#5501 player needs configured privs to store things requiring npc_privs in dropdown
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@ -88,11 +88,11 @@ local check_what = {
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"go to other dialog if the previous effect failed", -- 7
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"go to other dialog if the previous effect failed", -- 7
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"send a chat message to all players", -- 8
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"send a chat message to all players", -- 8
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"give item (created out of thin air) to player (requires "..
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"give item (created out of thin air) to player (requires "..
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tostring(yl_speak_up.npc_privs_priv).." priv)", -- 9
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tostring(yl_speak_up.npc_priv_needs_player_priv["effect_give_item"]).." priv)", -- 9
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"take item from player and destroy it (requires "..
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"take item from player and destroy it (requires "..
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tostring(yl_speak_up.npc_privs_priv).." priv)", -- 10
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tostring(yl_speak_up.npc_priv_needs_player_priv["effect_take_item"]).." priv)", -- 10
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"move the player to a given position (requires "..
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"move the player to a given position (requires "..
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tostring(yl_speak_up.npc_privs_priv).." priv)", -- 11
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tostring(yl_speak_up.npc_priv_needs_player_priv["effect_move_player"]).." priv)", -- 11
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"execute Lua code (requires npc_master priv)", -- 12
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"execute Lua code (requires npc_master priv)", -- 12
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}
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}
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