Villages for Minetest. Contains adjustments so that it works with recent versions of MT.
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2014-11-08 23:01:13 +01:00
schems added sawmill 2014-10-14 05:11:20 +02:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
analyze_mts_file.lua added fix for reading files under windows 2014-10-10 21:06:30 +02:00
buildings.lua always adjust height to terrain for new village type 'single'; added pseudo-village type single; added nomirror option for buildings; removed obsolete size parameters from buildings.lua 2014-10-24 18:10:31 +02:00
chat_commands.lua added two more config options; visit command may now be used by default 2014-10-16 03:25:53 +02:00
config.lua added spawning of individual houses; added config options for those 2014-10-19 20:07:40 +02:00
depends.txt added optional dependencies for realtest mods 2014-10-06 01:14:17 +02:00
fill_chest.lua added some inv to chests in more types of houses 2014-10-08 20:49:29 +02:00
init.lua added far better terrain blend (programmed by paramat); added update_liquids 2014-11-08 23:01:13 +01:00
map_of_world.lua made sure there is a background image for the map if realtest is used 2014-10-15 16:00:44 +02:00
mapgen.lua added far better terrain blend (programmed by paramat); added update_liquids 2014-11-08 23:01:13 +01:00
name_gen.lua added name generator for villages 2014-09-20 17:53:20 +02:00
nodes.lua added special torches that do not melt snow and thus do not cause floodings 2014-09-15 04:20:05 +02:00
place_buildings.lua called chest fill routine for realtest chests as well 2014-10-15 16:34:18 +02:00
protection.lua added name generator for villages 2014-09-20 17:53:20 +02:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
replacements.lua made sure moreblocks-cobble-slaps get replaced by existing blocks 2014-10-10 03:11:47 +02:00
rotate.lua added fix for reading files under windows 2014-10-10 21:06:30 +02:00
save_restore.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
spawn_player.lua added static spawn point fix 2014-10-28 02:55:21 +01:00
terrain_blend.lua added far better terrain blend (programmed by paramat); added update_liquids 2014-11-08 23:01:13 +01:00
villages.lua added far better terrain blend (programmed by paramat); added update_liquids 2014-11-08 23:01:13 +01:00
we.lua combined decoding of nodes in we and mts files into one new function 2014-09-28 02:01:48 +02:00

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg