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schems
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corrected wrong materials in one building
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2017-07-29 04:53:56 +02:00 |
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textures
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added missing arrow textures (taken from mapp mod)
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2014-08-06 04:07:43 +02:00 |
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analyze_building_for_mobs.lua
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added function analyze_building_for_mobs_search_nodes
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2018-07-29 22:11:05 +02:00 |
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buildings.lua
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removed postprocessing of handle_schematics.analyze_file due to that function now doing the job
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2018-07-29 19:13:54 +02:00 |
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chat_commands.lua
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set infotext for beds and workspaces
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2017-07-29 02:24:58 +02:00 |
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config.lua
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removed the water sources below the fields again
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2017-07-23 18:13:22 +02:00 |
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depends.txt
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reworked grasshut buildings
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2017-07-01 22:54:53 +02:00 |
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extras_for_development.lua
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use the cheaper/faster soil in gardens of buldings as well
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2017-07-24 00:00:00 +02:00 |
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fill_chest.lua
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removed obsolete minetest.env call
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2018-06-22 23:58:46 +02:00 |
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inhabitants.lua
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small bugfix
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2017-07-31 23:50:08 +02:00 |
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init_weights.lua
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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init.lua
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removed highlandpools (not the goal of this mod)
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2018-07-29 19:18:56 +02:00 |
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map_of_world.lua
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fixed bug with unkown nodes in preview images
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2015-04-17 04:09:21 +02:00 |
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mapgen.lua
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removed highlandpools (not the goal of this mod)
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2018-07-29 19:18:56 +02:00 |
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mg_villages_path_info.data
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mark bed foot as well
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2017-07-29 04:35:54 +02:00 |
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name_gen.lua
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added error handling in case of buildings no longer beeing available at a later run or getting another internal id
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2015-03-27 17:56:52 +01:00 |
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nodes.lua
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adjustment of sound definition for newer versions of mt
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2018-07-29 19:14:27 +02:00 |
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plotmarker_formspec.lua
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small bugfix
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2017-07-31 23:50:08 +02:00 |
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protection.lua
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moved height check for protection at start for speedup
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2018-07-29 19:42:04 +02:00 |
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README.md
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
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replacements.lua
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place fancy beds if cottages is not installed
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2017-07-29 22:22:00 +02:00 |
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roads.lua
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calculate road relationship after village generation
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2017-07-24 21:08:26 +02:00 |
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spawn_player.lua
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made player spawn function mg_villages.spawnplayer accessible
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2017-08-09 15:31:55 +02:00 |
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terrain_blend.lua
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potential optimizations; added support for villagers
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2017-06-10 23:23:27 +02:00 |
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trees.lua
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support for renamed pine and new accacia tree in minetest_game/default; added option to force a particular ground type for a village type; add option to disable artificial snow for a village type
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2015-08-24 03:52:59 +02:00 |
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village_types.lua
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moved canadian village type into its own repository
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2015-08-12 17:44:20 +02:00 |
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villages.lua
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store parent roads in newly generated villages
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2017-07-09 23:29:41 +02:00 |