moved logging into fs_log.lua and logged in extra npc log files

This commit is contained in:
Sokomine 2022-09-09 22:13:42 +02:00
parent 4067fd8f59
commit 32a0613780
4 changed files with 42 additions and 25 deletions

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@ -112,6 +112,9 @@ yl_speak_up.inventory_path = "yl_speak_up_inventories"
-- Where shall player-specific varialbes (usually quest states) be stored?
yl_speak_up.player_vars_save_file = "yl_speak_up_player_vars"
-- Where to store the logfiles for the individual NPC
yl_speak_up.log_path = "yl_speak_up_log"
-- amount of time in seconds that has to have passed before the above file will be saved again
-- (more time can pass if no variable is changed)
yl_speak_up.player_vars_min_save_time = 60
@ -246,4 +249,3 @@ local function read_skins_and_capes_from_folders(races)
end
end
read_skins_and_capes_from_folders({"dwarf","elf","goblin","human","npc","orc"})

36
fs_log.lua Normal file
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@ -0,0 +1,36 @@
-- handle logging
-- log changes done by players or admins to NPCs
yl_speak_up.log_change = function(pname, n_id, text)
-- make sure all variables are defined
if(not(pname)) then
pname = "- unkown player -"
end
if(not(n_id)) then
n_id = "- unknown NPC -"
end
if(not(text)) then
text = "- no text given -"
end
-- we don't want newlines in the texts
text = string.gsub(text, "\n", "\\n")
-- log in debug.txt
local log_text = "<"..tostring(n_id).."> ["..tostring(pname).."]: "..text
minetest.log("yl_speak_up "..log_text)
-- log in a file for each npc so that it can be shown when needed
-- date needs to be inserted manually (minetest.log does it automaticly);
-- each file logs just one npc, so n_id is not important
log_text = tostring(os.date("%Y-%m-%d %H:%M:%S ")..tostring(pname).." "..text.."\n")
-- actually append to the logfile
local file, err = io.open(yl_speak_up.worldpath..yl_speak_up.log_path..DIR_DELIM..
"log_"..n_id..".txt", "a")
if err then
minetest.log("[yl_speak_up] Error saving NPC logfile: "..minetest.serialize(err))
return
end
file:write(log_text)
file:close()
end

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@ -528,27 +528,3 @@ yl_speak_up.may_edit_npc = function(player, n_id)
or (yl_speak_up.speak_to[pname]
and yl_speak_up.speak_to[pname].may_edit_this_npc))
end
-- log changes done by players or admins to NPCs
yl_speak_up.log_change = function(pname, n_id, text)
-- make sure all variables are defined
if(not(pname)) then
pname = "- unkown player -"
end
if(not(n_id)) then
n_id = "- unknown NPC -"
end
if(not(text)) then
text = "- no text given -"
end
-- we don't want newlines in the texts
text = string.gsub(text, "\n", "\\n")
local log_text = "<"..tostring(n_id).."> ["..tostring(pname).."]: "..text
-- log in general logfile
minetest.log("yl_speak_up "..log_text)
-- log with timestamp
local log_text = tostring(os.time())..log_text
-- TODO: log in a file for each npc and show it on demand?
end

View File

@ -28,6 +28,8 @@ yl_speak_up.custom_server_functions = {}
-- the server-specific configuration
dofile(modpath .. "config.lua")
-- logging and showing the log
dofile(modpath .. "fs_log.lua")
-- players *and* npc need privs for certain things
dofile(modpath .. "privs.lua")
-- contains the command to hand out privs to NPC
@ -127,6 +129,7 @@ end
minetest.mkdir(yl_speak_up.worldpath..yl_speak_up.path)
minetest.mkdir(yl_speak_up.worldpath..yl_speak_up.inventory_path)
minetest.mkdir(yl_speak_up.worldpath..yl_speak_up.log_path)
yl_speak_up.mob_table = yl_speak_up.init_mob_table() or {}