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schems
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re-added missing grasshut buildings
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2015-04-07 18:46:26 +02:00 |
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textures
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added missing arrow textures (taken from mapp mod)
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2014-08-06 04:07:43 +02:00 |
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analyze_mts_file.lua
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cleaned up analyze_*_file
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2015-04-24 22:49:17 +02:00 |
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analyze_we_file.lua
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cleaned up analyze_*_file
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2015-04-24 22:49:17 +02:00 |
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build_chest_add_schems.lua
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fixed bug regarding splitting of files
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2015-04-17 21:01:50 +02:00 |
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build_chest_handle_replacements.lua
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added preview image
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2015-04-17 01:54:37 +02:00 |
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build_chest_preview_image.lua
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if the schematic is too large, no preview image will be created
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2015-04-19 18:14:18 +02:00 |
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build_chest.lua
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cleaned up analyze_*_file
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2015-04-24 22:49:17 +02:00 |
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buildings.lua
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cleaned up analyze_*_file
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2015-04-24 22:49:17 +02:00 |
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chat_commands.lua
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fixed bug in villages chat command and made it slightly more informative
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2014-11-29 06:23:08 +01:00 |
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config.lua
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sorted config.lua a bit
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2015-03-14 19:14:08 +01:00 |
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depends.txt
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removed worldedit dependency and copied worldedits load_schematic function
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2015-03-17 05:57:01 +01:00 |
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fill_chest.lua
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
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init_weights.lua
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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init.lua
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cleaned up analyze_*_file
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2015-04-24 22:49:17 +02:00 |
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map_of_world.lua
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fixed bug with unkown nodes in preview images
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2015-04-17 04:09:21 +02:00 |
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mapgen.lua
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only place moresnow on plants around the village if moresnow is installed
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2015-03-28 17:56:28 +01:00 |
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name_gen.lua
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added error handling in case of buildings no longer beeing available at a later run or getting another internal id
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2015-03-27 17:56:52 +01:00 |
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nodes.lua
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made first village configurable
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2014-12-23 02:38:24 +01:00 |
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place_buildings.lua
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fixed bug and placed air again
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2015-04-25 02:01:02 +02:00 |
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protection.lua
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corrected handling or rotation and burried value for files
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2015-04-21 18:43:26 +02:00 |
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README.md
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
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replacements_farming.lua
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combined replacement functions for build chest
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2015-04-14 19:10:54 +02:00 |
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replacements_realtest.lua
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added support for farming in build_chest
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2015-04-14 06:26:59 +02:00 |
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replacements_roof.lua
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typing error
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2015-04-14 20:16:50 +02:00 |
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replacements_wood.lua
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combined replacement functions for build chest
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2015-04-14 19:10:54 +02:00 |
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replacements.lua
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added acacia tree to ethereal
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2015-04-10 17:30:37 +02:00 |
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rotate.lua
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the rotation table is calculated only once
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2015-03-25 02:05:40 +01:00 |
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save_restore.lua
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
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spawn_player.lua
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fixed bug when player is spawned before register_on_generated was called
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2015-01-05 03:35:05 +01:00 |
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terrain_blend.lua
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only blend terrain if it does not already belong to another village
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2015-01-31 06:18:32 +01:00 |
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trees.lua
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removed unregistered global call
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2015-03-28 19:04:54 +01:00 |
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village_types.lua
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added replacement for fences used in towers in combination with realtest
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2015-03-25 06:21:52 +01:00 |
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villages.lua
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fixed some small bugs
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2015-04-22 17:15:22 +02:00 |
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worldedit_file.lua
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removed worldedit dependency and copied worldedits load_schematic function
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2015-03-17 05:57:01 +01:00 |