diff --git a/config.lua b/config.lua index ccfaad1..fa34774 100644 --- a/config.lua +++ b/config.lua @@ -190,62 +190,3 @@ yl_speak_up.standard_text_if_action_failed_too_often = "You have tried so many t -- shown by default (tab "Limit repeating:" in edit options menu) yl_speak_up.standard_text_if_action_repeated_too_soon = "I don't have infinite ressources. If you lost ".. "something I gave you - come back later and we may talk again.\n$TEXT$" - - --- reading textures for your land NPCs -local function read_skins_and_capes_from_folders(races) - local temp = {} - - -- get the files out of modpath - local mp_list = minetest.get_dir_list(yl_speak_up.modpath .. DIR_DELIM .. "textures", false) - - -- get the files out of worlddir - local wp_list = - minetest.get_dir_list( - yl_speak_up.worldpath .. DIR_DELIM .. "worldmods" .. DIR_DELIM .. "yl_npc" .. DIR_DELIM .. "textures", - false - ) - - -- Let's join both lists. - table.insert_all(temp, mp_list) - table.insert_all(temp, wp_list) - - --[[ Let's see if the files are the ones we want. Format is - yl_npc_main_name.png <-- Those are the ones we want - yl_npc_cape_name.png - yl_npc_item_name.png - ]]-- - - for _, race in ipairs(races) do - if(not(yl_speak_up.mob_skins["yl_speak_up:"..race])) then - yl_speak_up.mob_skins["yl_speak_up:"..race] = {} - end - if(not(yl_speak_up.mob_capes["yl_speak_up:"..race])) then - yl_speak_up.mob_capes["yl_speak_up:"..race] = {} - end - end - - for _, v in pairs(temp) do - local s = string.split(v, "_") - if s[1] == "yl" and s[2] == "npc" and s[3] == "main" then - for i, race in ipairs(races) do - table.insert(yl_speak_up.mob_skins["yl_speak_up:"..race], v) - end - end - if s[1] == "yl" and s[2] == "npc" and s[3] == "cape" then - for i, race in ipairs(races) do - table.insert(yl_speak_up.mob_capes["yl_speak_up:"..race], v) - end - end - end - - for _, race in ipairs(races) do - if(#yl_speak_up.mob_skins["yl_speak_up:"..race] < 1) then - yl_speak_up.mob_skins["yl_speak_up:"..race] = {"yl_speak_up_main_default.png"} - end - if(#yl_speak_up.mob_capes["yl_speak_up:"..race] < 1) then - yl_speak_up.mob_capes["yl_speak_up:"..race] = {"yl_npc_cape_default.png"} - end - end -end -read_skins_and_capes_from_folders({"dwarf","elf","goblin","human","npc","orc"})