc
|
|
if(yl_speak_up.edit_mode[pname] ~= yl_speak_up.speak_to[pname].n_id) then
|
|
return
|
|
end
|
|
-- find out what needs to be turned into an alternate dialog
|
|
local found = {}
|
|
-- how many options does the current dialog have?
|
|
local count_options = 0
|
|
-- iterate over all dialogs
|
|
for d_id, d in pairs(dialog.n_dialogs) do
|
|
-- the dialog itself may have options that point back to the dialog itself
|
|
if(d.d_options) then
|
|
-- iterate over all options
|
|
for o_id, o in pairs(d.d_options) do
|
|
-- this is only possible if there are no options for this dialog
|
|
if(d_id == this_dialog) then
|
|
count_options = count_options + 1
|
|
end
|
|
-- preconditions are not relevant;
|
|
-- effects are (dialog and on_failure)
|
|
if(o.o_results) then
|
|
for r_id, r in pairs(o.o_results) do
|
|
if(r and r.r_type and r.r_type == "dialog"
|
|
and r.r_value == this_dialog) then
|
|
table.insert(found, {d_id=d_id, o_id=o_id, id=r_id,
|
|
element=r, text="option was selected"})
|
|
elseif(r and r.r_type and r.r_type == "on_failure"
|
|
and r.r_value == this_dialog) then
|
|
table.insert(found, {d_id=d_id, o_id=o_id, id=r_id,
|
|
element=r, text="the previous effect failed"})
|
|
end
|
|
end
|
|
end
|
|
-- actions may be relevant
|
|
if(o.actions) then
|
|
for a_id, a in pairs(o.actions) do
|
|
if(a and a.a_on_failure
|
|
and a.a_on_failure == this_dialog) then
|
|
table.insert(found, {d_id=d_id, o_id=o_id, id=a_id,
|
|
element=a, text="action failed"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local error_msg = ""
|
|
if(count_options > 0) then
|
|
error_msg = "This dialog still has dialog options.\nConversion not possible."
|
|
elseif(#found < 1) then
|
|
error_msg = "Found no option, action or effect\nthat points to this dialog."
|
|
elseif(#found > 1) then
|
|
error_msg = "Found more than one option, action\nor effect that points to this dialog."
|
|
end
|
|
if(error_msg ~= "") then
|
|
yl_speak_up.show_fs(player, "msg", {
|
|
input_to = "yl_speak_up:show_what_points_to_this_dialog",
|
|
formspec = "size[8,2]"..
|
|
"label[0.2,0.5;Error: "..error_msg.."]"..
|
|
"button[1.5,1.5;2,0.9;back_from_error_msg;Back]"})
|
|
return
|
|
end
|
|
|
|
-- all fine so far; this is the text we want to set as alternate text
|
|
local d_text = dialog.n_dialogs[ this_dialog ].d_text
|
|
local f = found[1]
|
|
-- are we dealing with a result/effect or an action?
|
|
t = "o_results"
|
|
if(f.element.a_id) then
|
|
t = "actions"
|
|
end
|
|
-- there may already be an alternate text stored there
|
|
local alternate_text = dialog.n_dialogs[ f.d_id ].d_options[ f.o_id ][ t ][ f.id ].alternate_text
|
|
if(not(alternate_text)) then
|
|
-- no old text found
|
|
alternate_text = d_text
|
|
else
|
|
-- the old text may reference this d_text
|
|
alternate_text = string.gsub(alternate_text, "%$TEXT%$", d_text)
|
|
end
|
|
-- log the change
|
|
table.insert(yl_speak_up.npc_was_changed[ n_id ],
|
|
"Dialog "..tostring(this_dialog)..": Deleted this dialog and turned it into an "..
|
|
"alternate text for dialog \""..tostring(f.d_id).."\" option \""..tostring(f.o_id)..
|
|
"\" element \""..tostring(f.id).."\".")
|
|
|
|
-- actually set the new alternate_text
|
|
dialog.n_dialogs[ f.d_id ].d_options[ f.o_id ][ t ][ f.id ].alternate_text = alternate_text
|
|
-- delete this dialog
|
|
dialog.n_dialogs[ this_dialog ] = nil
|
|
-- we need to show a new/diffrent dialog to the player now - because the old one was deleted
|
|
yl_speak_up.speak_to[pname].d_id = f.d_id
|
|
yl_speak_up.speak_to[pname].o_id = f.o_id
|
|
if(t == "o_results") then
|
|
-- we can't really know where this ought to point to - the old dialog is gone, so
|
|
-- let's point to the current dialog to avoid errors
|
|
dialog.n_dialogs[ f.d_id ].d_options[ f.o_id ][ t ][ f.id ].r_value = f.d_id
|
|
-- dialog - normal switching to the next dialog or on_failure - the previous effect failed:
|
|
yl_speak_up.show_fs(player, "edit_effects", f.id)
|
|
else
|
|
-- the player may have to change this manually; we really can't know what would fit
|
|
-- (but the old dialog is gone)
|
|
dialog.n_dialogs[ f.d_id ].d_options[ f.o_id ][ t ][ f.id ].a_on_failure = f.d_id
|
|
-- an action failed:
|
|
yl_speak_up.show_fs(player, "edit_actions", f.id)
|
|
end
|
|
end
|