show workplace as well
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@ -666,6 +666,20 @@ mg_villages.inhabitants.print_mob_info = function( village_to_add_data_bpos, hou
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end
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works_at = minetest.formspec_escape( building_data_work.typ.." on plot "..this_mob_data.works_at..
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" at "..minetest.pos_to_string( handle_schematics.get_pos_in_front_of_house( bpos_work,0)));
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-- does this mob have a fixed workspace?
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-- TODO: there are some slightly more complex setups...
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if( building_data_work.short_file_name ) then
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local work_paths = mg_villages.path_info[ building_data_work.short_file_name.."|WORKPLACE"];
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if( work_paths and #work_paths and work_paths[1] and work_paths[1][1] and work_paths[1][1][1] and bed_nr==1) then
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works_at = works_at..",Preferred workplace:,"..
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minetest.formspec_escape(
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minetest.pos_to_string(
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mg_villages.transform_coordinates(
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work_paths[1][1][1], bpos_work )));
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else
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works_at = works_at..",Preferred workplace:,no specific one";
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end
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end
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end
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local text =
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"First name:,"..(this_mob_data.first_name or '- ? -')..
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@ -674,8 +688,13 @@ mg_villages.inhabitants.print_mob_info = function( village_to_add_data_bpos, hou
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",Age:,"..(this_mob_data.age or '- ? -')..
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",Generation:,"..generation..
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",Lives in:,"..lives_in..
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-- TODO: the bed position might be calculated (and be diffrent from this x,y,z here)
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-- TODO: the position next to the bed for getting up can be calculated as well
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",Sleeps in bed at:,"..minetest.formspec_escape( minetest.pos_to_string( this_mob_data )..
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", "..this_mob_data.p2.." ["..(this_mob_data.bnr or "-?-").."]")..
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", "..this_mob_data.p2.." ["..(this_mob_data.bnr or "-?-").."]")..
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-- position of the mob's mob spawner
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",Has a spawner at:,"..minetest.formspec_escape( minetest.pos_to_string(
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handle_schematics.get_pos_in_front_of_house( bpos, bed_nr)))..
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",Profession:,"..profession..
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",Works at:,"..works_at;
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@ -39,6 +39,13 @@ mg_villages.plotmarker_formspec = function( pos, formname, fields, player )
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end
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end
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-- missing data
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if( not( plot.btype ) or not( mg_villages.BUILDINGS[ plot.btype ] )
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or not( mg_villages.BUILDINGS[ plot.btype ].mts_path )
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or not( mg_villages.BUILDINGS[ plot.btype ].scm )) then
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minetest.chat_send_player( pname, 'Error. Unkown building.');
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return;
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end
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local building_name = mg_villages.BUILDINGS[ plot.btype ].mts_path..mg_villages.BUILDINGS[ plot.btype ].scm;
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-- show coordinates of the village center to the player
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