made delete button work for buy via button
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60ae2585ae
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4067fd8f59
@ -110,7 +110,12 @@ yl_speak_up.input_trade_via_buy_button = function(player, formname, fields)
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-- this is another trade; count from 0 again
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yl_speak_up.speak_to[pname].trade_done = nil
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end
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-- TODO: delete button if(fields.delete_trade_via_buy_button) then
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if(fields.delete_trade_via_buy_button) then
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local trade_id = yl_speak_up.speak_to[pname].trade_id
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yl_speak_up.delete_trade_simple(player, trade_id)
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return
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end
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-- the owner wants to go back to the trade list from a dialog trade (action) view
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if(fields.back_to_trade_list_dialog_trade) then
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@ -340,7 +345,10 @@ yl_speak_up.get_fs_trade_via_buy_button = function(player, trade_id)
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"NPC and want to get back to the trade list.]")
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-- go back to dialog
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table.insert(formspec, "button[4.2,0.0;3.8,1.0;back_to_dialog;Back to dialog ")
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table.insert(formspec, minetest.formspec_escape(dialog.trades[ trade_id ].d_id))
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table.insert(formspec, minetest.formspec_escape(dialog.trades[ trade_id ].d_id)..
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" (option "..
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minetest.formspec_escape(dialog.trades[ trade_id ].o_id)..
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")")
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table.insert(formspec, "]")
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table.insert(formspec, "tooltip[back_to_dialog;"..
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"Click here once you've traded enough with this "..
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121
trade_simple.lua
121
trade_simple.lua
@ -6,6 +6,73 @@ yl_speak_up.trade_fail_fs = "size[6,2]"..
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"button_exit[2,1.5;1,0.9;exit;Exit]"
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-- helper function for
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-- yl_speak_up.input_do_trade_simple (here) and
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-- yl_speak_up.input_trade_via_buy_button (in fs_trade_via_buy_button.lua)
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--
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-- delete a trade; this can be done here only if..
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-- * it is a trade from the trade list (not an effect of a dialog option)
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-- * it is a trade associated with a dialog option and the player is in
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-- edit mode
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-- * the player has the necessary privs
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-- This option is available without having to enter edit mode first.
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yl_speak_up.delete_trade_simple = function(player, trade_id)
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local pname = player:get_player_name()
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local n_id = yl_speak_up.speak_to[pname].n_id
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if(not(yl_speak_up.may_edit_npc(player, n_id))) then
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-- not a really helpful message - but then, this should never happen (player probably cheated)
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return yl_speak_up.trade_fail_msg
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end
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-- get the necessary dialog data
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local dialog = yl_speak_up.speak_to[pname].dialog
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-- store d_id and o_id in order to be able to return to the right
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-- edit options dialog
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local back_to_d_id = nil
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local back_to_o_id = nil
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if(dialog and dialog.trades and trade_id
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and dialog.trades[ trade_id ] and n_id) then
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if( dialog.trades[ trade_id ].d_id
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and yl_speak_up.edit_mode[pname] ~= n_id) then
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:do_trade_simple",
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formspec = "size[6,2]"..
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"label[0.2,-0.2;"..
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"Trades that are attached to dialog options\n"..
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"can only be deleted in edit mode. Please tell\n"..
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"your NPC that you are its owner and have\n"..
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"new commands!]"..
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"button[2,1.5;1,0.9;back_from_error_msg;Back]"})
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return
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end
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if( dialog.trades[ trade_id ].d_id ) then
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back_to_d_id = dialog.trades[ trade_id ].d_id
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back_to_o_id = dialog.trades[ trade_id ].o_id
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end
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-- log the change
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yl_speak_up.log_change(pname, n_id,
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"Trade: Deleted offer "..tostring(trade_id)..".")
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-- delete this particular trade
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dialog.trades[ trade_id ] = nil
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-- actually save the dialog to disk
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yl_speak_up.save_dialog(n_id, dialog)
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-- we are done with this trade
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yl_speak_up.trade[pname] = nil
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yl_speak_up.speak_to[pname].trade_id = nil
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yl_speak_up.speak_to[pname].trade_done = nil
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end
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-- always return to edit options dialog if deleting a trade that belonged to one
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if(back_to_d_id and back_to_o_id) then
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yl_speak_up.show_fs(player, "edit_option_dialog",
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{n_id = n_id, d_id = back_to_d_id, o_id = back_to_o_id})
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return
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end
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-- go back showing the trade list (since we deleted this trade)
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yl_speak_up.show_fs(player, "trade_list")
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return
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end
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-- possible inputs:
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-- fields.edit_trade_simple go on to showing the add_trade_simple formspec
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-- fields.abort_trade_simple, ESC, depends on context
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@ -73,58 +140,8 @@ yl_speak_up.input_do_trade_simple = function(player, formname, fields)
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end
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end
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-- delete a trade; this can be done here only if..
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-- * it is a trade from the trade list (not an effect of a dialog option)
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-- * it is a trade associated with a dialog option and the player is in
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-- edit mode
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-- * the player has the necessary privs
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-- This option is available without having to enter edit mode first.
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if(fields.delete_trade_simple
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and yl_speak_up.may_edit_npc(player, trade.n_id)) then
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-- get the necessary dialog data
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local dialog = yl_speak_up.speak_to[pname].dialog
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-- store d_id and o_id in order to be able to return to the right
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-- edit options dialog
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local back_to_d_id = nil
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local back_to_o_id = nil
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if(dialog and dialog.trades and trade.trade_id
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and dialog.trades[ trade.trade_id ] and trade.n_id) then
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if( dialog.trades[ trade.trade_id ].d_id
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and yl_speak_up.edit_mode[pname] ~= trade.n_id) then
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:do_trade_simple",
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formspec = "size[6,2]"..
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"label[0.2,-0.2;"..
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"Trades that are attached to dialog options\n"..
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"can only be deleted in edit mode. Please tell\n"..
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"your NPC that you are its owner and have\n"..
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"new commands!]"..
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"button[2,1.5;1,0.9;back_from_error_msg;Back]"})
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return
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end
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if( dialog.trades[ trade.trade_id ].d_id ) then
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back_to_d_id = dialog.trades[ trade.trade_id ].d_id
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back_to_o_id = dialog.trades[ trade.trade_id ].o_id
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end
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-- log the change
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yl_speak_up.log_change(pname, n_id,
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"Trade: Deleted offer "..tostring(trade.trade_id)..".")
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-- delete this particular trade
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dialog.trades[ trade.trade_id ] = nil
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-- actually save the dialog to disk
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yl_speak_up.save_dialog(n_id, dialog)
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-- we are done with this trade
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yl_speak_up.trade[pname] = nil
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end
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-- always return to edit options dialog if deleting a trade that belonged to one
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if(back_to_d_id and back_to_o_id) then
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yl_speak_up.show_fs(player, "edit_option_dialog",
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{n_id = n_id, d_id = back_to_d_id, o_id = back_to_o_id})
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return
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end
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-- go back showing the trade list (since we deleted this trade)
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yl_speak_up.show_fs(player, "trade_list")
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if(fields.delete_trade_simple) then
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yl_speak_up.delete_trade_simple(player, trade.trade_id)
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return
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end
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