adjusted some buildings
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@ -250,7 +250,7 @@ mg_villages.plotmarker_formspec = function( pos, formname, fields, player )
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local path = mob_world_interaction.find_path( p_next_to_bed, p_in_front, { collisionbox = {1,0,3,4,2}});
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local path = mob_world_interaction.find_path( p_next_to_bed, p_in_front, { collisionbox = {1,0,3,4,2}});
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local str = "";
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local str = "";
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if( path ) then
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if( path ) then
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str = str.."Bed Nr. "..tostring(i).." at "..minetest.pos_to_string( bed )..": "..tostring( table.getn( path )).." Steps to outside.";
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str = str.."Bed Nr. "..tostring(i).." at "..minetest.pos_to_string( bed )..", standing at "..minetest.pos_to_string( p_next_to_bed )..": "..tostring( table.getn( path )).." Steps to outside.";
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local front_door_pos = nil;
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local front_door_pos = nil;
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for j,p in ipairs( path ) do
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for j,p in ipairs( path ) do
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local n = minetest.get_node( p );
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local n = minetest.get_node( p );
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