Villages for Minetest. Contains adjustments so that it works with recent versions of MT.
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2015-03-28 17:56:28 +01:00
schems supplied schematics in .mts instead of .we format 2015-03-28 17:45:14 +01:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
analyze_mts_file.lua saving air as well when saving .mts file 2015-03-28 17:39:09 +01:00
analyze_we_file.lua removed obsolete functions 2015-03-24 18:05:02 +01:00
buildings.lua convert .we buildings to .mts automaticly 2015-03-28 17:43:50 +01:00
chat_commands.lua fixed bug in villages chat command and made it slightly more informative 2014-11-29 06:23:08 +01:00
config.lua sorted config.lua a bit 2015-03-14 19:14:08 +01:00
depends.txt removed worldedit dependency and copied worldedits load_schematic function 2015-03-17 05:57:01 +01:00
fill_chest.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
init_weights.lua added debug level mechanism to reduce debug and timing information which is of no intrest to players 2015-01-05 03:15:53 +01:00
init.lua removed obsolete functions 2015-03-24 18:05:02 +01:00
map_of_world.lua mg_villages.village_types can be nil 2015-03-16 20:32:04 +01:00
mapgen.lua only place moresnow on plants around the village if moresnow is installed 2015-03-28 17:56:28 +01:00
name_gen.lua added error handling in case of buildings no longer beeing available at a later run or getting another internal id 2015-03-27 17:56:52 +01:00
nodes.lua made first village configurable 2014-12-23 02:38:24 +01:00
place_buildings.lua added error handling in case of buildings no longer beeing available at a later run or getting another internal id 2015-03-27 17:56:52 +01:00
protection.lua buying a plot does no longer permit the player to modify other plots 2015-01-22 04:44:37 +01:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
replacements.lua added replacement for fences used in towers in combination with realtest 2015-03-25 06:21:52 +01:00
rotate.lua the rotation table is calculated only once 2015-03-25 02:05:40 +01:00
save_restore.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
spawn_player.lua fixed bug when player is spawned before register_on_generated was called 2015-01-05 03:35:05 +01:00
terrain_blend.lua only blend terrain if it does not already belong to another village 2015-01-31 06:18:32 +01:00
trees.lua fixed unregistered globals in trees.lua 2015-03-24 05:13:52 +01:00
village_types.lua added replacement for fences used in towers in combination with realtest 2015-03-25 06:21:52 +01:00
villages.lua added error handling in case of buildings no longer beeing available at a later run or getting another internal id 2015-03-27 17:56:52 +01:00
worldedit_file.lua removed worldedit dependency and copied worldedits load_schematic function 2015-03-17 05:57:01 +01:00

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg