140 lines
4.9 KiB
Lua
140 lines
4.9 KiB
Lua
-- allow owner to see and edit properties of the NPC
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yl_speak_up.input_properties = function(player, formname, fields)
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local pname = player:get_player_name()
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if(not(pname) or not(yl_speak_up.speak_to[pname])) then
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return
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end
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local n_id = yl_speak_up.speak_to[pname].n_id
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if(fields and fields.back and fields.back ~= "") then
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yl_speak_up.show_fs(player, "initial_config",
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{n_id = n_id, d_id = yl_speak_up.speak_to[pname].d_id, false})
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return
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end
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local selected_row = nil
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if(fields and fields.store_new_val and fields.store_new_val ~= "" and fields.prop_val) then
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yl_speak_up.set_npc_property(pname, fields.prop_name, fields.prop_val, "manually")
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elseif(fields and fields.delete_prop and fields.delete_prop ~= "") then
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-- delete the old property
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yl_speak_up.set_npc_property(pname, fields.prop_name, nil, "manually")
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elseif(fields and fields.table_of_properties) then
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local selected = minetest.explode_table_event(fields.table_of_properties)
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if(selected.type == "CHG" or selected.type == "DLC") then
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selected_row = selected.row
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end
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end
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yl_speak_up.show_fs(player, "properties", {selected = selected_row})
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end
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yl_speak_up.get_fs_properties = function(pname, selected)
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if(not(pname)) then
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return ""
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end
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local n_id = yl_speak_up.speak_to[pname].n_id
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-- is the player editing this npc? if not: abort
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if(not(yl_speak_up.edit_mode[pname])
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or (yl_speak_up.edit_mode[pname] ~= n_id)) then
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return ""
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end
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-- we want the long version with additional information
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local property_data = yl_speak_up.get_npc_properties_long_version(pname, true)
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if(not(property_data)) then
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-- something went wrong - there really is nothing useful we can do
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-- if the NPC we want to interact with doesn't exist or is broken
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return
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end
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local s = ""
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if(not(property_data.prop_names)) then
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property_data.prop_names = {}
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end
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local anz_prop = #property_data.prop_names
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for i, k in ipairs(property_data.prop_names) do
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local v = property_data.properties[k]
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s = s.."#BBBBFF,"..minetest.formspec_escape(k)..","..minetest.formspec_escape(v)..","
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end
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s = s.."#00FF00,add,Add a new property"
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if(not(selected) or selected == "") then
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selected = -1
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end
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local add_selected = "label[3.5,6.5;No property selected.]"
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selected = tonumber(selected)
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if(selected > anz_prop + 1 or selected < 1) then
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selected = -1
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elseif(selected > anz_prop) then
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add_selected = "label[0.2,6.5;Add new property:]"..
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"field[3.0,6.5;3.5,1.0;prop_name;;]"..
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"label[6.5,6.5;with value:]"..
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"field[8.2,6.5;4.5,1.0;prop_val;;]"..
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"button[8.2,7.8;2.0,1.0;store_new_val;Store]"
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-- external properties can usually only be read but not be changed
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elseif(string.sub(property_data.prop_names[selected], 1, 5) == "self."
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and not(yl_speak_up.custom_property_handler[property_data.prop_names[selected]])) then
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add_selected = "label[3.5,6.5;Properties of the type \"self.\" usually cannot be modified.]"
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elseif(string.sub(property_data.prop_names[selected], 1, 6) == "server"
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and not(minetest.check_player_privs(pname, {npc_talk_admin=true}))) then
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add_selected = "label[3.5,6.5;Properties starting with \"server\" can only be "..
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"changed by players\nwho have the \"npc_talk_admin\" priv."
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else
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local name = property_data.prop_names[selected]
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local val = minetest.formspec_escape(property_data.properties[name])
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local name_esc = minetest.formspec_escape(name)
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add_selected = "label[0.2,6.5;Change property:]"..
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"field[3.0,6.5;3.5,1.0;prop_name;;"..name_esc.."]"..
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"label[6.5,6.5;to value:]"..
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"field[8.2,6.5;4.5,1.0;prop_val;;"..val.."]"..
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"button[8.2,7.8;2.0,1.0;store_new_val;Store]"..
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"button[10.4,7.8;2.0,1.0;delete_prop;Delete]"
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end
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if(selected < 1) then
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selected = ""
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end
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local dialog = yl_speak_up.speak_to[pname].dialog
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local npc_name = minetest.formspec_escape(dialog.n_npc or "- nameless -")
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return table.concat({"size[12.5,8.5]",
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"label[2,0;Properties of ",
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npc_name,
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" (ID: ",
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tostring(n_id),
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"):]",
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"tablecolumns[color,span=1;text;text]",
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"table[0.2,0.5;12,4.0;table_of_properties;",
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s,
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";",
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tostring(selected),
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"]",
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"tooltip[0.2,0.5;12,4.0;",
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"Click on \"add\" to add a new property.\n",
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"Click on the name of a property to change or delete it.]",
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"label[2.0,4.5;"..
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"Properties are important for NPC that want to make use of generic dialogs.\n"..
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"Properties can be used to determine which generic dialog(s) shall apply to\n"..
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"this particular NPC and how they shall be configured. You need the\n"..
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"\"npc_talk_admin\" priv to edit properties starting with the text \"server\".]",
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"button[5.0,7.8;2.0,0.9;back;Back]",
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add_selected
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}, "")
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end
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yl_speak_up.get_fs_properties_wrapper = function(player, param)
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if(not(param)) then
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param = {}
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end
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local pname = player:get_player_name()
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return yl_speak_up.get_fs_properties(pname, param.selected)
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end
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yl_speak_up.register_fs("properties",
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yl_speak_up.input_properties,
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yl_speak_up.get_fs_properties_wrapper,
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-- force formspec version 1:
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1
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)
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