Sokomine
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4229e3a504
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moved mg tree handling to trees.lua
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2020-09-20 11:58:23 +02:00 |
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Sokomine
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2fcdaa4534
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made trees_to_grow_via_voxelmanip a parameter, local to each mapchunk instead of pseudo-global
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2020-09-20 11:53:37 +02:00 |
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Sokomine
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817d973a55
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moved tree growing from mapgen.lua to trees.lua
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2020-09-20 11:42:51 +02:00 |
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Sokomine
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344e78d63c
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renamed trees.lua to trees_default.lua
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2020-09-20 11:16:14 +02:00 |
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Sokomine
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64a3165b7a
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trees.lua can now always be included
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2020-09-20 01:00:52 +02:00 |
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Sokomine
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86b091819d
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adjustments for newer versions of MT
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2020-04-09 00:31:00 +02:00 |
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Sokomine
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4b4027dd3d
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support for renamed pine and new accacia tree in minetest_game/default; added option to force a particular ground type for a village type; add option to disable artificial snow for a village type
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2015-08-24 03:52:59 +02:00 |
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Sokomine
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5a16df8969
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removed unregistered global call
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2015-03-28 19:04:54 +01:00 |
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Sokomine
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5f069ee269
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fixed unregistered globals in trees.lua
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2015-03-24 05:13:52 +01:00 |
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Sokomine
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0af596ebb2
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jungletrees now have autumn-/winterleaves as well
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2015-03-17 03:22:42 +01:00 |
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Sokomine
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1e40f6bafb
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fixed bug with bottom tree trunks beeing rotated; added nice winter leaves in case of moresnow beeing installed
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2015-01-22 04:03:07 +01:00 |
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Sokomine
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9df7f0c80b
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added pine trees which where added recently to default
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2014-12-31 02:23:46 +01:00 |
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Sokomine
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f46d438e3b
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replace saplings when growing trees and jungletrees
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2014-11-17 05:47:47 +01:00 |
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Sokomine
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cb6541bf90
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added tree growing code for normal and jungletrees as the default game no longer provides a suitable interface
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2014-11-13 22:07:45 +01:00 |
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