Villages for Minetest. Contains adjustments so that it works with recent versions of MT.
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2015-04-25 02:01:02 +02:00
schems re-added missing grasshut buildings 2015-04-07 18:46:26 +02:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
analyze_mts_file.lua cleaned up analyze_*_file 2015-04-24 22:49:17 +02:00
analyze_we_file.lua cleaned up analyze_*_file 2015-04-24 22:49:17 +02:00
build_chest_add_schems.lua fixed bug regarding splitting of files 2015-04-17 21:01:50 +02:00
build_chest_handle_replacements.lua added preview image 2015-04-17 01:54:37 +02:00
build_chest_preview_image.lua if the schematic is too large, no preview image will be created 2015-04-19 18:14:18 +02:00
build_chest.lua cleaned up analyze_*_file 2015-04-24 22:49:17 +02:00
buildings.lua cleaned up analyze_*_file 2015-04-24 22:49:17 +02:00
chat_commands.lua fixed bug in villages chat command and made it slightly more informative 2014-11-29 06:23:08 +01:00
config.lua sorted config.lua a bit 2015-03-14 19:14:08 +01:00
depends.txt removed worldedit dependency and copied worldedits load_schematic function 2015-03-17 05:57:01 +01:00
fill_chest.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
init_weights.lua added debug level mechanism to reduce debug and timing information which is of no intrest to players 2015-01-05 03:15:53 +01:00
init.lua cleaned up analyze_*_file 2015-04-24 22:49:17 +02:00
map_of_world.lua fixed bug with unkown nodes in preview images 2015-04-17 04:09:21 +02:00
mapgen.lua only place moresnow on plants around the village if moresnow is installed 2015-03-28 17:56:28 +01:00
name_gen.lua added error handling in case of buildings no longer beeing available at a later run or getting another internal id 2015-03-27 17:56:52 +01:00
nodes.lua made first village configurable 2014-12-23 02:38:24 +01:00
place_buildings.lua fixed bug and placed air again 2015-04-25 02:01:02 +02:00
protection.lua corrected handling or rotation and burried value for files 2015-04-21 18:43:26 +02:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
replacements_farming.lua combined replacement functions for build chest 2015-04-14 19:10:54 +02:00
replacements_realtest.lua added support for farming in build_chest 2015-04-14 06:26:59 +02:00
replacements_roof.lua typing error 2015-04-14 20:16:50 +02:00
replacements_wood.lua combined replacement functions for build chest 2015-04-14 19:10:54 +02:00
replacements.lua added acacia tree to ethereal 2015-04-10 17:30:37 +02:00
rotate.lua the rotation table is calculated only once 2015-03-25 02:05:40 +01:00
save_restore.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
spawn_player.lua fixed bug when player is spawned before register_on_generated was called 2015-01-05 03:35:05 +01:00
terrain_blend.lua only blend terrain if it does not already belong to another village 2015-01-31 06:18:32 +01:00
trees.lua removed unregistered global call 2015-03-28 19:04:54 +01:00
village_types.lua added replacement for fences used in towers in combination with realtest 2015-03-25 06:21:52 +01:00
villages.lua fixed some small bugs 2015-04-22 17:15:22 +02:00
worldedit_file.lua removed worldedit dependency and copied worldedits load_schematic function 2015-03-17 05:57:01 +01:00

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg