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schems
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added more or less empty plots for further expansion of villages
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2014-12-15 05:13:37 +01:00 |
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textures
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added missing arrow textures (taken from mapp mod)
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2014-08-06 04:07:43 +02:00 |
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analyze_mts_file.lua
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removed exception for realtest doors and rotate them like normal doors
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2014-11-17 05:50:20 +01:00 |
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buildings.lua
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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chat_commands.lua
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fixed bug in villages chat command and made it slightly more informative
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2014-11-29 06:23:08 +01:00 |
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config.lua
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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depends.txt
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worldedit files are now deserialized using the worldedit mod
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2014-12-13 22:29:38 +01:00 |
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fill_chest.lua
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
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init_weights.lua
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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init.lua
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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map_of_world.lua
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changed village_sizes to village_type_data as preparation for code cleanup
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2014-12-13 03:37:46 +01:00 |
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mapgen.lua
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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name_gen.lua
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changed village_sizes to village_type_data as preparation for code cleanup
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2014-12-13 03:37:46 +01:00 |
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nodes.lua
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made first village configurable
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2014-12-23 02:38:24 +01:00 |
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place_buildings.lua
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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protection.lua
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made price for plots configurable
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2014-12-21 21:51:13 +01:00 |
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README.md
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
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replacements.lua
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added pine trees which where added recently to default
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2014-12-31 02:23:46 +01:00 |
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rotate.lua
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
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save_restore.lua
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
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spawn_player.lua
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added static spawn point fix
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2014-10-28 02:55:21 +01:00 |
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terrain_blend.lua
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increased blending area size for individual houses slightly
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2014-11-14 00:19:43 +01:00 |
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trees.lua
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added pine trees which where added recently to default
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2014-12-31 02:23:46 +01:00 |
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village_types.lua
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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villages.lua
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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we.lua
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worldedit files are now deserialized using the worldedit mod
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2014-12-13 22:29:38 +01:00 |