moved read_skins_and_capes_from_folders to a yl_speak_up_addons mod for server specific stuff
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59
config.lua
59
config.lua
@ -190,62 +190,3 @@ yl_speak_up.standard_text_if_action_failed_too_often = "You have tried so many t
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-- shown by default (tab "Limit repeating:" in edit options menu)
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yl_speak_up.standard_text_if_action_repeated_too_soon = "I don't have infinite ressources. If you lost "..
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"something I gave you - come back later and we may talk again.\n$TEXT$"
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-- reading textures for your land NPCs
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local function read_skins_and_capes_from_folders(races)
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local temp = {}
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-- get the files out of modpath
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local mp_list = minetest.get_dir_list(yl_speak_up.modpath .. DIR_DELIM .. "textures", false)
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-- get the files out of worlddir
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local wp_list =
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minetest.get_dir_list(
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yl_speak_up.worldpath .. DIR_DELIM .. "worldmods" .. DIR_DELIM .. "yl_npc" .. DIR_DELIM .. "textures",
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false
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)
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-- Let's join both lists.
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table.insert_all(temp, mp_list)
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table.insert_all(temp, wp_list)
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--[[ Let's see if the files are the ones we want. Format is
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yl_npc_main_name.png <-- Those are the ones we want
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yl_npc_cape_name.png
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yl_npc_item_name.png
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]]--
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for _, race in ipairs(races) do
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if(not(yl_speak_up.mob_skins["yl_speak_up:"..race])) then
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yl_speak_up.mob_skins["yl_speak_up:"..race] = {}
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end
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if(not(yl_speak_up.mob_capes["yl_speak_up:"..race])) then
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yl_speak_up.mob_capes["yl_speak_up:"..race] = {}
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end
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end
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for _, v in pairs(temp) do
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local s = string.split(v, "_")
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if s[1] == "yl" and s[2] == "npc" and s[3] == "main" then
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for i, race in ipairs(races) do
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table.insert(yl_speak_up.mob_skins["yl_speak_up:"..race], v)
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end
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end
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if s[1] == "yl" and s[2] == "npc" and s[3] == "cape" then
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for i, race in ipairs(races) do
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table.insert(yl_speak_up.mob_capes["yl_speak_up:"..race], v)
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end
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end
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end
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for _, race in ipairs(races) do
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if(#yl_speak_up.mob_skins["yl_speak_up:"..race] < 1) then
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yl_speak_up.mob_skins["yl_speak_up:"..race] = {"yl_speak_up_main_default.png"}
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end
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if(#yl_speak_up.mob_capes["yl_speak_up:"..race] < 1) then
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yl_speak_up.mob_capes["yl_speak_up:"..race] = {"yl_npc_cape_default.png"}
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end
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end
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end
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read_skins_and_capes_from_folders({"dwarf","elf","goblin","human","npc","orc"})
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