adjusted some buildings

This commit is contained in:
Sokomine 2017-06-30 19:55:54 +02:00
parent 65494ddc9f
commit ab95703f5b
17 changed files with 1 additions and 1 deletions

View File

@ -250,7 +250,7 @@ mg_villages.plotmarker_formspec = function( pos, formname, fields, player )
local path = mob_world_interaction.find_path( p_next_to_bed, p_in_front, { collisionbox = {1,0,3,4,2}});
local str = "";
if( path ) then
str = str.."Bed Nr. "..tostring(i).." at "..minetest.pos_to_string( bed )..": "..tostring( table.getn( path )).." Steps to outside.";
str = str.."Bed Nr. "..tostring(i).." at "..minetest.pos_to_string( bed )..", standing at "..minetest.pos_to_string( p_next_to_bed )..": "..tostring( table.getn( path )).." Steps to outside.";
local front_door_pos = nil;
for j,p in ipairs( path ) do
local n = minetest.get_node( p );

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