Sokomine
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8c5c749ef3
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removed the water sources below the fields again
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2017-07-23 18:13:22 +02:00 |
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Sokomine
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3d2f3667d7
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added soldiers, servants and housmaids as jobs for villagers
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2017-07-22 00:05:19 +02:00 |
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Sokomine
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51b9669ec2
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fixed crash in mapgen if no workplaces defined
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2017-07-21 22:55:25 +02:00 |
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Sokomine
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83f6a4b3de
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configured workplace markers after placement by mapgen
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2017-07-20 05:46:20 +02:00 |
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Sokomine
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1b44da4316
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added transform_coordinates and get_entrance_list
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2017-07-06 18:18:40 +02:00 |
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Sokomine
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fed9bc8533
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grow acacia and aspen trees
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2017-07-03 19:48:20 +02:00 |
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Sokomine
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83a9a67ae9
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told mapgen about farming_plus nodes seldom beeing ground
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2017-07-01 22:55:19 +02:00 |
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Sokomine
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f44e97072b
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small performance improvement for flatten village area
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2017-06-27 21:11:09 +02:00 |
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Sokomine
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512c03bf8b
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extended timing info for debugging
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2017-06-27 16:57:59 +02:00 |
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Sokomine
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1e6ebef346
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potential optimizations; added support for villagers
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2017-06-10 23:23:27 +02:00 |
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Sokomine
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1e5fab2dbf
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more support for ethereal biomes; support for 3d torches
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2017-02-10 02:08:28 +01:00 |
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Sokomine
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310a601bff
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placement of wheat adjusted to engine changes; digging plants on village soil now turns it into farming soil
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2016-12-06 00:29:31 +01:00 |
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Sokomine
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dbe95790c8
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bugfix for doors_b not defined
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2016-05-29 23:41:03 +02:00 |
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Sokomine
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18056fb463
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old two-node-high-doors now work again in newer mt versions
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2016-03-20 23:59:24 +01:00 |
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Sokomine
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a719d81e51
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added aspen trees which are now in minetest_game
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2016-03-20 00:39:44 +01:00 |
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Sokomine
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1b233b6464
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added support for highlandpools
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2015-09-12 21:20:31 +02:00 |
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Sokomine
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217daec7c5
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fixed missing declaration of acacia trees
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2015-09-04 03:06:03 +02:00 |
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Sokomine
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4b4027dd3d
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support for renamed pine and new accacia tree in minetest_game/default; added option to force a particular ground type for a village type; add option to disable artificial snow for a village type
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2015-08-24 03:52:59 +02:00 |
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Sokomine
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c5074a42ad
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attempt to fix light/shadow bug; fixed handling of snow in snowless worlds; added support for snowblock now found on maps; fixed one-layer deep overhang over villages
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2015-08-11 18:55:12 +02:00 |
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Sokomine
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3a4b3230d9
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added support for mapgens that create extreme mountains and prevent villages beeing burried there
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2015-08-09 16:33:51 +02:00 |
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Sokomine
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24c8c6007f
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re-added update of light which may cause crashes - but it's better than villages in shadows
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2015-07-31 18:04:34 +02:00 |
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Sokomine
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7aaaa88c37
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added hooks for calling functions after spawning villages
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2015-07-20 00:14:10 +02:00 |
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Sokomine
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f62f4ed691
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repair mapgen griefing only in the shell and not in the not affected core mapblocks
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2015-06-30 17:09:30 +02:00 |
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Sokomine
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24c888d27e
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added support for mg mapgen (from which mg_villages is derived); ice sheets around houses remain now
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2015-05-04 17:27:58 +02:00 |
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Sokomine
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d273edf777
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moved node_is_ground partly to handle_schematics
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2015-05-01 20:27:02 +02:00 |
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Sokomine
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a9e72bf3c1
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added support for dry dirt ground in ethereal; made flattening code slower but more reliable at the borders
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2015-04-28 02:44:41 +02:00 |
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Sokomine
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f61e849032
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actually spawn traders
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2015-04-27 23:47:52 +02:00 |
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Sokomine
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0c8af48ada
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furhter cleanup, this time regarding roads
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2015-04-25 23:38:57 +02:00 |
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Sokomine
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8d247f8e69
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turn water into ice in snowy villages
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2015-04-25 17:02:31 +02:00 |
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Sokomine
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91b8ef2664
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first step of namespace cleanup for place_buildings.lua
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2015-04-25 05:30:54 +02:00 |
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Sokomine
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2b33e88885
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only place moresnow on plants around the village if moresnow is installed
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2015-03-28 17:56:28 +01:00 |
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Sokomine
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15233d2d10
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adjust terrain height below single houses as well
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2015-03-27 16:49:47 +01:00 |
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Sokomine
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e14fe761e1
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fixed typo
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2015-03-26 01:17:04 +01:00 |
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Sokomine
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d886af6450
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don't try to use snow on worlds where none exists
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2015-03-25 21:58:21 +01:00 |
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Sokomine
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b2aea157e8
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changed debug output a bit
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2015-03-24 20:54:44 +01:00 |
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Sokomine
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3d6707b7d7
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removed obsolete functions
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2015-03-24 18:05:02 +01:00 |
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Sokomine
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9cbffa6fca
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added mg_villages.inside_village_terrain_blend_area
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2015-03-14 19:25:27 +01:00 |
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Sokomine
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1e40f6bafb
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fixed bug with bottom tree trunks beeing rotated; added nice winter leaves in case of moresnow beeing installed
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2015-01-22 04:03:07 +01:00 |
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Sokomine
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fbca6fce26
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always save data of villages if something changed
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2015-01-14 06:32:40 +01:00 |
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Sokomine
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030101e135
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
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Sokomine
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9df7f0c80b
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added pine trees which where added recently to default
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2014-12-31 02:23:46 +01:00 |
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Sokomine
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cef31621a3
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fixed village height for very first village
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2014-12-31 00:20:18 +01:00 |
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Sokomine
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78d003a0ee
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only the very first village is set to a height of 1
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2014-12-30 23:59:44 +01:00 |
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Sokomine
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35f89bfb0e
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added plot markers which allow to buy plots and to change the houses on them (no price charged yet)
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2014-12-21 04:21:11 +01:00 |
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Sokomine
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48070f8e9f
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re-organized buildings.lua and split it up
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2014-12-13 06:51:00 +01:00 |
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Sokomine
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01b19637f2
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
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Sokomine
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ff97888adc
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only grow trees and jungletrees if the nodes for them exist
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2014-11-17 05:47:12 +01:00 |
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Sokomine
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625600c058
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single houses are not set to height 0 in the first chunk (as villages are); raised village terrain by 1
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2014-11-14 01:43:47 +01:00 |
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Sokomine
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2b5a224de1
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avoid artefacts where terrain blend encounters deep oceans
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2014-11-14 00:19:01 +01:00 |
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Sokomine
|
398f846ff2
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split up terrain blending for individual houses
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2014-11-13 23:15:57 +01:00 |
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