Villages for Minetest. Contains adjustments so that it works with recent versions of MT.
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2018-07-29 19:42:04 +02:00
schems corrected wrong materials in one building 2017-07-29 04:53:56 +02:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
analyze_building_for_mobs.lua moved pathfinding to analyze_building_for_mobs 2017-07-21 17:03:33 +02:00
buildings.lua removed postprocessing of handle_schematics.analyze_file due to that function now doing the job 2018-07-29 19:13:54 +02:00
chat_commands.lua set infotext for beds and workspaces 2017-07-29 02:24:58 +02:00
config.lua removed the water sources below the fields again 2017-07-23 18:13:22 +02:00
depends.txt reworked grasshut buildings 2017-07-01 22:54:53 +02:00
extras_for_development.lua use the cheaper/faster soil in gardens of buldings as well 2017-07-24 00:00:00 +02:00
fill_chest.lua removed obsolete minetest.env call 2018-06-22 23:58:46 +02:00
inhabitants.lua small bugfix 2017-07-31 23:50:08 +02:00
init_weights.lua added debug level mechanism to reduce debug and timing information which is of no intrest to players 2015-01-05 03:15:53 +01:00
init.lua removed highlandpools (not the goal of this mod) 2018-07-29 19:18:56 +02:00
map_of_world.lua fixed bug with unkown nodes in preview images 2015-04-17 04:09:21 +02:00
mapgen.lua removed highlandpools (not the goal of this mod) 2018-07-29 19:18:56 +02:00
mg_villages_path_info.data mark bed foot as well 2017-07-29 04:35:54 +02:00
name_gen.lua added error handling in case of buildings no longer beeing available at a later run or getting another internal id 2015-03-27 17:56:52 +01:00
nodes.lua adjustment of sound definition for newer versions of mt 2018-07-29 19:14:27 +02:00
plotmarker_formspec.lua small bugfix 2017-07-31 23:50:08 +02:00
protection.lua moved height check for protection at start for speedup 2018-07-29 19:42:04 +02:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
replacements.lua place fancy beds if cottages is not installed 2017-07-29 22:22:00 +02:00
roads.lua calculate road relationship after village generation 2017-07-24 21:08:26 +02:00
spawn_player.lua made player spawn function mg_villages.spawnplayer accessible 2017-08-09 15:31:55 +02:00
terrain_blend.lua potential optimizations; added support for villagers 2017-06-10 23:23:27 +02:00
trees.lua support for renamed pine and new accacia tree in minetest_game/default; added option to force a particular ground type for a village type; add option to disable artificial snow for a village type 2015-08-24 03:52:59 +02:00
village_types.lua moved canadian village type into its own repository 2015-08-12 17:44:20 +02:00
villages.lua store parent roads in newly generated villages 2017-07-09 23:29:41 +02:00

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg