Commit Graph

14 Commits

Author SHA1 Message Date
Sokomine
4229e3a504 moved mg tree handling to trees.lua 2020-09-20 11:58:23 +02:00
Sokomine
2fcdaa4534 made trees_to_grow_via_voxelmanip a parameter, local to each mapchunk instead of pseudo-global 2020-09-20 11:53:37 +02:00
Sokomine
817d973a55 moved tree growing from mapgen.lua to trees.lua 2020-09-20 11:42:51 +02:00
Sokomine
344e78d63c renamed trees.lua to trees_default.lua 2020-09-20 11:16:14 +02:00
Sokomine
64a3165b7a trees.lua can now always be included 2020-09-20 01:00:52 +02:00
Sokomine
86b091819d adjustments for newer versions of MT 2020-04-09 00:31:00 +02:00
Sokomine
4b4027dd3d support for renamed pine and new accacia tree in minetest_game/default; added option to force a particular ground type for a village type; add option to disable artificial snow for a village type 2015-08-24 03:52:59 +02:00
Sokomine
5a16df8969 removed unregistered global call 2015-03-28 19:04:54 +01:00
Sokomine
5f069ee269 fixed unregistered globals in trees.lua 2015-03-24 05:13:52 +01:00
Sokomine
0af596ebb2 jungletrees now have autumn-/winterleaves as well 2015-03-17 03:22:42 +01:00
Sokomine
1e40f6bafb fixed bug with bottom tree trunks beeing rotated; added nice winter leaves in case of moresnow beeing installed 2015-01-22 04:03:07 +01:00
Sokomine
9df7f0c80b added pine trees which where added recently to default 2014-12-31 02:23:46 +01:00
Sokomine
f46d438e3b replace saplings when growing trees and jungletrees 2014-11-17 05:47:47 +01:00
Sokomine
cb6541bf90 added tree growing code for normal and jungletrees as the default game no longer provides a suitable interface 2014-11-13 22:07:45 +01:00