allow setting d_end as target dialog again

This commit is contained in:
Sokomine 2024-12-05 21:23:54 +01:00
parent 78f9a393fa
commit 5c93fdb0c6

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@ -9,8 +9,10 @@ yl_speak_up.prepare_new_dialog_for_option = function(dialog, pname, n_id, d_id,
-- this dialog directly (the player may follow the -> button)
target_dialog = yl_speak_up.add_new_dialog(dialog, pname, nil)
end
-- translate name into dialog id
target_dialog = yl_speak_up.d_name_to_d_id(dialog, target_dialog)
-- translate name into dialog id (d_end is also legitimate)
if(target_dialog ~= "d_end") then
target_dialog = yl_speak_up.d_name_to_d_id(dialog, target_dialog)
end
-- is there a result/effect of the type "dialog" already? else use a fallback
local result = {} --{r_value = "-default-"}
if(o_results) then